/* * CDDL HEADER START * * This file and its contents are supplied under the terms of the * Common Development and Distribution License ("CDDL"), version 1.0. * You may only use this file in accordance with the terms of version * 1.0 of the CDDL. * * A full copy of the text of the CDDL should have accompanied this * source. A copy of the CDDL is also available via the Internet at * http://www.illumos.org/license/CDDL. * * CDDL HEADER END */ /* * Copyright (c) 2018 by Delphix. All rights reserved. */ #include <sys/objlist.h> #include <sys/zfs_context.h> objlist_t * objlist_create(void) { objlist_t *list = kmem_alloc(sizeof (*list), KM_SLEEP); list_create(&list->ol_list, sizeof (objlist_node_t), offsetof(objlist_node_t, on_node)); list->ol_last_lookup = 0; return (list); } void objlist_destroy(objlist_t *list) { for (objlist_node_t *n = list_remove_head(&list->ol_list); n != NULL; n = list_remove_head(&list->ol_list)) { kmem_free(n, sizeof (*n)); } list_destroy(&list->ol_list); kmem_free(list, sizeof (*list)); } /* * This function looks through the objlist to see if the specified object number * is contained in the objlist. In the process, it will remove all object * numbers in the list that are smaller than the specified object number. Thus, * any lookup of an object number smaller than a previously looked up object * number will always return false; therefore, all lookups should be done in * ascending order. */ boolean_t objlist_exists(objlist_t *list, uint64_t object) { objlist_node_t *node = list_head(&list->ol_list); ASSERT3U(object, >=, list->ol_last_lookup); list->ol_last_lookup = object; while (node != NULL && node->on_object < object) { VERIFY3P(node, ==, list_remove_head(&list->ol_list)); kmem_free(node, sizeof (*node)); node = list_head(&list->ol_list); } return (node != NULL && node->on_object == object); } /* * The objlist is a list of object numbers stored in ascending order. However, * the insertion of new object numbers does not seek out the correct location to * store a new object number; instead, it appends it to the list for simplicity. * Thus, any users must take care to only insert new object numbers in ascending * order. */ void objlist_insert(objlist_t *list, uint64_t object) { objlist_node_t *node = kmem_zalloc(sizeof (*node), KM_SLEEP); node->on_object = object; #ifdef ZFS_DEBUG objlist_node_t *last_object = list_tail(&list->ol_list); uint64_t last_objnum = (last_object != NULL ? last_object->on_object : 0); ASSERT3U(node->on_object, >, last_objnum); #endif list_insert_tail(&list->ol_list, node); } |