//===-- DataBuffer.h --------------------------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #ifndef liblldb_DataBuffer_h_ #define liblldb_DataBuffer_h_ #if defined(__cplusplus) #include <stdint.h> #include <string.h> #include "lldb/lldb-types.h" #include "llvm/ADT/ArrayRef.h" namespace lldb_private { //---------------------------------------------------------------------- /// @class DataBuffer DataBuffer.h "lldb/Core/DataBuffer.h" /// A pure virtual protocol class for abstracted data buffers. /// /// DataBuffer is an abstract class that gets packaged into a shared pointer /// that can use to implement various ways to store data (on the heap, memory /// mapped, cached inferior memory). It gets used by DataExtractor so many /// DataExtractor objects can share the same data and sub-ranges of that /// shared data, and the last object that contains a reference to the shared /// data will free it. /// /// Subclasses can implement as many different constructors or member /// functions that allow data to be stored in the object's buffer prior to /// handing the shared data to clients that use these buffers. /// /// All subclasses must override all of the pure virtual functions as they are /// used by clients to access the data. Having a common interface allows /// different ways of storing data, yet using it in one common way. /// /// This class currently expects all data to be available without any extra /// calls being made, but we can modify it to optionally get data on demand /// with some extra function calls to load the data before it gets accessed. //---------------------------------------------------------------------- class DataBuffer { public: //------------------------------------------------------------------ /// Destructor /// /// The destructor is virtual as other classes will inherit from this class /// and be downcast to the DataBuffer pure virtual interface. The virtual /// destructor ensures that destructing the base class will destruct the /// class that inherited from it correctly. //------------------------------------------------------------------ virtual ~DataBuffer() {} //------------------------------------------------------------------ /// Get a pointer to the data. /// /// @return /// A pointer to the bytes owned by this object, or NULL if the /// object contains no bytes. //------------------------------------------------------------------ virtual uint8_t *GetBytes() = 0; //------------------------------------------------------------------ /// Get a const pointer to the data. /// /// @return /// A const pointer to the bytes owned by this object, or NULL /// if the object contains no bytes. //------------------------------------------------------------------ virtual const uint8_t *GetBytes() const = 0; //------------------------------------------------------------------ /// Get the number of bytes in the data buffer. /// /// @return /// The number of bytes this object currently contains. //------------------------------------------------------------------ virtual lldb::offset_t GetByteSize() const = 0; llvm::ArrayRef<uint8_t> GetData() const { return llvm::ArrayRef<uint8_t>(GetBytes(), GetByteSize()); } llvm::MutableArrayRef<uint8_t> GetData() { return llvm::MutableArrayRef<uint8_t>(GetBytes(), GetByteSize()); } }; } // namespace lldb_private #endif /// #if defined(__cplusplus) #endif /// lldb_DataBuffer_h_ |