/*- * SPDX-License-Identifier: BSD-2-Clause-FreeBSD * * Copyright (c) 2005 Doug Rabson * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * $FreeBSD$ */ #include <gssapi/gssapi.h> #include <stdlib.h> #include <errno.h> #include "mech_switch.h" #include "name.h" OM_uint32 gss_release_name(OM_uint32 *minor_status, gss_name_t *input_name) { struct _gss_name *name = (struct _gss_name *) *input_name; *minor_status = 0; if (name) { if (name->gn_type.elements) free(name->gn_type.elements); while (SLIST_FIRST(&name->gn_mn)) { struct _gss_mechanism_name *mn; mn = SLIST_FIRST(&name->gn_mn); SLIST_REMOVE_HEAD(&name->gn_mn, gmn_link); mn->gmn_mech->gm_release_name(minor_status, &mn->gmn_name); free(mn); } gss_release_buffer(minor_status, &name->gn_value); free(name); *input_name = GSS_C_NO_NAME; } return (GSS_S_COMPLETE); } |