//===--- ObjectBuffer.h - Utility class to wrap object memory ---*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file declares a wrapper class to hold the memory into which an // object will be generated. // //===----------------------------------------------------------------------===// #ifndef LLVM_EXECUTIONENGINE_OBJECTBUFFER_H #define LLVM_EXECUTIONENGINE_OBJECTBUFFER_H #include "llvm/ADT/SmallVector.h" #include "llvm/Support/MemoryBuffer.h" #include "llvm/Support/raw_ostream.h" namespace llvm { class ObjectMemoryBuffer : public MemoryBuffer { public: template <unsigned N> ObjectMemoryBuffer(SmallVector<char, N> SV) : SV(SV), BufferName("<in-memory object>") { init(this->SV.begin(), this->SV.end(), false); } template <unsigned N> ObjectMemoryBuffer(SmallVector<char, N> SV, StringRef Name) : SV(SV), BufferName(Name) { init(this->SV.begin(), this->SV.end(), false); } const char* getBufferIdentifier() const override { return BufferName.c_str(); } BufferKind getBufferKind() const override { return MemoryBuffer_Malloc; } private: SmallVector<char, 4096> SV; std::string BufferName; }; } // namespace llvm #endif |