/*- * Copyright (c) 1992, 1993, 1994 * The Regents of the University of California. All rights reserved. * Copyright (c) 1992, 1993, 1994, 1995, 1996 * Keith Bostic. All rights reserved. * * See the LICENSE file for redistribution information. */ /* * Map and abbreviation structures. * * The map structure is singly linked list, sorted by input string and by * input length within the string. (The latter is necessary so that short * matches will happen before long matches when the list is searched.) * Additionally, there is a bitmap which has bits set if there are entries * starting with the corresponding character. This keeps us from walking * the list unless it's necessary. * * The name and the output fields of a SEQ can be empty, i.e. NULL. * Only the input field is required. * * XXX * The fast-lookup bits are never turned off -- users don't usually unmap * things, though, so it's probably not a big deal. */ struct _seq { SLIST_ENTRY(_seq) q; /* Linked list of all sequences. */ seq_t stype; /* Sequence type. */ CHAR_T *name; /* Sequence name (if any). */ size_t nlen; /* Name length. */ CHAR_T *input; /* Sequence input keys. */ size_t ilen; /* Input keys length. */ CHAR_T *output; /* Sequence output keys. */ size_t olen; /* Output keys length. */ #define SEQ_FUNCMAP 0x01 /* If unresolved function key.*/ #define SEQ_NOOVERWRITE 0x02 /* Don't replace existing entry. */ #define SEQ_SCREEN 0x04 /* If screen specific. */ #define SEQ_USERDEF 0x08 /* If user defined. */ u_int8_t flags; }; |