// Copyright 2011 Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of Google Inc. nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <cassert> #include <cstring> #include "stack_cleaner.hpp" #include "state.ipp" /// Internal implementation for lutok::stack_cleaner. struct lutok::stack_cleaner::impl { /// Reference to the Lua state this stack_cleaner refers to. state& state_ref; /// The depth of the Lua stack to be restored. unsigned int original_depth; /// Constructor. /// /// \param state_ref_ Reference to the Lua state. /// \param original_depth_ The depth of the Lua stack. impl(state& state_ref_, const unsigned int original_depth_) : state_ref(state_ref_), original_depth(original_depth_) { } }; /// Creates a new stack cleaner. /// /// This gathers the current height of the stack so that extra elements can be /// popped during destruction. /// /// \param state_ The Lua state. lutok::stack_cleaner::stack_cleaner(state& state_) : _pimpl(new impl(state_, state_.get_top())) { } /// Pops any values from the stack not known at construction time. /// /// \pre The current height of the stack must be equal or greater to the height /// of the stack when this object was instantiated. lutok::stack_cleaner::~stack_cleaner(void) { const unsigned int current_depth = _pimpl->state_ref.get_top(); assert(current_depth >= _pimpl->original_depth); const unsigned int diff = current_depth - _pimpl->original_depth; if (diff > 0) _pimpl->state_ref.pop(diff); } /// Forgets about any elements currently in the stack. /// /// This allows a function to return values on the stack because all the /// elements that are currently in the stack will not be touched during /// destruction when the function is called. void lutok::stack_cleaner::forget(void) { _pimpl->original_depth = _pimpl->state_ref.get_top(); } |