//===-- sanitizer_allocator.h -----------------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // Specialized memory allocator for ThreadSanitizer, MemorySanitizer, etc. // //===----------------------------------------------------------------------===// #ifndef SANITIZER_ALLOCATOR_H #define SANITIZER_ALLOCATOR_H #include "sanitizer_internal_defs.h" #include "sanitizer_common.h" #include "sanitizer_libc.h" #include "sanitizer_list.h" #include "sanitizer_mutex.h" #include "sanitizer_lfstack.h" #include "sanitizer_procmaps.h" namespace __sanitizer { // Since flags are immutable and allocator behavior can be changed at runtime // (unit tests or ASan on Android are some examples), allocator_may_return_null // flag value is cached here and can be altered later. bool AllocatorMayReturnNull(); void SetAllocatorMayReturnNull(bool may_return_null); // Allocator failure handling policies: // Implements AllocatorMayReturnNull policy, returns null when the flag is set, // dies otherwise. struct ReturnNullOrDieOnFailure { static void *OnBadRequest(); static void *OnOOM(); }; // Always dies on the failure. struct DieOnFailure { static void NORETURN *OnBadRequest(); static void NORETURN *OnOOM(); }; // Returns true if allocator detected OOM condition. Can be used to avoid memory // hungry operations. Set when AllocatorReturnNullOrDieOnOOM() is called. bool IsAllocatorOutOfMemory(); // Allocators call these callbacks on mmap/munmap. struct NoOpMapUnmapCallback { void OnMap(uptr p, uptr size) const { } void OnUnmap(uptr p, uptr size) const { } }; // Callback type for iterating over chunks. typedef void (*ForEachChunkCallback)(uptr chunk, void *arg); INLINE u32 Rand(u32 *state) { // ANSI C linear congruential PRNG. return (*state = *state * 1103515245 + 12345) >> 16; } INLINE u32 RandN(u32 *state, u32 n) { return Rand(state) % n; } // [0, n) template<typename T> INLINE void RandomShuffle(T *a, u32 n, u32 *rand_state) { if (n <= 1) return; for (u32 i = n - 1; i > 0; i--) Swap(a[i], a[RandN(rand_state, i + 1)]); } #include "sanitizer_allocator_size_class_map.h" #include "sanitizer_allocator_stats.h" #include "sanitizer_allocator_primary64.h" #include "sanitizer_allocator_bytemap.h" #include "sanitizer_allocator_primary32.h" #include "sanitizer_allocator_local_cache.h" #include "sanitizer_allocator_secondary.h" #include "sanitizer_allocator_combined.h" } // namespace __sanitizer #endif // SANITIZER_ALLOCATOR_H |