#! /bin/sh
#
# Step 1.
# Configure for base system so simulator is covered
#
# Step 2.
# Make for iOS and iOS simulator
#
# Step 3.
# Merge libs into final version for xcode import
export PREFIX="$(pwd)/libsodium-ios"
export IOS32_PREFIX="$PREFIX/tmp/ios32"
export IOS32s_PREFIX="$PREFIX/tmp/ios32s"
export IOS64_PREFIX="$PREFIX/tmp/ios64"
export SIMULATOR32_PREFIX="$PREFIX/tmp/simulator32"
export SIMULATOR64_PREFIX="$PREFIX/tmp/simulator64"
export XCODEDIR=$(xcode-select -p)
export IOS_SIMULATOR_VERSION_MIN=${IOS_SIMULATOR_VERSION_MIN-"6.0.0"}
export IOS_VERSION_MIN=${IOS_VERSION_MIN-"6.0.0"}
mkdir -p $SIMULATOR32_PREFIX $SIMULATOR64_PREFIX $IOS32_PREFIX $IOS32s_PREFIX $IOS64_PREFIX || exit 1
# Build for the simulator
export BASEDIR="${XCODEDIR}/Platforms/iPhoneSimulator.platform/Developer"
export PATH="${BASEDIR}/usr/bin:$BASEDIR/usr/sbin:$PATH"
export SDK="${BASEDIR}/SDKs/iPhoneSimulator.sdk"
## i386 simulator
export CFLAGS="-O2 -arch i386 -isysroot ${SDK} -mios-simulator-version-min=${IOS_SIMULATOR_VERSION_MIN}"
export LDFLAGS="-arch i386 -isysroot ${SDK} -mios-simulator-version-min=${IOS_SIMULATOR_VERSION_MIN}"
make distclean > /dev/null
if [ -z "$LIBSODIUM_FULL_BUILD" ]; then
export LIBSODIUM_ENABLE_MINIMAL_FLAG="--enable-minimal"
else
export LIBSODIUM_ENABLE_MINIMAL_FLAG=""
fi
./configure --host=i686-apple-darwin10 \
--disable-shared \
${LIBSODIUM_ENABLE_MINIMAL_FLAG} \
--prefix="$SIMULATOR32_PREFIX" || exit 1
NPROCESSORS=$(getconf NPROCESSORS_ONLN 2>/dev/null || getconf _NPROCESSORS_ONLN 2>/dev/null)
PROCESSORS=${NPROCESSORS:-3}
make -j${PROCESSORS} install || exit 1
## x86_64 simulator
export CFLAGS="-O2 -arch x86_64 -isysroot ${SDK} -mios-simulator-version-min=${IOS_SIMULATOR_VERSION_MIN}"
export LDFLAGS="-arch x86_64 -isysroot ${SDK} -mios-simulator-version-min=${IOS_SIMULATOR_VERSION_MIN}"
make distclean > /dev/null
./configure --host=x86_64-apple-darwin10 \
--disable-shared \
${LIBSODIUM_ENABLE_MINIMAL_FLAG} \
--prefix="$SIMULATOR64_PREFIX"
make -j${PROCESSORS} install || exit 1
# Build for iOS
export BASEDIR="${XCODEDIR}/Platforms/iPhoneOS.platform/Developer"
export PATH="${BASEDIR}/usr/bin:$BASEDIR/usr/sbin:$PATH"
export SDK="${BASEDIR}/SDKs/iPhoneOS.sdk"
## 32-bit iOS
export CFLAGS="-fembed-bitcode -O2 -mthumb -arch armv7 -isysroot ${SDK} -mios-version-min=${IOS_VERSION_MIN}"
export LDFLAGS="-fembed-bitcode -mthumb -arch armv7 -isysroot ${SDK} -mios-version-min=${IOS_VERSION_MIN}"
make distclean > /dev/null
./configure --host=arm-apple-darwin10 \
--disable-shared \
${LIBSODIUM_ENABLE_MINIMAL_FLAG} \
--prefix="$IOS32_PREFIX" || exit 1
make -j${PROCESSORS} install || exit 1
## 32-bit armv7s iOS
export CFLAGS="-fembed-bitcode -O2 -mthumb -arch armv7s -isysroot ${SDK} -mios-version-min=${IOS_VERSION_MIN}"
export LDFLAGS="-fembed-bitcode -mthumb -arch armv7s -isysroot ${SDK} -mios-version-min=${IOS_VERSION_MIN}"
make distclean > /dev/null
./configure --host=arm-apple-darwin10 \
--disable-shared \
${LIBSODIUM_ENABLE_MINIMAL_FLAG} \
--prefix="$IOS32s_PREFIX" || exit 1
make -j${PROCESSORS} install || exit 1
## 64-bit iOS
export CFLAGS="-fembed-bitcode -O2 -arch arm64 -isysroot ${SDK} -mios-version-min=${IOS_VERSION_MIN} -fembed-bitcode"
export LDFLAGS="-fembed-bitcode -arch arm64 -isysroot ${SDK} -mios-version-min=${IOS_VERSION_MIN} -fembed-bitcode"
make distclean > /dev/null
./configure --host=arm-apple-darwin10 \
--disable-shared \
${LIBSODIUM_ENABLE_MINIMAL_FLAG} \
--prefix="$IOS64_PREFIX" || exit 1
make -j${PROCESSORS} install || exit 1
# Create universal binary and include folder
rm -fr -- "$PREFIX/include" "$PREFIX/libsodium.a" 2> /dev/null
mkdir -p -- "$PREFIX/lib"
lipo -create \
"$SIMULATOR32_PREFIX/lib/libsodium.a" \
"$SIMULATOR64_PREFIX/lib/libsodium.a" \
"$IOS32_PREFIX/lib/libsodium.a" \
"$IOS32s_PREFIX/lib/libsodium.a" \
"$IOS64_PREFIX/lib/libsodium.a" \
-output "$PREFIX/lib/libsodium.a"
mv -f -- "$IOS32_PREFIX/include" "$PREFIX/"
echo
echo "libsodium has been installed into $PREFIX"
echo
file -- "$PREFIX/lib/libsodium.a"
# Cleanup
rm -rf -- "$PREFIX/tmp"
make distclean > /dev/null