/*-
* Copyright (c) 2005 Marcel Moolenaar
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* $FreeBSD$
*/
#ifndef _DEV_VT_HW_VGA_VGA_REG_H_
#define _DEV_VT_HW_VGA_VGA_REG_H_
/*
* The VGA adapter uses two I/O port blocks. One of these blocks, the CRT
* controller registers, can be located either at 0x3B0 or at 0x3D0 in I/O
* port space. This allows compatibility with the monochrome adapter, which
* has the CRT controller registers at 0x3B0.
*
* It is assumed that compatibility with the monochrome adapter is not of
* interest anymore. As such, the CRT controller can be located at 0x3D0 in
* I/O port space unconditionally. This means that the 2 I/O blocks are
* always adjacent and can therefore be treated as a single logical I/O port
* range. In practical terms: there only has to be a single tag and handle
* to access all registers.
*
* The following definitions are taken from or inspired by:
* Programmer's Guide to the EGA, VGA, and Super VGA Cards -- 3rd ed.,
* Richard F. Ferraro, Addison-Wesley, ISBN 0-201-62490-7
*/
#define VGA_MEM_BASE 0xA0000
#define VGA_MEM_SIZE 0x10000
#define VGA_TXT_BASE 0xB8000
#define VGA_TXT_SIZE 0x08000
#define VGA_REG_BASE 0x3c0
#define VGA_REG_SIZE 0x10+0x0c
/* Attribute controller registers. */
#define VGA_AC_WRITE 0x00
#define VGA_AC_READ 0x01
#define VGA_AC_PALETTE(x) (x) /* 0 <= x <= 15 */
#define VGA_AC_PAL_SR 0x20 /* Secondary red */
#define VGA_AC_PAL_SG 0x10 /* Secondary green */
#define VGA_AC_PAL_SB 0x08 /* Secondary blue */
#define VGA_AC_PAL_R 0x04 /* Red */
#define VGA_AC_PAL_G 0x02 /* Green */
#define VGA_AC_PAL_B 0x01 /* Blue */
#define VGA_AC_MODE_CONTROL (32+16)
#define VGA_AC_MC_IPS 0x80 /* Internal palette size */
#define VGA_AC_MC_PCS 0x40 /* Pixel clock select */
#define VGA_AC_MC_PPC 0x20 /* Pixel panning compat. */
#define VGA_AC_MC_BI 0x08 /* Blink/intensity */
#define VGA_AC_MC_ELG 0x04 /* Enable line graphics cc. */
#define VGA_AC_MC_DT 0x02 /* Display type */
#define VGA_AC_MC_GA 0x01 /* Graphics/alphanumeric */
#define VGA_AC_OVERSCAN_COLOR (32+17)
#define VGA_AC_COLOR_PLANE_ENABLE (32+18)
#define VGA_AC_HORIZ_PIXEL_PANNING (32+19)
#define VGA_AC_COLOR_SELECT (32+20)
#define VGA_AC_CS_C67 0x0C /* Color reg. addr. bits 6+7 */
#define VGA_AC_CS_C45 0x03 /* Color reg. addr. bits 4+5 */
/* General registers. */
#define VGA_GEN_MISC_OUTPUT_W 0x02 /* Write only. */
#define VGA_GEN_MISC_OUTPUT_R 0x0c /* Read only. */
#define VGA_GEN_MO_VSP 0x80 /* Vertical sync. polarity */
#define VGA_GEN_MO_HSP 0x40 /* Horiz. sync. polarity */
#define VGA_GEN_MO_PB 0x20 /* Page bit for odd/even */
#define VGA_GEN_MO_CS 0x0C /* Clock select */
#define VGA_GEN_MO_ER 0x02 /* Enable RAM */
#define VGA_GEN_MO_IOA 0x01 /* Input/output address */
#define VGA_GEN_INPUT_STAT_0 0x02 /* Read only. */
#define VGA_GEN_FEATURE_CTRL_W 0x1a /* Write only. */
#define VGA_GEN_FEATURE_CTRL_R 0x0a /* Read only. */
#define VGA_GEN_INPUT_STAT_1 0x1a /* Read only. */
#define VGA_GEN_IS1_VR 0x08 /* Vertical retrace */
#define VGA_GEN_IS1_DE 0x01 /* Display enable not */
/* Sequencer registers. */
#define VGA_SEQ_ADDRESS 0x04
#define VGA_SEQ_RESET 0
#define VGA_SEQ_RST_SR 0x02 /* Synchronous reset */
#define VGA_SEQ_RST_NAR 0x01 /* No async. reset */
#define VGA_SEQ_CLOCKING_MODE 1
#define VGA_SEQ_CM_SO 0x20 /* Screen off */
#define VGA_SEQ_CM_S4 0x10 /* Shift four */
#define VGA_SEQ_CM_DC 0x08 /* Dot clock */
#define VGA_SEQ_CM_SL 0x04 /* Shift load */
#define VGA_SEQ_CM_89 0x01 /* 8/9 Dot clocks */
#define VGA_SEQ_MAP_MASK 2
#define VGA_SEQ_MM_EM3 0x08 /* Enable memory plane 3 */
#define VGA_SEQ_MM_EM2 0x04 /* Enable memory plane 2 */
#define VGA_SEQ_MM_EM1 0x02 /* Enable memory plane 1 */
#define VGA_SEQ_MM_EM0 0x01 /* Enable memory plane 0 */
#define VGA_SEQ_CHAR_MAP_SELECT 3
#define VGA_SEQ_CMS_SAH 0x20 /* Char. A (bit 2) */
#define VGA_SEQ_CMS_SBH 0x10 /* Char. B (bit 2) */
#define VGA_SEQ_CMS_SA 0x0C /* Char. A (bit 0+1) */
#define VGA_SEQ_CMS_SB 0x03 /* Char. B (bit 0+1) */
#define VGA_SEQ_MEMORY_MODE 4
#define VGA_SEQ_MM_C4 0x08 /* Chain four */
#define VGA_SEQ_MM_OE 0x04 /* Odd/even */
#define VGA_SEQ_MM_EM 0x02 /* Extended memory */
#define VGA_SEQ_DATA 0x05
/* Color registers. */
#define VGA_PEL_MASK 0x06
#define VGA_PEL_ADDR_RD_MODE 0x07 /* Write only. */
#define VGA_DAC_STATE 0x07 /* Read only. */
#define VGA_PEL_ADDR_WR_MODE 0x08
#define VGA_PEL_DATA 0x09
/* Graphics controller registers. */
#define VGA_GC_ADDRESS 0x0e
#define VGA_GC_SET_RESET 0
#define VGA_GC_ENABLE_SET_RESET 1
#define VGA_GC_COLOR_COMPARE 2
#define VGA_GC_DATA_ROTATE 3
#define VGA_GC_DR_FS_XOR 0x18 /* Function select - XOR */
#define VGA_GC_DR_FS_OR 0x10 /* Function select - OR */
#define VGA_GC_DR_FS_AND 0x08 /* Function select - AND */
#define VGA_GC_DR_RC 0x07 /* Rotate count */
#define VGA_GC_READ_MAP_SELECT 4
#define VGA_GC_MODE 5
#define VGA_GC_MODE_SR 0x60 /* Shift register */
#define VGA_GC_MODE_OE 0x10 /* Odd/even */
#define VGA_GC_MODE_RM 0x08 /* Read mode */
#define VGA_GC_MODE_WM 0x03 /* Write mode */
#define VGA_GC_MISCELLANEOUS 6
#define VGA_GC_MISC_MM 0x0C /* memory map */
#define VGA_GC_MISC_COE 0x02 /* Chain odd/even */
#define VGA_GC_MISC_GA 0x01 /* Graphics/text mode */
#define VGA_GC_COLOR_DONT_CARE 7
#define VGA_GC_BIT_MASK 8
#define VGA_GC_DATA 0x0f
/* CRT controller registers. */
#define VGA_CRTC_ADDRESS 0x14
#define VGA_CRTC_HORIZ_TOTAL 0
#define VGA_CRTC_HORIZ_DISP_END 1
#define VGA_CRTC_START_HORIZ_BLANK 2
#define VGA_CRTC_END_HORIZ_BLANK 3
#define VGA_CRTC_EHB_CR 0x80 /* Compatible read */
#define VGA_CRTC_EHB_DES 0x60 /* Display enable skew */
#define VGA_CRTC_EHB_EHB 0x1F /* End horizontal blank */
#define VGA_CRTC_START_HORIZ_RETRACE 4
#define VGA_CRTC_END_HORIZ_RETRACE 5
#define VGA_CRTC_EHR_EHB 0x80 /* End horizontal blanking */
#define VGA_CRTC_EHR_HRD 0x60 /* Horizontal retrace delay */
#define VGA_CRTC_EHR_EHR 0x1F /* End horizontal retrace */
#define VGA_CRTC_VERT_TOTAL 6
#define VGA_CRTC_OVERFLOW 7
#define VGA_CRTC_OF_VRS9 0x80 /* Vertical retrace start */
#define VGA_CRTC_OF_VDE9 0x40 /* Vertical disp. enable end */
#define VGA_CRTC_OF_VT9 0x20 /* Vertical total (bit 9) */
#define VGA_CRTC_OF_LC8 0x10 /* Line compare */
#define VGA_CRTC_OF_VBS8 0x08 /* Start vertical blanking */
#define VGA_CRTC_OF_VRS8 0x04 /* Vertical retrace start */
#define VGA_CRTC_OF_VDE8 0x02 /* Vertical disp. enable end */
#define VGA_CRTC_OF_VT8 0x01 /* Vertical total (bit 8) */
#define VGA_CRTC_PRESET_ROW_SCAN 8
#define VGA_CRTC_PRS_BP 0x60 /* Byte panning */
#define VGA_CRTC_PRS_PRS 0x1F /* Preset row scan */
#define VGA_CRTC_MAX_SCAN_LINE 9
#define VGA_CRTC_MSL_2T4 0x80 /* 200-to-400 line conversion */
#define VGA_CRTC_MSL_LC9 0x40 /* Line compare (bit 9) */
#define VGA_CRTC_MSL_VBS9 0x20 /* Start vertical blanking */
#define VGA_CRTC_MSL_MSL 0x1F /* Maximum scan line */
#define VGA_CRTC_CURSOR_START 10
#define VGA_CRTC_CS_COO 0x20 /* Cursor on/off */
#define VGA_CRTC_CS_CS 0x1F /* Cursor start */
#define VGA_CRTC_CURSOR_END 11
#define VGA_CRTC_CE_CSK 0x60 /* Cursor skew */
#define VGA_CRTC_CE_CE 0x1F /* Cursor end */
#define VGA_CRTC_START_ADDR_HIGH 12
#define VGA_CRTC_START_ADDR_LOW 13
#define VGA_CRTC_CURSOR_LOC_HIGH 14
#define VGA_CRTC_CURSOR_LOC_LOW 15
#define VGA_CRTC_VERT_RETRACE_START 16
#define VGA_CRTC_VERT_RETRACE_END 17
#define VGA_CRTC_VRE_PR 0x80 /* Protect register 0-7 */
#define VGA_CRTC_VRE_BW 0x40 /* Bandwidth */
#define VGA_CRTC_VRE_VRE 0x1F /* Vertical retrace end */
#define VGA_CRTC_VERT_DISPLAY_END 18
#define VGA_CRTC_OFFSET 19
#define VGA_CRTC_UNDERLINE_LOC 20
#define VGA_CRTC_UL_DW 0x40 /* Double word mode */
#define VGA_CRTC_UL_CB4 0x20 /* Count by four */
#define VGA_CRTC_UL_UL 0x1F /* Underline location */
#define VGA_CRTC_START_VERT_BLANK 21
#define VGA_CRTC_END_VERT_BLANK 22
#define VGA_CRTC_MODE_CONTROL 23
#define VGA_CRTC_MC_HR 0x80 /* hardware reset */
#define VGA_CRTC_MC_WB 0x40 /* Word/byte mode */
#define VGA_CRTC_MC_AW 0x20 /* Address wrap */
#define VGA_CRTC_MC_CBT 0x08 /* Count by two */
#define VGA_CRTC_MC_HRS 0x04 /* Horizontal retrace select */
#define VGA_CRTC_MC_SRS 0x02 /* Select row scan counter */
#define VGA_CRTC_MC_CMS 0x01 /* Compatibility mode support */
#define VGA_CRTC_LINE_COMPARE 24
#define VGA_CRTC_DATA 0x15
#endif /* !_DEV_VT_HW_VGA_VGA_REG_H_ */