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//===-- AppleObjCTrampolineHandler.cpp ------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//

#include "AppleObjCTrampolineHandler.h"
#include "AppleThreadPlanStepThroughObjCTrampoline.h"

#include "Plugins/TypeSystem/Clang/TypeSystemClang.h"
#include "lldb/Breakpoint/StoppointCallbackContext.h"
#include "lldb/Core/Debugger.h"
#include "lldb/Core/Module.h"
#include "lldb/Core/StreamFile.h"
#include "lldb/Core/Value.h"
#include "lldb/Expression/DiagnosticManager.h"
#include "lldb/Expression/FunctionCaller.h"
#include "lldb/Expression/UserExpression.h"
#include "lldb/Expression/UtilityFunction.h"
#include "lldb/Symbol/Symbol.h"
#include "lldb/Target/ABI.h"
#include "lldb/Target/ExecutionContext.h"
#include "lldb/Target/Process.h"
#include "lldb/Target/RegisterContext.h"
#include "lldb/Target/Target.h"
#include "lldb/Target/Thread.h"
#include "lldb/Target/ThreadPlanRunToAddress.h"
#include "lldb/Utility/ConstString.h"
#include "lldb/Utility/FileSpec.h"
#include "lldb/Utility/Log.h"

#include "llvm/ADT/STLExtras.h"

#include "Plugins/LanguageRuntime/ObjC/ObjCLanguageRuntime.h"

#include <memory>

using namespace lldb;
using namespace lldb_private;

const char *AppleObjCTrampolineHandler::g_lookup_implementation_function_name =
    "__lldb_objc_find_implementation_for_selector";
const char *AppleObjCTrampolineHandler::
    g_lookup_implementation_with_stret_function_code =
        "                               \n\
extern \"C\"                                                                 \n\
{                                                                            \n\
    extern void *class_getMethodImplementation(void *objc_class, void *sel); \n\
    extern void *class_getMethodImplementation_stret(void *objc_class,       \n\
                                                     void *sel);             \n\
    extern void * object_getClass (id object);                               \n\
    extern void * sel_getUid(char *name);                                    \n\
    extern int printf(const char *format, ...);                              \n\
}                                                                            \n\
extern \"C\" void * __lldb_objc_find_implementation_for_selector (           \n\
                                                    void *object,            \n\
                                                    void *sel,               \n\
                                                    int is_stret,            \n\
                                                    int is_super,            \n\
                                                    int is_super2,           \n\
                                                    int is_fixup,            \n\
                                                    int is_fixed,            \n\
                                                    int debug)               \n\
{                                                                            \n\
    struct __lldb_imp_return_struct                                          \n\
    {                                                                        \n\
        void *class_addr;                                                    \n\
        void *sel_addr;                                                      \n\
        void *impl_addr;                                                     \n\
    };                                                                       \n\
                                                                             \n\
    struct __lldb_objc_class {                                               \n\
        void *isa;                                                           \n\
        void *super_ptr;                                                     \n\
    };                                                                       \n\
    struct __lldb_objc_super {                                               \n\
        void *receiver;                                                      \n\
        struct __lldb_objc_class *class_ptr;                                 \n\
    };                                                                       \n\
    struct __lldb_msg_ref {                                                  \n\
        void *dont_know;                                                     \n\
        void *sel;                                                           \n\
    };                                                                       \n\
                                                                             \n\
    struct __lldb_imp_return_struct return_struct;                           \n\
                                                                             \n\
    if (debug)                                                               \n\
        printf (\"\\n*** Called with obj: 0x%p sel: 0x%p is_stret: %d is_super: %d, \"\n\
                \"is_super2: %d, is_fixup: %d, is_fixed: %d\\n\",            \n\
                 object, sel, is_stret, is_super, is_super2, is_fixup, is_fixed);\n\
    if (is_super)                                                            \n\
    {                                                                        \n\
        if (is_super2)                                                       \n\
        {                                                                    \n\
            return_struct.class_addr = ((__lldb_objc_super *) object)->class_ptr->super_ptr;\n\
        }                                                                    \n\
        else                                                                 \n\
        {                                                                    \n\
            return_struct.class_addr = ((__lldb_objc_super *) object)->class_ptr;\n\
        }                                                                    \n\
    }                                                                        \n\
    else                                                                     \n\
    {                                                                        \n\
        // This code seems a little funny, but has its reasons...            \n\
                                                                             \n\
        // The call to [object class] is here because if this is a           \n\
        // class, and has not been called into yet, we need to do            \n\
        // something to force the class to initialize itself.                \n\
        // Then the call to object_getClass will actually return the         \n\
        // correct class, either the class if object is a class              \n\
        // instance, or the meta-class if it is a class pointer.             \n\
        void *class_ptr = (void *) [(id) object class];                      \n\
        return_struct.class_addr = (id)  object_getClass((id) object);       \n\
        if (debug)                                                           \n\
        {                                                                    \n\
            if (class_ptr == object)                                         \n\
            {                                                                \n\
                printf (\"Found a class object, need to use the meta class %p -> %p\\n\",\n\
                        class_ptr, return_struct.class_addr);                \n\
            }                                                                \n\
            else                                                             \n\
            {                                                                \n\
                 printf (\"[object class] returned: %p object_getClass: %p.\\n\", \n\
                 class_ptr, return_struct.class_addr);                       \n\
            }                                                                \n\
        }                                                                    \n\
    }                                                                        \n\
                                                                             \n\
    if (is_fixup)                                                            \n\
    {                                                                        \n\
        if (is_fixed)                                                        \n\
        {                                                                    \n\
            return_struct.sel_addr = ((__lldb_msg_ref *) sel)->sel;          \n\
        }                                                                    \n\
        else                                                                 \n\
        {                                                                    \n\
            char *sel_name = (char *) ((__lldb_msg_ref *) sel)->sel;         \n\
            return_struct.sel_addr = sel_getUid (sel_name);                  \n\
            if (debug)                                                       \n\
                printf (\"\\n*** Got fixed up selector: %p for name %s.\\n\",\n\
                        return_struct.sel_addr, sel_name);                   \n\
        }                                                                    \n\
    }                                                                        \n\
    else                                                                     \n\
    {                                                                        \n\
        return_struct.sel_addr = sel;                                        \n\
    }                                                                        \n\
                                                                             \n\
    if (is_stret)                                                            \n\
    {                                                                        \n\
        return_struct.impl_addr =                                            \n\
          class_getMethodImplementation_stret (return_struct.class_addr,     \n\
                                               return_struct.sel_addr);      \n\
    }                                                                        \n\
    else                                                                     \n\
    {                                                                        \n\
        return_struct.impl_addr =                                            \n\
            class_getMethodImplementation (return_struct.class_addr,         \n\
                                           return_struct.sel_addr);          \n\
    }                                                                        \n\
    if (debug)                                                               \n\
        printf (\"\\n*** Returning implementation: %p.\\n\",                 \n\
                          return_struct.impl_addr);                          \n\
                                                                             \n\
    return return_struct.impl_addr;                                          \n\
}                                                                            \n\
";
const char *
    AppleObjCTrampolineHandler::g_lookup_implementation_no_stret_function_code =
        "                      \n\
extern \"C\"                                                                 \n\
{                                                                            \n\
    extern void *class_getMethodImplementation(void *objc_class, void *sel); \n\
    extern void * object_getClass (id object);                               \n\
    extern void * sel_getUid(char *name);                                    \n\
    extern int printf(const char *format, ...);                              \n\
}                                                                            \n\
extern \"C\" void * __lldb_objc_find_implementation_for_selector (void *object,                                 \n\
                                                    void *sel,               \n\
                                                    int is_stret,            \n\
                                                    int is_super,            \n\
                                                    int is_super2,           \n\
                                                    int is_fixup,            \n\
                                                    int is_fixed,            \n\
                                                    int debug)               \n\
{                                                                            \n\
    struct __lldb_imp_return_struct                                          \n\
    {                                                                        \n\
        void *class_addr;                                                    \n\
        void *sel_addr;                                                      \n\
        void *impl_addr;                                                     \n\
    };                                                                       \n\
                                                                             \n\
    struct __lldb_objc_class {                                               \n\
        void *isa;                                                           \n\
        void *super_ptr;                                                     \n\
    };                                                                       \n\
    struct __lldb_objc_super {                                               \n\
        void *receiver;                                                      \n\
        struct __lldb_objc_class *class_ptr;                                 \n\
    };                                                                       \n\
    struct __lldb_msg_ref {                                                  \n\
        void *dont_know;                                                     \n\
        void *sel;                                                           \n\
    };                                                                       \n\
                                                                             \n\
    struct __lldb_imp_return_struct return_struct;                           \n\
                                                                             \n\
    if (debug)                                                               \n\
        printf (\"\\n*** Called with obj: 0x%p sel: 0x%p is_stret: %d is_super: %d, \"                          \n\
                \"is_super2: %d, is_fixup: %d, is_fixed: %d\\n\",            \n\
                 object, sel, is_stret, is_super, is_super2, is_fixup, is_fixed);                               \n\
    if (is_super)                                                            \n\
    {                                                                        \n\
        if (is_super2)                                                       \n\
        {                                                                    \n\
            return_struct.class_addr = ((__lldb_objc_super *) object)->class_ptr->super_ptr;                    \n\
        }                                                                    \n\
        else                                                                 \n\
        {                                                                    \n\
            return_struct.class_addr = ((__lldb_objc_super *) object)->class_ptr;                               \n\
        }                                                                    \n\
    }                                                                        \n\
    else                                                                     \n\
    {                                                                        \n\
        // This code seems a little funny, but has its reasons...            \n\
        // The call to [object class] is here because if this is a class, and has not been called into          \n\
        // yet, we need to do something to force the class to initialize itself.                                \n\
        // Then the call to object_getClass will actually return the correct class, either the class            \n\
        // if object is a class instance, or the meta-class if it is a class pointer.                           \n\
        void *class_ptr = (void *) [(id) object class];                      \n\
        return_struct.class_addr = (id)  object_getClass((id) object);       \n\
        if (debug)                                                           \n\
        {                                                                    \n\
            if (class_ptr == object)                                         \n\
            {                                                                \n\
                printf (\"Found a class object, need to return the meta class %p -> %p\\n\",                    \n\
                        class_ptr, return_struct.class_addr);                \n\
            }                                                                \n\
            else                                                             \n\
            {                                                                \n\
                 printf (\"[object class] returned: %p object_getClass: %p.\\n\",                               \n\
                 class_ptr, return_struct.class_addr);                       \n\
            }                                                                \n\
        }                                                                    \n\
    }                                                                        \n\
                                                                             \n\
    if (is_fixup)                                                            \n\
    {                                                                        \n\
        if (is_fixed)                                                        \n\
        {                                                                    \n\
            return_struct.sel_addr = ((__lldb_msg_ref *) sel)->sel;          \n\
        }                                                                    \n\
        else                                                                 \n\
        {                                                                    \n\
            char *sel_name = (char *) ((__lldb_msg_ref *) sel)->sel;         \n\
            return_struct.sel_addr = sel_getUid (sel_name);                  \n\
            if (debug)                                                       \n\
                printf (\"\\n*** Got fixed up selector: %p for name %s.\\n\",\n\
                        return_struct.sel_addr, sel_name);                   \n\
        }                                                                    \n\
    }                                                                        \n\
    else                                                                     \n\
    {                                                                        \n\
        return_struct.sel_addr = sel;                                        \n\
    }                                                                        \n\
                                                                             \n\
    return_struct.impl_addr =                                                \n\
      class_getMethodImplementation (return_struct.class_addr,               \n\
                                     return_struct.sel_addr);                \n\
    if (debug)                                                               \n\
        printf (\"\\n*** Returning implementation: 0x%p.\\n\",               \n\
          return_struct.impl_addr);                                          \n\
                                                                             \n\
    return return_struct.impl_addr;                                          \n\
}                                                                            \n\
";

AppleObjCTrampolineHandler::AppleObjCVTables::VTableRegion::VTableRegion(
    AppleObjCVTables *owner, lldb::addr_t header_addr)
    : m_valid(true), m_owner(owner), m_header_addr(header_addr),
      m_code_start_addr(0), m_code_end_addr(0), m_next_region(0) {
  SetUpRegion();
}

AppleObjCTrampolineHandler::~AppleObjCTrampolineHandler() {}

void AppleObjCTrampolineHandler::AppleObjCVTables::VTableRegion::SetUpRegion() {
  // The header looks like:
  //
  //   uint16_t headerSize
  //   uint16_t descSize
  //   uint32_t descCount
  //   void * next
  //
  // First read in the header:

  char memory_buffer[16];
  ProcessSP process_sp = m_owner->GetProcessSP();
  if (!process_sp)
    return;
  DataExtractor data(memory_buffer, sizeof(memory_buffer),
                     process_sp->GetByteOrder(),
                     process_sp->GetAddressByteSize());
  size_t actual_size = 8 + process_sp->GetAddressByteSize();
  Status error;
  size_t bytes_read =
      process_sp->ReadMemory(m_header_addr, memory_buffer, actual_size, error);
  if (bytes_read != actual_size) {
    m_valid = false;
    return;
  }

  lldb::offset_t offset = 0;
  const uint16_t header_size = data.GetU16(&offset);
  const uint16_t descriptor_size = data.GetU16(&offset);
  const size_t num_descriptors = data.GetU32(&offset);

  m_next_region = data.GetAddress(&offset);

  // If the header size is 0, that means we've come in too early before this
  // data is set up.
  // Set ourselves as not valid, and continue.
  if (header_size == 0 || num_descriptors == 0) {
    m_valid = false;
    return;
  }

  // Now read in all the descriptors:
  // The descriptor looks like:
  //
  // uint32_t offset
  // uint32_t flags
  //
  // Where offset is either 0 - in which case it is unused, or it is
  // the offset of the vtable code from the beginning of the
  // descriptor record.  Below, we'll convert that into an absolute
  // code address, since I don't want to have to compute it over and
  // over.

  // Ingest the whole descriptor array:
  const lldb::addr_t desc_ptr = m_header_addr + header_size;
  const size_t desc_array_size = num_descriptors * descriptor_size;
  DataBufferSP data_sp(new DataBufferHeap(desc_array_size, '\0'));
  uint8_t *dst = (uint8_t *)data_sp->GetBytes();

  DataExtractor desc_extractor(dst, desc_array_size, process_sp->GetByteOrder(),
                               process_sp->GetAddressByteSize());
  bytes_read = process_sp->ReadMemory(desc_ptr, dst, desc_array_size, error);
  if (bytes_read != desc_array_size) {
    m_valid = false;
    return;
  }

  // The actual code for the vtables will be laid out consecutively, so I also
  // compute the start and end of the whole code block.

  offset = 0;
  m_code_start_addr = 0;
  m_code_end_addr = 0;

  for (size_t i = 0; i < num_descriptors; i++) {
    lldb::addr_t start_offset = offset;
    uint32_t voffset = desc_extractor.GetU32(&offset);
    uint32_t flags = desc_extractor.GetU32(&offset);
    lldb::addr_t code_addr = desc_ptr + start_offset + voffset;
    m_descriptors.push_back(VTableDescriptor(flags, code_addr));

    if (m_code_start_addr == 0 || code_addr < m_code_start_addr)
      m_code_start_addr = code_addr;
    if (code_addr > m_code_end_addr)
      m_code_end_addr = code_addr;

    offset = start_offset + descriptor_size;
  }
  // Finally, a little bird told me that all the vtable code blocks
  // are the same size.  Let's compute the blocks and if they are all
  // the same add the size to the code end address:
  lldb::addr_t code_size = 0;
  bool all_the_same = true;
  for (size_t i = 0; i < num_descriptors - 1; i++) {
    lldb::addr_t this_size =
        m_descriptors[i + 1].code_start - m_descriptors[i].code_start;
    if (code_size == 0)
      code_size = this_size;
    else {
      if (this_size != code_size)
        all_the_same = false;
      if (this_size > code_size)
        code_size = this_size;
    }
  }
  if (all_the_same)
    m_code_end_addr += code_size;
}

bool AppleObjCTrampolineHandler::AppleObjCVTables::VTableRegion::
    AddressInRegion(lldb::addr_t addr, uint32_t &flags) {
  if (!IsValid())
    return false;

  if (addr < m_code_start_addr || addr > m_code_end_addr)
    return false;

  std::vector<VTableDescriptor>::iterator pos, end = m_descriptors.end();
  for (pos = m_descriptors.begin(); pos != end; pos++) {
    if (addr <= (*pos).code_start) {
      flags = (*pos).flags;
      return true;
    }
  }
  return false;
}

void AppleObjCTrampolineHandler::AppleObjCVTables::VTableRegion::Dump(
    Stream &s) {
  s.Printf("Header addr: 0x%" PRIx64 " Code start: 0x%" PRIx64
           " Code End: 0x%" PRIx64 " Next: 0x%" PRIx64 "\n",
           m_header_addr, m_code_start_addr, m_code_end_addr, m_next_region);
  size_t num_elements = m_descriptors.size();
  for (size_t i = 0; i < num_elements; i++) {
    s.Indent();
    s.Printf("Code start: 0x%" PRIx64 " Flags: %d\n",
             m_descriptors[i].code_start, m_descriptors[i].flags);
  }
}

AppleObjCTrampolineHandler::AppleObjCVTables::AppleObjCVTables(
    const ProcessSP &process_sp, const ModuleSP &objc_module_sp)
    : m_process_wp(), m_trampoline_header(LLDB_INVALID_ADDRESS),
      m_trampolines_changed_bp_id(LLDB_INVALID_BREAK_ID),
      m_objc_module_sp(objc_module_sp) {
  if (process_sp)
    m_process_wp = process_sp;
}

AppleObjCTrampolineHandler::AppleObjCVTables::~AppleObjCVTables() {
  ProcessSP process_sp = GetProcessSP();
  if (process_sp) {
    if (m_trampolines_changed_bp_id != LLDB_INVALID_BREAK_ID)
      process_sp->GetTarget().RemoveBreakpointByID(m_trampolines_changed_bp_id);
  }
}

bool AppleObjCTrampolineHandler::AppleObjCVTables::InitializeVTableSymbols() {
  if (m_trampoline_header != LLDB_INVALID_ADDRESS)
    return true;

  ProcessSP process_sp = GetProcessSP();
  if (process_sp) {
    Target &target = process_sp->GetTarget();

    const ModuleList &target_modules = target.GetImages();
    std::lock_guard<std::recursive_mutex> guard(target_modules.GetMutex());
    size_t num_modules = target_modules.GetSize();
    if (!m_objc_module_sp) {
      for (size_t i = 0; i < num_modules; i++) {
        if (ObjCLanguageRuntime::Get(*process_sp)
                ->IsModuleObjCLibrary(
                    target_modules.GetModuleAtIndexUnlocked(i))) {
          m_objc_module_sp = target_modules.GetModuleAtIndexUnlocked(i);
          break;
        }
      }
    }

    if (m_objc_module_sp) {
      ConstString trampoline_name("gdb_objc_trampolines");
      const Symbol *trampoline_symbol =
          m_objc_module_sp->FindFirstSymbolWithNameAndType(trampoline_name,
                                                           eSymbolTypeData);
      if (trampoline_symbol != nullptr) {
        m_trampoline_header = trampoline_symbol->GetLoadAddress(&target);
        if (m_trampoline_header == LLDB_INVALID_ADDRESS)
          return false;

        // Next look up the "changed" symbol and set a breakpoint on that...
        ConstString changed_name("gdb_objc_trampolines_changed");
        const Symbol *changed_symbol =
            m_objc_module_sp->FindFirstSymbolWithNameAndType(changed_name,
                                                             eSymbolTypeCode);
        if (changed_symbol != nullptr) {
          const Address changed_symbol_addr = changed_symbol->GetAddress();
          if (!changed_symbol_addr.IsValid())
            return false;

          lldb::addr_t changed_addr =
              changed_symbol_addr.GetOpcodeLoadAddress(&target);
          if (changed_addr != LLDB_INVALID_ADDRESS) {
            BreakpointSP trampolines_changed_bp_sp =
                target.CreateBreakpoint(changed_addr, true, false);
            if (trampolines_changed_bp_sp) {
              m_trampolines_changed_bp_id = trampolines_changed_bp_sp->GetID();
              trampolines_changed_bp_sp->SetCallback(RefreshTrampolines, this,
                                                     true);
              trampolines_changed_bp_sp->SetBreakpointKind(
                  "objc-trampolines-changed");
              return true;
            }
          }
        }
      }
    }
  }
  return false;
}

bool AppleObjCTrampolineHandler::AppleObjCVTables::RefreshTrampolines(
    void *baton, StoppointCallbackContext *context, lldb::user_id_t break_id,
    lldb::user_id_t break_loc_id) {
  AppleObjCVTables *vtable_handler = (AppleObjCVTables *)baton;
  if (vtable_handler->InitializeVTableSymbols()) {
    // The Update function is called with the address of an added region.  So we
    // grab that address, and
    // feed it into ReadRegions.  Of course, our friend the ABI will get the
    // values for us.
    ExecutionContext exe_ctx(context->exe_ctx_ref);
    Process *process = exe_ctx.GetProcessPtr();
    const ABI *abi = process->GetABI().get();

    TypeSystemClang *clang_ast_context =
        TypeSystemClang::GetScratch(process->GetTarget());
    if (!clang_ast_context)
      return false;

    ValueList argument_values;
    Value input_value;
    CompilerType clang_void_ptr_type =
        clang_ast_context->GetBasicType(eBasicTypeVoid).GetPointerType();

    input_value.SetValueType(Value::eValueTypeScalar);
    // input_value.SetContext (Value::eContextTypeClangType,
    // clang_void_ptr_type);
    input_value.SetCompilerType(clang_void_ptr_type);
    argument_values.PushValue(input_value);

    bool success =
        abi->GetArgumentValues(exe_ctx.GetThreadRef(), argument_values);
    if (!success)
      return false;

    // Now get a pointer value from the zeroth argument.
    Status error;
    DataExtractor data;
    error = argument_values.GetValueAtIndex(0)->GetValueAsData(&exe_ctx, data,
                                                               nullptr);
    lldb::offset_t offset = 0;
    lldb::addr_t region_addr = data.GetAddress(&offset);

    if (region_addr != 0)
      vtable_handler->ReadRegions(region_addr);
  }
  return false;
}

bool AppleObjCTrampolineHandler::AppleObjCVTables::ReadRegions() {
  // The no argument version reads the  start region from the value of
  // the gdb_regions_header, and gets started from there.

  m_regions.clear();
  if (!InitializeVTableSymbols())
    return false;
  Status error;
  ProcessSP process_sp = GetProcessSP();
  if (process_sp) {
    lldb::addr_t region_addr =
        process_sp->ReadPointerFromMemory(m_trampoline_header, error);
    if (error.Success())
      return ReadRegions(region_addr);
  }
  return false;
}

bool AppleObjCTrampolineHandler::AppleObjCVTables::ReadRegions(
    lldb::addr_t region_addr) {
  ProcessSP process_sp = GetProcessSP();
  if (!process_sp)
    return false;

  Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP));

  // We aren't starting at the trampoline symbol.
  InitializeVTableSymbols();
  lldb::addr_t next_region = region_addr;

  // Read in the sizes of the headers.
  while (next_region != 0) {
    m_regions.push_back(VTableRegion(this, next_region));
    if (!m_regions.back().IsValid()) {
      m_regions.clear();
      return false;
    }
    if (log) {
      StreamString s;
      m_regions.back().Dump(s);
      LLDB_LOGF(log, "Read vtable region: \n%s", s.GetData());
    }

    next_region = m_regions.back().GetNextRegionAddr();
  }

  return true;
}

bool AppleObjCTrampolineHandler::AppleObjCVTables::IsAddressInVTables(
    lldb::addr_t addr, uint32_t &flags) {
  region_collection::iterator pos, end = m_regions.end();
  for (pos = m_regions.begin(); pos != end; pos++) {
    if ((*pos).AddressInRegion(addr, flags))
      return true;
  }
  return false;
}

const AppleObjCTrampolineHandler::DispatchFunction
    AppleObjCTrampolineHandler::g_dispatch_functions[] = {
        // NAME                              STRET  SUPER  SUPER2  FIXUP TYPE
        {"objc_msgSend", false, false, false, DispatchFunction::eFixUpNone},
        {"objc_msgSend_fixup", false, false, false,
         DispatchFunction::eFixUpToFix},
        {"objc_msgSend_fixedup", false, false, false,
         DispatchFunction::eFixUpFixed},
        {"objc_msgSend_stret", true, false, false,
         DispatchFunction::eFixUpNone},
        {"objc_msgSend_stret_fixup", true, false, false,
         DispatchFunction::eFixUpToFix},
        {"objc_msgSend_stret_fixedup", true, false, false,
         DispatchFunction::eFixUpFixed},
        {"objc_msgSend_fpret", false, false, false,
         DispatchFunction::eFixUpNone},
        {"objc_msgSend_fpret_fixup", false, false, false,
         DispatchFunction::eFixUpToFix},
        {"objc_msgSend_fpret_fixedup", false, false, false,
         DispatchFunction::eFixUpFixed},
        {"objc_msgSend_fp2ret", false, false, true,
         DispatchFunction::eFixUpNone},
        {"objc_msgSend_fp2ret_fixup", false, false, true,
         DispatchFunction::eFixUpToFix},
        {"objc_msgSend_fp2ret_fixedup", false, false, true,
         DispatchFunction::eFixUpFixed},
        {"objc_msgSendSuper", false, true, false, DispatchFunction::eFixUpNone},
        {"objc_msgSendSuper_stret", true, true, false,
         DispatchFunction::eFixUpNone},
        {"objc_msgSendSuper2", false, true, true, DispatchFunction::eFixUpNone},
        {"objc_msgSendSuper2_fixup", false, true, true,
         DispatchFunction::eFixUpToFix},
        {"objc_msgSendSuper2_fixedup", false, true, true,
         DispatchFunction::eFixUpFixed},
        {"objc_msgSendSuper2_stret", true, true, true,
         DispatchFunction::eFixUpNone},
        {"objc_msgSendSuper2_stret_fixup", true, true, true,
         DispatchFunction::eFixUpToFix},
        {"objc_msgSendSuper2_stret_fixedup", true, true, true,
         DispatchFunction::eFixUpFixed},
};

// This is the table of ObjC "accelerated dispatch" functions.  They are a set
// of objc methods that are "seldom overridden" and so the compiler replaces the
// objc_msgSend with a call to one of the dispatch functions.  That will check
// whether the method has been overridden, and directly call the Foundation 
// implementation if not.  
// This table is supposed to be complete.  If ones get added in the future, we
// will have to add them to the table.
const char *AppleObjCTrampolineHandler::g_opt_dispatch_names[] = {
    "objc_alloc",
    "objc_autorelease",
    "objc_release",
    "objc_retain",
    "objc_alloc_init",
    "objc_allocWithZone",
    "objc_opt_class",
    "objc_opt_isKindOfClass",
    "objc_opt_new",
    "objc_opt_respondsToSelector",
    "objc_opt_self",
};

AppleObjCTrampolineHandler::AppleObjCTrampolineHandler(
    const ProcessSP &process_sp, const ModuleSP &objc_module_sp)
    : m_process_wp(), m_objc_module_sp(objc_module_sp),
      m_lookup_implementation_function_code(nullptr),
      m_impl_fn_addr(LLDB_INVALID_ADDRESS),
      m_impl_stret_fn_addr(LLDB_INVALID_ADDRESS),
      m_msg_forward_addr(LLDB_INVALID_ADDRESS) {
  if (process_sp)
    m_process_wp = process_sp;
  // Look up the known resolution functions:

  ConstString get_impl_name("class_getMethodImplementation");
  ConstString get_impl_stret_name("class_getMethodImplementation_stret");
  ConstString msg_forward_name("_objc_msgForward");
  ConstString msg_forward_stret_name("_objc_msgForward_stret");

  Target *target = process_sp ? &process_sp->GetTarget() : nullptr;
  const Symbol *class_getMethodImplementation =
      m_objc_module_sp->FindFirstSymbolWithNameAndType(get_impl_name,
                                                       eSymbolTypeCode);
  const Symbol *class_getMethodImplementation_stret =
      m_objc_module_sp->FindFirstSymbolWithNameAndType(get_impl_stret_name,
                                                       eSymbolTypeCode);
  const Symbol *msg_forward = m_objc_module_sp->FindFirstSymbolWithNameAndType(
      msg_forward_name, eSymbolTypeCode);
  const Symbol *msg_forward_stret =
      m_objc_module_sp->FindFirstSymbolWithNameAndType(msg_forward_stret_name,
                                                       eSymbolTypeCode);

  if (class_getMethodImplementation)
    m_impl_fn_addr =
        class_getMethodImplementation->GetAddress().GetOpcodeLoadAddress(
            target);
  if (class_getMethodImplementation_stret)
    m_impl_stret_fn_addr =
        class_getMethodImplementation_stret->GetAddress().GetOpcodeLoadAddress(
            target);
  if (msg_forward)
    m_msg_forward_addr = msg_forward->GetAddress().GetOpcodeLoadAddress(target);
  if (msg_forward_stret)
    m_msg_forward_stret_addr =
        msg_forward_stret->GetAddress().GetOpcodeLoadAddress(target);

  // FIXME: Do some kind of logging here.
  if (m_impl_fn_addr == LLDB_INVALID_ADDRESS) {
    // If we can't even find the ordinary get method implementation function,
    // then we aren't going to be able to
    // step through any method dispatches.  Warn to that effect and get out of
    // here.
    if (process_sp->CanJIT()) {
      process_sp->GetTarget().GetDebugger().GetErrorStream().Printf(
          "Could not find implementation lookup function \"%s\""
          " step in through ObjC method dispatch will not work.\n",
          get_impl_name.AsCString());
    }
    return;
  } else if (m_impl_stret_fn_addr == LLDB_INVALID_ADDRESS) {
    // It there is no stret return lookup function, assume that it is the same
    // as the straight lookup:
    m_impl_stret_fn_addr = m_impl_fn_addr;
    // Also we will use the version of the lookup code that doesn't rely on the
    // stret version of the function.
    m_lookup_implementation_function_code =
        g_lookup_implementation_no_stret_function_code;
  } else {
    m_lookup_implementation_function_code =
        g_lookup_implementation_with_stret_function_code;
  }

  // Look up the addresses for the objc dispatch functions and cache
  // them.  For now I'm inspecting the symbol names dynamically to
  // figure out how to dispatch to them.  If it becomes more
  // complicated than this we can turn the g_dispatch_functions char *
  // array into a template table, and populate the DispatchFunction
  // map from there.

  for (size_t i = 0; i != llvm::array_lengthof(g_dispatch_functions); i++) {
    ConstString name_const_str(g_dispatch_functions[i].name);
    const Symbol *msgSend_symbol =
        m_objc_module_sp->FindFirstSymbolWithNameAndType(name_const_str,
                                                         eSymbolTypeCode);
    if (msgSend_symbol && msgSend_symbol->ValueIsAddress()) {
      // FIXME: Make g_dispatch_functions static table of
      // DispatchFunctions, and have the map be address->index.
      // Problem is we also need to lookup the dispatch function.  For
      // now we could have a side table of stret & non-stret dispatch
      // functions.  If that's as complex as it gets, we're fine.

      lldb::addr_t sym_addr =
          msgSend_symbol->GetAddressRef().GetOpcodeLoadAddress(target);

      m_msgSend_map.insert(std::pair<lldb::addr_t, int>(sym_addr, i));
    }
  }
  
  // Similarly, cache the addresses of the "optimized dispatch" function.
  for (size_t i = 0; i != llvm::array_lengthof(g_opt_dispatch_names); i++) {
    ConstString name_const_str(g_opt_dispatch_names[i]);
    const Symbol *msgSend_symbol =
        m_objc_module_sp->FindFirstSymbolWithNameAndType(name_const_str,
                                                         eSymbolTypeCode);
    if (msgSend_symbol && msgSend_symbol->ValueIsAddress()) {
      lldb::addr_t sym_addr =
          msgSend_symbol->GetAddressRef().GetOpcodeLoadAddress(target);

      m_opt_dispatch_map.emplace(sym_addr, i);
    }
  }

  // Build our vtable dispatch handler here:
  m_vtables_up =
      std::make_unique<AppleObjCVTables>(process_sp, m_objc_module_sp);
  if (m_vtables_up)
    m_vtables_up->ReadRegions();
}

lldb::addr_t
AppleObjCTrampolineHandler::SetupDispatchFunction(Thread &thread,
                                                  ValueList &dispatch_values) {
  ThreadSP thread_sp(thread.shared_from_this());
  ExecutionContext exe_ctx(thread_sp);
  DiagnosticManager diagnostics;
  Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP));

  lldb::addr_t args_addr = LLDB_INVALID_ADDRESS;
  FunctionCaller *impl_function_caller = nullptr;

  // Scope for mutex locker:
  {
    std::lock_guard<std::mutex> guard(m_impl_function_mutex);

    // First stage is to make the ClangUtility to hold our injected function:

    if (!m_impl_code) {
      if (m_lookup_implementation_function_code != nullptr) {
        Status error;
        m_impl_code.reset(exe_ctx.GetTargetRef().GetUtilityFunctionForLanguage(
            m_lookup_implementation_function_code, eLanguageTypeObjC,
            g_lookup_implementation_function_name, error));
        if (error.Fail()) {
          LLDB_LOGF(
              log,
              "Failed to get Utility Function for implementation lookup: %s.",
              error.AsCString());
          m_impl_code.reset();
          return args_addr;
        }

        if (!m_impl_code->Install(diagnostics, exe_ctx)) {
          if (log) {
            LLDB_LOGF(log, "Failed to install implementation lookup.");
            diagnostics.Dump(log);
          }
          m_impl_code.reset();
          return args_addr;
        }
      } else {
        LLDB_LOGF(log, "No method lookup implementation code.");
        return LLDB_INVALID_ADDRESS;
      }

      // Next make the runner function for our implementation utility function.
      TypeSystemClang *clang_ast_context =
          TypeSystemClang::GetScratch(thread.GetProcess()->GetTarget());
      if (!clang_ast_context)
        return LLDB_INVALID_ADDRESS;

      CompilerType clang_void_ptr_type =
          clang_ast_context->GetBasicType(eBasicTypeVoid).GetPointerType();
      Status error;

      impl_function_caller = m_impl_code->MakeFunctionCaller(
          clang_void_ptr_type, dispatch_values, thread_sp, error);
      if (error.Fail()) {
        LLDB_LOGF(log,
                  "Error getting function caller for dispatch lookup: \"%s\".",
                  error.AsCString());
        return args_addr;
      }
    } else {
      impl_function_caller = m_impl_code->GetFunctionCaller();
    }
  }

  diagnostics.Clear();

  // Now write down the argument values for this particular call.
  // This looks like it might be a race condition if other threads
  // were calling into here, but actually it isn't because we allocate
  // a new args structure for this call by passing args_addr =
  // LLDB_INVALID_ADDRESS...

  if (!impl_function_caller->WriteFunctionArguments(
          exe_ctx, args_addr, dispatch_values, diagnostics)) {
    if (log) {
      LLDB_LOGF(log, "Error writing function arguments.");
      diagnostics.Dump(log);
    }
    return args_addr;
  }

  return args_addr;
}

const AppleObjCTrampolineHandler::DispatchFunction *
AppleObjCTrampolineHandler::FindDispatchFunction(lldb::addr_t addr) {
  MsgsendMap::iterator pos;
  pos = m_msgSend_map.find(addr);
  if (pos != m_msgSend_map.end()) {
    return &g_dispatch_functions[(*pos).second];
  }
  return nullptr;
}

void
AppleObjCTrampolineHandler::ForEachDispatchFunction(
    std::function<void(lldb::addr_t, 
                       const DispatchFunction &)> callback) {
  for (auto elem : m_msgSend_map) {
    callback(elem.first, g_dispatch_functions[elem.second]);
  }
}

ThreadPlanSP
AppleObjCTrampolineHandler::GetStepThroughDispatchPlan(Thread &thread,
                                                       bool stop_others) {
  ThreadPlanSP ret_plan_sp;
  lldb::addr_t curr_pc = thread.GetRegisterContext()->GetPC();

  DispatchFunction vtable_dispatch
      = {"vtable", 0, false, false, DispatchFunction::eFixUpFixed};

  // First step is to look and see if we are in one of the known ObjC
  // dispatch functions.  We've already compiled a table of same, so
  // consult it.

  const DispatchFunction *this_dispatch = FindDispatchFunction(curr_pc);
  
  // Next check to see if we are in a vtable region:

  if (!this_dispatch && m_vtables_up) {
    uint32_t flags;
    if (m_vtables_up->IsAddressInVTables(curr_pc, flags)) {
      vtable_dispatch.stret_return =
          (flags & AppleObjCVTables::eOBJC_TRAMPOLINE_STRET) ==
          AppleObjCVTables::eOBJC_TRAMPOLINE_STRET;
      this_dispatch = &vtable_dispatch;
    }
  }

  if (this_dispatch) {
    Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP));

    // We are decoding a method dispatch.  First job is to pull the
    // arguments out:

    lldb::StackFrameSP thread_cur_frame = thread.GetStackFrameAtIndex(0);

    const ABI *abi = nullptr;
    ProcessSP process_sp(thread.CalculateProcess());
    if (process_sp)
      abi = process_sp->GetABI().get();
    if (abi == nullptr)
      return ret_plan_sp;

    TargetSP target_sp(thread.CalculateTarget());

    TypeSystemClang *clang_ast_context = TypeSystemClang::GetScratch(*target_sp);
    if (!clang_ast_context)
      return ret_plan_sp;

    ValueList argument_values;
    Value void_ptr_value;
    CompilerType clang_void_ptr_type =
        clang_ast_context->GetBasicType(eBasicTypeVoid).GetPointerType();
    void_ptr_value.SetValueType(Value::eValueTypeScalar);
    // void_ptr_value.SetContext (Value::eContextTypeClangType,
    // clang_void_ptr_type);
    void_ptr_value.SetCompilerType(clang_void_ptr_type);

    int obj_index;
    int sel_index;

    // If this is a struct return dispatch, then the first argument is
    // the return struct pointer, and the object is the second, and
    // the selector is the third.  Otherwise the object is the first
    // and the selector the second.
    if (this_dispatch->stret_return) {
      obj_index = 1;
      sel_index = 2;
      argument_values.PushValue(void_ptr_value);
      argument_values.PushValue(void_ptr_value);
      argument_values.PushValue(void_ptr_value);
    } else {
      obj_index = 0;
      sel_index = 1;
      argument_values.PushValue(void_ptr_value);
      argument_values.PushValue(void_ptr_value);
    }

    bool success = abi->GetArgumentValues(thread, argument_values);
    if (!success)
      return ret_plan_sp;

    lldb::addr_t obj_addr =
        argument_values.GetValueAtIndex(obj_index)->GetScalar().ULongLong();
    if (obj_addr == 0x0) {
      LLDB_LOGF(
          log,
          "Asked to step to dispatch to nil object, returning empty plan.");
      return ret_plan_sp;
    }

    ExecutionContext exe_ctx(thread.shared_from_this());
    Process *process = exe_ctx.GetProcessPtr();
    // isa_addr will store the class pointer that the method is being
    // dispatched to - so either the class directly or the super class
    // if this is one of the objc_msgSendSuper flavors.  That's mostly
    // used to look up the class/selector pair in our cache.

    lldb::addr_t isa_addr = LLDB_INVALID_ADDRESS;
    lldb::addr_t sel_addr =
        argument_values.GetValueAtIndex(sel_index)->GetScalar().ULongLong();

    // Figure out the class this is being dispatched to and see if
    // we've already cached this method call, If so we can push a
    // run-to-address plan directly.  Otherwise we have to figure out
    // where the implementation lives.

    if (this_dispatch->is_super) {
      if (this_dispatch->is_super2) {
        // In the objc_msgSendSuper2 case, we don't get the object
        // directly, we get a structure containing the object and the
        // class to which the super message is being sent.  So we need
        // to dig the super out of the class and use that.

        Value super_value(*(argument_values.GetValueAtIndex(obj_index)));
        super_value.GetScalar() += process->GetAddressByteSize();
        super_value.ResolveValue(&exe_ctx);

        if (super_value.GetScalar().IsValid()) {

          // isa_value now holds the class pointer.  The second word of the
          // class pointer is the super-class pointer:
          super_value.GetScalar() += process->GetAddressByteSize();
          super_value.ResolveValue(&exe_ctx);
          if (super_value.GetScalar().IsValid())
            isa_addr = super_value.GetScalar().ULongLong();
          else {
            LLDB_LOGF(log, "Failed to extract the super class value from the "
                           "class in objc_super.");
          }
        } else {
          LLDB_LOGF(log, "Failed to extract the class value from objc_super.");
        }
      } else {
        // In the objc_msgSendSuper case, we don't get the object
        // directly, we get a two element structure containing the
        // object and the super class to which the super message is
        // being sent.  So the class we want is the second element of
        // this structure.

        Value super_value(*(argument_values.GetValueAtIndex(obj_index)));
        super_value.GetScalar() += process->GetAddressByteSize();
        super_value.ResolveValue(&exe_ctx);

        if (super_value.GetScalar().IsValid()) {
          isa_addr = super_value.GetScalar().ULongLong();
        } else {
          LLDB_LOGF(log, "Failed to extract the class value from objc_super.");
        }
      }
    } else {
      // In the direct dispatch case, the object->isa is the class pointer we
      // want.

      // This is a little cheesy, but since object->isa is the first field,
      // making the object value a load address value and resolving it will get
      // the pointer sized data pointed to by that value...

      // Note, it isn't a fatal error not to be able to get the
      // address from the object, since this might be a "tagged
      // pointer" which isn't a real object, but rather some word
      // length encoded dingus.

      Value isa_value(*(argument_values.GetValueAtIndex(obj_index)));

      isa_value.SetValueType(Value::eValueTypeLoadAddress);
      isa_value.ResolveValue(&exe_ctx);
      if (isa_value.GetScalar().IsValid()) {
        isa_addr = isa_value.GetScalar().ULongLong();
      } else {
        LLDB_LOGF(log, "Failed to extract the isa value from object.");
      }
    }

    // Okay, we've got the address of the class for which we're resolving this,
    // let's see if it's in our cache:
    lldb::addr_t impl_addr = LLDB_INVALID_ADDRESS;

    if (isa_addr != LLDB_INVALID_ADDRESS) {
      if (log) {
        LLDB_LOGF(log,
                  "Resolving call for class - 0x%" PRIx64
                  " and selector - 0x%" PRIx64,
                  isa_addr, sel_addr);
      }
      ObjCLanguageRuntime *objc_runtime =
          ObjCLanguageRuntime::Get(*thread.GetProcess());
      assert(objc_runtime != nullptr);

      impl_addr = objc_runtime->LookupInMethodCache(isa_addr, sel_addr);
    }

    if (impl_addr != LLDB_INVALID_ADDRESS) {
      // Yup, it was in the cache, so we can run to that address directly.

      LLDB_LOGF(log, "Found implementation address in cache: 0x%" PRIx64,
                impl_addr);

      ret_plan_sp = std::make_shared<ThreadPlanRunToAddress>(thread, impl_addr,
                                                             stop_others);
    } else {
      // We haven't seen this class/selector pair yet.  Look it up.
      StreamString errors;
      Address impl_code_address;

      ValueList dispatch_values;

      // We've will inject a little function in the target that takes the
      // object, selector and some flags,
      // and figures out the implementation.  Looks like:
      //      void *__lldb_objc_find_implementation_for_selector (void *object,
      //                                                          void *sel,
      //                                                          int is_stret,
      //                                                          int is_super,
      //                                                          int is_super2,
      //                                                          int is_fixup,
      //                                                          int is_fixed,
      //                                                          int debug)
      // So set up the arguments for that call.

      dispatch_values.PushValue(*(argument_values.GetValueAtIndex(obj_index)));
      dispatch_values.PushValue(*(argument_values.GetValueAtIndex(sel_index)));

      Value flag_value;
      CompilerType clang_int_type =
          clang_ast_context->GetBuiltinTypeForEncodingAndBitSize(
              lldb::eEncodingSint, 32);
      flag_value.SetValueType(Value::eValueTypeScalar);
      // flag_value.SetContext (Value::eContextTypeClangType, clang_int_type);
      flag_value.SetCompilerType(clang_int_type);

      if (this_dispatch->stret_return)
        flag_value.GetScalar() = 1;
      else
        flag_value.GetScalar() = 0;
      dispatch_values.PushValue(flag_value);

      if (this_dispatch->is_super)
        flag_value.GetScalar() = 1;
      else
        flag_value.GetScalar() = 0;
      dispatch_values.PushValue(flag_value);

      if (this_dispatch->is_super2)
        flag_value.GetScalar() = 1;
      else
        flag_value.GetScalar() = 0;
      dispatch_values.PushValue(flag_value);

      switch (this_dispatch->fixedup) {
      case DispatchFunction::eFixUpNone:
        flag_value.GetScalar() = 0;
        dispatch_values.PushValue(flag_value);
        dispatch_values.PushValue(flag_value);
        break;
      case DispatchFunction::eFixUpFixed:
        flag_value.GetScalar() = 1;
        dispatch_values.PushValue(flag_value);
        flag_value.GetScalar() = 1;
        dispatch_values.PushValue(flag_value);
        break;
      case DispatchFunction::eFixUpToFix:
        flag_value.GetScalar() = 1;
        dispatch_values.PushValue(flag_value);
        flag_value.GetScalar() = 0;
        dispatch_values.PushValue(flag_value);
        break;
      }
      if (log && log->GetVerbose())
        flag_value.GetScalar() = 1;
      else
        flag_value.GetScalar() = 0; // FIXME - Set to 0 when debugging is done.
      dispatch_values.PushValue(flag_value);

      // The step through code might have to fill in the cache, so it
      // is not safe to run only one thread.  So we override the
      // stop_others value passed in to us here:
      const bool trampoline_stop_others = false;
      ret_plan_sp = std::make_shared<AppleThreadPlanStepThroughObjCTrampoline>(
          thread, *this, dispatch_values, isa_addr, sel_addr,
          trampoline_stop_others);
      if (log) {
        StreamString s;
        ret_plan_sp->GetDescription(&s, eDescriptionLevelFull);
        LLDB_LOGF(log, "Using ObjC step plan: %s.\n", s.GetData());
      }
    }
  }
  
  // Finally, check if we have hit an "optimized dispatch" function.  This will
  // either directly call the base implementation or dispatch an objc_msgSend
  // if the method has been overridden.  So we just do a "step in/step out",
  // setting a breakpoint on objc_msgSend, and if we hit the msgSend, we 
  // will automatically step in again.  That's the job of the 
  // AppleThreadPlanStepThroughDirectDispatch.
  if (!this_dispatch && !ret_plan_sp) {
    MsgsendMap::iterator pos;
    pos = m_opt_dispatch_map.find(curr_pc);
    if (pos != m_opt_dispatch_map.end()) {

      const char *opt_name = g_opt_dispatch_names[(*pos).second];

      bool trampoline_stop_others = false;
      LazyBool step_in_should_stop = eLazyBoolCalculate;
      ret_plan_sp = std::make_shared<AppleThreadPlanStepThroughDirectDispatch> (
          thread, *this, opt_name, trampoline_stop_others, step_in_should_stop);
    }
  }

  return ret_plan_sp;
}

FunctionCaller *
AppleObjCTrampolineHandler::GetLookupImplementationFunctionCaller() {
  return m_impl_code->GetFunctionCaller();
}