// SPDX-License-Identifier: GPL-2.0+
/* Copyright (C) 2017-2018 Broadcom */
#ifndef V3D_REGS_H
#define V3D_REGS_H
#include <linux/bitops.h>
#define V3D_MASK(high, low) ((u32)GENMASK(high, low))
/* Using the GNU statement expression extension */
#define V3D_SET_FIELD(value, field) \
({ \
u32 fieldval = (value) << field##_SHIFT; \
WARN_ON((fieldval & ~field##_MASK) != 0); \
fieldval & field##_MASK; \
})
#define V3D_GET_FIELD(word, field) (((word) & field##_MASK) >> \
field##_SHIFT)
/* Hub registers for shared hardware between V3D cores. */
#define V3D_HUB_AXICFG 0x00000
# define V3D_HUB_AXICFG_MAX_LEN_MASK V3D_MASK(3, 0)
# define V3D_HUB_AXICFG_MAX_LEN_SHIFT 0
#define V3D_HUB_UIFCFG 0x00004
#define V3D_HUB_IDENT0 0x00008
#define V3D_HUB_IDENT1 0x0000c
# define V3D_HUB_IDENT1_WITH_MSO BIT(19)
# define V3D_HUB_IDENT1_WITH_TSY BIT(18)
# define V3D_HUB_IDENT1_WITH_TFU BIT(17)
# define V3D_HUB_IDENT1_WITH_L3C BIT(16)
# define V3D_HUB_IDENT1_NHOSTS_MASK V3D_MASK(15, 12)
# define V3D_HUB_IDENT1_NHOSTS_SHIFT 12
# define V3D_HUB_IDENT1_NCORES_MASK V3D_MASK(11, 8)
# define V3D_HUB_IDENT1_NCORES_SHIFT 8
# define V3D_HUB_IDENT1_REV_MASK V3D_MASK(7, 4)
# define V3D_HUB_IDENT1_REV_SHIFT 4
# define V3D_HUB_IDENT1_TVER_MASK V3D_MASK(3, 0)
# define V3D_HUB_IDENT1_TVER_SHIFT 0
#define V3D_HUB_IDENT2 0x00010
# define V3D_HUB_IDENT2_WITH_MMU BIT(8)
# define V3D_HUB_IDENT2_L3C_NKB_MASK V3D_MASK(7, 0)
# define V3D_HUB_IDENT2_L3C_NKB_SHIFT 0
#define V3D_HUB_IDENT3 0x00014
# define V3D_HUB_IDENT3_IPREV_MASK V3D_MASK(15, 8)
# define V3D_HUB_IDENT3_IPREV_SHIFT 8
# define V3D_HUB_IDENT3_IPIDX_MASK V3D_MASK(7, 0)
# define V3D_HUB_IDENT3_IPIDX_SHIFT 0
#define V3D_HUB_INT_STS 0x00050
#define V3D_HUB_INT_SET 0x00054
#define V3D_HUB_INT_CLR 0x00058
#define V3D_HUB_INT_MSK_STS 0x0005c
#define V3D_HUB_INT_MSK_SET 0x00060
#define V3D_HUB_INT_MSK_CLR 0x00064
# define V3D_HUB_INT_MMU_WRV BIT(5)
# define V3D_HUB_INT_MMU_PTI BIT(4)
# define V3D_HUB_INT_MMU_CAP BIT(3)
# define V3D_HUB_INT_MSO BIT(2)
# define V3D_HUB_INT_TFUC BIT(1)
# define V3D_HUB_INT_TFUF BIT(0)
#define V3D_GCA_CACHE_CTRL 0x0000c
# define V3D_GCA_CACHE_CTRL_FLUSH BIT(0)
#define V3D_GCA_SAFE_SHUTDOWN 0x000b0
# define V3D_GCA_SAFE_SHUTDOWN_EN BIT(0)
#define V3D_GCA_SAFE_SHUTDOWN_ACK 0x000b4
# define V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED 3
# define V3D_TOP_GR_BRIDGE_REVISION 0x00000
# define V3D_TOP_GR_BRIDGE_MAJOR_MASK V3D_MASK(15, 8)
# define V3D_TOP_GR_BRIDGE_MAJOR_SHIFT 8
# define V3D_TOP_GR_BRIDGE_MINOR_MASK V3D_MASK(7, 0)
# define V3D_TOP_GR_BRIDGE_MINOR_SHIFT 0
/* 7268 reset reg */
# define V3D_TOP_GR_BRIDGE_SW_INIT_0 0x00008
# define V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT BIT(0)
/* 7278 reset reg */
# define V3D_TOP_GR_BRIDGE_SW_INIT_1 0x0000c
# define V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT BIT(0)
#define V3D_TFU_CS 0x00400
/* Stops current job, empties input fifo. */
# define V3D_TFU_CS_TFURST BIT(31)
# define V3D_TFU_CS_CVTCT_MASK V3D_MASK(23, 16)
# define V3D_TFU_CS_CVTCT_SHIFT 16
# define V3D_TFU_CS_NFREE_MASK V3D_MASK(13, 8)
# define V3D_TFU_CS_NFREE_SHIFT 8
# define V3D_TFU_CS_BUSY BIT(0)
#define V3D_TFU_SU 0x00404
/* Interrupt when FINTTHR input slots are free (0 = disabled) */
# define V3D_TFU_SU_FINTTHR_MASK V3D_MASK(13, 8)
# define V3D_TFU_SU_FINTTHR_SHIFT 8
/* Skips resetting the CRC at the start of CRC generation. */
# define V3D_TFU_SU_CRCCHAIN BIT(4)
/* skips writes, computes CRC of the image. miplevels must be 0. */
# define V3D_TFU_SU_CRC BIT(3)
# define V3D_TFU_SU_THROTTLE_MASK V3D_MASK(1, 0)
# define V3D_TFU_SU_THROTTLE_SHIFT 0
#define V3D_TFU_ICFG 0x00408
/* Interrupt when the conversion is complete. */
# define V3D_TFU_ICFG_IOC BIT(0)
/* Input Image Address */
#define V3D_TFU_IIA 0x0040c
/* Input Chroma Address */
#define V3D_TFU_ICA 0x00410
/* Input Image Stride */
#define V3D_TFU_IIS 0x00414
/* Input Image U-Plane Address */
#define V3D_TFU_IUA 0x00418
/* Output Image Address */
#define V3D_TFU_IOA 0x0041c
/* Image Output Size */
#define V3D_TFU_IOS 0x00420
/* TFU YUV Coefficient 0 */
#define V3D_TFU_COEF0 0x00424
/* Use these regs instead of the defaults. */
# define V3D_TFU_COEF0_USECOEF BIT(31)
/* TFU YUV Coefficient 1 */
#define V3D_TFU_COEF1 0x00428
/* TFU YUV Coefficient 2 */
#define V3D_TFU_COEF2 0x0042c
/* TFU YUV Coefficient 3 */
#define V3D_TFU_COEF3 0x00430
#define V3D_TFU_CRC 0x00434
/* Per-MMU registers. */
#define V3D_MMUC_CONTROL 0x01000
# define V3D_MMUC_CONTROL_CLEAR BIT(3)
# define V3D_MMUC_CONTROL_FLUSHING BIT(2)
# define V3D_MMUC_CONTROL_FLUSH BIT(1)
# define V3D_MMUC_CONTROL_ENABLE BIT(0)
#define V3D_MMU_CTL 0x01200
# define V3D_MMU_CTL_CAP_EXCEEDED BIT(27)
# define V3D_MMU_CTL_CAP_EXCEEDED_ABORT BIT(26)
# define V3D_MMU_CTL_CAP_EXCEEDED_INT BIT(25)
# define V3D_MMU_CTL_CAP_EXCEEDED_EXCEPTION BIT(24)
# define V3D_MMU_CTL_PT_INVALID BIT(20)
# define V3D_MMU_CTL_PT_INVALID_ABORT BIT(19)
# define V3D_MMU_CTL_PT_INVALID_INT BIT(18)
# define V3D_MMU_CTL_PT_INVALID_EXCEPTION BIT(17)
# define V3D_MMU_CTL_PT_INVALID_ENABLE BIT(16)
# define V3D_MMU_CTL_WRITE_VIOLATION BIT(12)
# define V3D_MMU_CTL_WRITE_VIOLATION_ABORT BIT(11)
# define V3D_MMU_CTL_WRITE_VIOLATION_INT BIT(10)
# define V3D_MMU_CTL_WRITE_VIOLATION_EXCEPTION BIT(9)
# define V3D_MMU_CTL_TLB_CLEARING BIT(7)
# define V3D_MMU_CTL_TLB_STATS_CLEAR BIT(3)
# define V3D_MMU_CTL_TLB_CLEAR BIT(2)
# define V3D_MMU_CTL_TLB_STATS_ENABLE BIT(1)
# define V3D_MMU_CTL_ENABLE BIT(0)
#define V3D_MMU_PT_PA_BASE 0x01204
#define V3D_MMU_HIT 0x01208
#define V3D_MMU_MISSES 0x0120c
#define V3D_MMU_STALLS 0x01210
#define V3D_MMU_ADDR_CAP 0x01214
# define V3D_MMU_ADDR_CAP_ENABLE BIT(31)
# define V3D_MMU_ADDR_CAP_MPAGE_MASK V3D_MASK(11, 0)
# define V3D_MMU_ADDR_CAP_MPAGE_SHIFT 0
#define V3D_MMU_SHOOT_DOWN 0x01218
# define V3D_MMU_SHOOT_DOWN_SHOOTING BIT(29)
# define V3D_MMU_SHOOT_DOWN_SHOOT BIT(28)
# define V3D_MMU_SHOOT_DOWN_PAGE_MASK V3D_MASK(27, 0)
# define V3D_MMU_SHOOT_DOWN_PAGE_SHIFT 0
#define V3D_MMU_BYPASS_START 0x0121c
#define V3D_MMU_BYPASS_END 0x01220
/* AXI ID of the access that faulted */
#define V3D_MMU_VIO_ID 0x0122c
/* Address for illegal PTEs to return */
#define V3D_MMU_ILLEGAL_ADDR 0x01230
# define V3D_MMU_ILLEGAL_ADDR_ENABLE BIT(31)
/* Address that faulted */
#define V3D_MMU_VIO_ADDR 0x01234
#define V3D_MMU_DEBUG_INFO 0x01238
# define V3D_MMU_PA_WIDTH_MASK V3D_MASK(11, 8)
# define V3D_MMU_PA_WIDTH_SHIFT 8
# define V3D_MMU_VA_WIDTH_MASK V3D_MASK(7, 4)
# define V3D_MMU_VA_WIDTH_SHIFT 4
# define V3D_MMU_VERSION_MASK V3D_MASK(3, 0)
# define V3D_MMU_VERSION_SHIFT 0
/* Per-V3D-core registers */
#define V3D_CTL_IDENT0 0x00000
# define V3D_IDENT0_VER_MASK V3D_MASK(31, 24)
# define V3D_IDENT0_VER_SHIFT 24
#define V3D_CTL_IDENT1 0x00004
/* Multiples of 1kb */
# define V3D_IDENT1_VPM_SIZE_MASK V3D_MASK(31, 28)
# define V3D_IDENT1_VPM_SIZE_SHIFT 28
# define V3D_IDENT1_NSEM_MASK V3D_MASK(23, 16)
# define V3D_IDENT1_NSEM_SHIFT 16
# define V3D_IDENT1_NTMU_MASK V3D_MASK(15, 12)
# define V3D_IDENT1_NTMU_SHIFT 12
# define V3D_IDENT1_QUPS_MASK V3D_MASK(11, 8)
# define V3D_IDENT1_QUPS_SHIFT 8
# define V3D_IDENT1_NSLC_MASK V3D_MASK(7, 4)
# define V3D_IDENT1_NSLC_SHIFT 4
# define V3D_IDENT1_REV_MASK V3D_MASK(3, 0)
# define V3D_IDENT1_REV_SHIFT 0
#define V3D_CTL_IDENT2 0x00008
# define V3D_IDENT2_BCG_INT BIT(28)
#define V3D_CTL_MISCCFG 0x00018
# define V3D_CTL_MISCCFG_QRMAXCNT_MASK V3D_MASK(3, 1)
# define V3D_CTL_MISCCFG_QRMAXCNT_SHIFT 1
# define V3D_MISCCFG_OVRTMUOUT BIT(0)
#define V3D_CTL_L2CACTL 0x00020
# define V3D_L2CACTL_L2CCLR BIT(2)
# define V3D_L2CACTL_L2CDIS BIT(1)
# define V3D_L2CACTL_L2CENA BIT(0)
#define V3D_CTL_SLCACTL 0x00024
# define V3D_SLCACTL_TVCCS_MASK V3D_MASK(27, 24)
# define V3D_SLCACTL_TVCCS_SHIFT 24
# define V3D_SLCACTL_TDCCS_MASK V3D_MASK(19, 16)
# define V3D_SLCACTL_TDCCS_SHIFT 16
# define V3D_SLCACTL_UCC_MASK V3D_MASK(11, 8)
# define V3D_SLCACTL_UCC_SHIFT 8
# define V3D_SLCACTL_ICC_MASK V3D_MASK(3, 0)
# define V3D_SLCACTL_ICC_SHIFT 0
#define V3D_CTL_L2TCACTL 0x00030
# define V3D_L2TCACTL_TMUWCF BIT(8)
# define V3D_L2TCACTL_L2T_NO_WM BIT(4)
/* Invalidates cache lines. */
# define V3D_L2TCACTL_FLM_FLUSH 0
/* Removes cachelines without writing dirty lines back. */
# define V3D_L2TCACTL_FLM_CLEAR 1
/* Writes out dirty cachelines and marks them clean, but doesn't invalidate. */
# define V3D_L2TCACTL_FLM_CLEAN 2
# define V3D_L2TCACTL_FLM_MASK V3D_MASK(2, 1)
# define V3D_L2TCACTL_FLM_SHIFT 1
# define V3D_L2TCACTL_L2TFLS BIT(0)
#define V3D_CTL_L2TFLSTA 0x00034
#define V3D_CTL_L2TFLEND 0x00038
#define V3D_CTL_INT_STS 0x00050
#define V3D_CTL_INT_SET 0x00054
#define V3D_CTL_INT_CLR 0x00058
#define V3D_CTL_INT_MSK_STS 0x0005c
#define V3D_CTL_INT_MSK_SET 0x00060
#define V3D_CTL_INT_MSK_CLR 0x00064
# define V3D_INT_QPU_MASK V3D_MASK(27, 16)
# define V3D_INT_QPU_SHIFT 16
# define V3D_INT_CSDDONE BIT(7)
# define V3D_INT_PCTR BIT(6)
# define V3D_INT_GMPV BIT(5)
# define V3D_INT_TRFB BIT(4)
# define V3D_INT_SPILLUSE BIT(3)
# define V3D_INT_OUTOMEM BIT(2)
# define V3D_INT_FLDONE BIT(1)
# define V3D_INT_FRDONE BIT(0)
#define V3D_CLE_CT0CS 0x00100
#define V3D_CLE_CT1CS 0x00104
#define V3D_CLE_CTNCS(n) (V3D_CLE_CT0CS + 4 * n)
#define V3D_CLE_CT0EA 0x00108
#define V3D_CLE_CT1EA 0x0010c
#define V3D_CLE_CTNEA(n) (V3D_CLE_CT0EA + 4 * n)
#define V3D_CLE_CT0CA 0x00110
#define V3D_CLE_CT1CA 0x00114
#define V3D_CLE_CTNCA(n) (V3D_CLE_CT0CA + 4 * n)
#define V3D_CLE_CT0RA 0x00118
#define V3D_CLE_CT1RA 0x0011c
#define V3D_CLE_CTNRA(n) (V3D_CLE_CT0RA + 4 * n)
#define V3D_CLE_CT0LC 0x00120
#define V3D_CLE_CT1LC 0x00124
#define V3D_CLE_CT0PC 0x00128
#define V3D_CLE_CT1PC 0x0012c
#define V3D_CLE_PCS 0x00130
#define V3D_CLE_BFC 0x00134
#define V3D_CLE_RFC 0x00138
#define V3D_CLE_TFBC 0x0013c
#define V3D_CLE_TFIT 0x00140
#define V3D_CLE_CT1CFG 0x00144
#define V3D_CLE_CT1TILECT 0x00148
#define V3D_CLE_CT1TSKIP 0x0014c
#define V3D_CLE_CT1PTCT 0x00150
#define V3D_CLE_CT0SYNC 0x00154
#define V3D_CLE_CT1SYNC 0x00158
#define V3D_CLE_CT0QTS 0x0015c
# define V3D_CLE_CT0QTS_ENABLE BIT(1)
#define V3D_CLE_CT0QBA 0x00160
#define V3D_CLE_CT1QBA 0x00164
#define V3D_CLE_CTNQBA(n) (V3D_CLE_CT0QBA + 4 * n)
#define V3D_CLE_CT0QEA 0x00168
#define V3D_CLE_CT1QEA 0x0016c
#define V3D_CLE_CTNQEA(n) (V3D_CLE_CT0QEA + 4 * n)
#define V3D_CLE_CT0QMA 0x00170
#define V3D_CLE_CT0QMS 0x00174
#define V3D_CLE_CT1QCFG 0x00178
/* If set without ETPROC, entirely skip tiles with no primitives. */
# define V3D_CLE_QCFG_ETFILT BIT(7)
/* If set with ETFILT, just write the clear color to tiles with no
* primitives.
*/
# define V3D_CLE_QCFG_ETPROC BIT(6)
# define V3D_CLE_QCFG_ETSFLUSH BIT(1)
# define V3D_CLE_QCFG_MCDIS BIT(0)
#define V3D_PTB_BPCA 0x00300
#define V3D_PTB_BPCS 0x00304
#define V3D_PTB_BPOA 0x00308
#define V3D_PTB_BPOS 0x0030c
#define V3D_PTB_BXCF 0x00310
# define V3D_PTB_BXCF_RWORDERDISA BIT(1)
# define V3D_PTB_BXCF_CLIPDISA BIT(0)
#define V3D_V3_PCTR_0_EN 0x00674
#define V3D_V3_PCTR_0_EN_ENABLE BIT(31)
#define V3D_V4_PCTR_0_EN 0x00650
/* When a bit is set, resets the counter to 0. */
#define V3D_V3_PCTR_0_CLR 0x00670
#define V3D_V4_PCTR_0_CLR 0x00654
#define V3D_PCTR_0_OVERFLOW 0x00658
#define V3D_V3_PCTR_0_PCTRS0 0x00684
#define V3D_V3_PCTR_0_PCTRS15 0x00660
#define V3D_V3_PCTR_0_PCTRSX(x) (V3D_V3_PCTR_0_PCTRS0 + \
4 * (x))
/* Each src reg muxes four counters each. */
#define V3D_V4_PCTR_0_SRC_0_3 0x00660
#define V3D_V4_PCTR_0_SRC_28_31 0x0067c
# define V3D_PCTR_S0_MASK V3D_MASK(6, 0)
# define V3D_PCTR_S0_SHIFT 0
# define V3D_PCTR_S1_MASK V3D_MASK(14, 8)
# define V3D_PCTR_S1_SHIFT 8
# define V3D_PCTR_S2_MASK V3D_MASK(22, 16)
# define V3D_PCTR_S2_SHIFT 16
# define V3D_PCTR_S3_MASK V3D_MASK(30, 24)
# define V3D_PCTR_S3_SHIFT 24
# define V3D_PCTR_CYCLE_COUNT 32
/* Output values of the counters. */
#define V3D_PCTR_0_PCTR0 0x00680
#define V3D_PCTR_0_PCTR31 0x006fc
#define V3D_PCTR_0_PCTRX(x) (V3D_PCTR_0_PCTR0 + \
4 * (x))
#define V3D_GMP_STATUS 0x00800
# define V3D_GMP_STATUS_GMPRST BIT(31)
# define V3D_GMP_STATUS_WR_COUNT_MASK V3D_MASK(30, 24)
# define V3D_GMP_STATUS_WR_COUNT_SHIFT 24
# define V3D_GMP_STATUS_RD_COUNT_MASK V3D_MASK(22, 16)
# define V3D_GMP_STATUS_RD_COUNT_SHIFT 16
# define V3D_GMP_STATUS_WR_ACTIVE BIT(5)
# define V3D_GMP_STATUS_RD_ACTIVE BIT(4)
# define V3D_GMP_STATUS_CFG_BUSY BIT(3)
# define V3D_GMP_STATUS_CNTOVF BIT(2)
# define V3D_GMP_STATUS_INVPROT BIT(1)
# define V3D_GMP_STATUS_VIO BIT(0)
#define V3D_GMP_CFG 0x00804
# define V3D_GMP_CFG_LBURSTEN BIT(3)
# define V3D_GMP_CFG_PGCRSEN BIT()
# define V3D_GMP_CFG_STOP_REQ BIT(1)
# define V3D_GMP_CFG_PROT_ENABLE BIT(0)
#define V3D_GMP_VIO_ADDR 0x00808
#define V3D_GMP_VIO_TYPE 0x0080c
#define V3D_GMP_TABLE_ADDR 0x00810
#define V3D_GMP_CLEAR_LOAD 0x00814
#define V3D_GMP_PRESERVE_LOAD 0x00818
#define V3D_GMP_VALID_LINES 0x00820
#define V3D_CSD_STATUS 0x00900
# define V3D_CSD_STATUS_NUM_COMPLETED_MASK V3D_MASK(11, 4)
# define V3D_CSD_STATUS_NUM_COMPLETED_SHIFT 4
# define V3D_CSD_STATUS_NUM_ACTIVE_MASK V3D_MASK(3, 2)
# define V3D_CSD_STATUS_NUM_ACTIVE_SHIFT 2
# define V3D_CSD_STATUS_HAVE_CURRENT_DISPATCH BIT(1)
# define V3D_CSD_STATUS_HAVE_QUEUED_DISPATCH BIT(0)
#define V3D_CSD_QUEUED_CFG0 0x00904
# define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_MASK V3D_MASK(31, 16)
# define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_SHIFT 16
# define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_MASK V3D_MASK(15, 0)
# define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_SHIFT 0
#define V3D_CSD_QUEUED_CFG1 0x00908
# define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_MASK V3D_MASK(31, 16)
# define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_SHIFT 16
# define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_MASK V3D_MASK(15, 0)
# define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_SHIFT 0
#define V3D_CSD_QUEUED_CFG2 0x0090c
# define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_MASK V3D_MASK(31, 16)
# define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_SHIFT 16
# define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_MASK V3D_MASK(15, 0)
# define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_SHIFT 0
#define V3D_CSD_QUEUED_CFG3 0x00910
# define V3D_CSD_QUEUED_CFG3_OVERLAP_WITH_PREV BIT(26)
# define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_MASK V3D_MASK(25, 20)
# define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_SHIFT 20
# define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_MASK V3D_MASK(19, 12)
# define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_SHIFT 12
# define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_MASK V3D_MASK(11, 8)
# define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_SHIFT 8
# define V3D_CSD_QUEUED_CFG3_WG_SIZE_MASK V3D_MASK(7, 0)
# define V3D_CSD_QUEUED_CFG3_WG_SIZE_SHIFT 0
/* Number of batches, minus 1 */
#define V3D_CSD_QUEUED_CFG4 0x00914
/* Shader address, pnan, singleseg, threading, like a shader record. */
#define V3D_CSD_QUEUED_CFG5 0x00918
/* Uniforms address (4 byte aligned) */
#define V3D_CSD_QUEUED_CFG6 0x0091c
#define V3D_CSD_CURRENT_CFG0 0x00920
#define V3D_CSD_CURRENT_CFG1 0x00924
#define V3D_CSD_CURRENT_CFG2 0x00928
#define V3D_CSD_CURRENT_CFG3 0x0092c
#define V3D_CSD_CURRENT_CFG4 0x00930
#define V3D_CSD_CURRENT_CFG5 0x00934
#define V3D_CSD_CURRENT_CFG6 0x00938
#define V3D_CSD_CURRENT_ID0 0x0093c
# define V3D_CSD_CURRENT_ID0_WG_X_MASK V3D_MASK(31, 16)
# define V3D_CSD_CURRENT_ID0_WG_X_SHIFT 16
# define V3D_CSD_CURRENT_ID0_WG_IN_SG_MASK V3D_MASK(11, 8)
# define V3D_CSD_CURRENT_ID0_WG_IN_SG_SHIFT 8
# define V3D_CSD_CURRENT_ID0_L_IDX_MASK V3D_MASK(7, 0)
# define V3D_CSD_CURRENT_ID0_L_IDX_SHIFT 0
#define V3D_CSD_CURRENT_ID1 0x00940
# define V3D_CSD_CURRENT_ID0_WG_Z_MASK V3D_MASK(31, 16)
# define V3D_CSD_CURRENT_ID0_WG_Z_SHIFT 16
# define V3D_CSD_CURRENT_ID0_WG_Y_MASK V3D_MASK(15, 0)
# define V3D_CSD_CURRENT_ID0_WG_Y_SHIFT 0
#define V3D_ERR_FDBGO 0x00f04
#define V3D_ERR_FDBGB 0x00f08
#define V3D_ERR_FDBGR 0x00f0c
#define V3D_ERR_FDBGS 0x00f10
# define V3D_ERR_FDBGS_INTERPZ_IP_STALL BIT(17)
# define V3D_ERR_FDBGS_DEPTHO_FIFO_IP_STALL BIT(16)
# define V3D_ERR_FDBGS_XYNRM_IP_STALL BIT(14)
# define V3D_ERR_FDBGS_EZREQ_FIFO_OP_VALID BIT(13)
# define V3D_ERR_FDBGS_QXYF_FIFO_OP_VALID BIT(12)
# define V3D_ERR_FDBGS_QXYF_FIFO_OP_LAST BIT(11)
# define V3D_ERR_FDBGS_EZTEST_ANYQVALID BIT(7)
# define V3D_ERR_FDBGS_EZTEST_PASS BIT(6)
# define V3D_ERR_FDBGS_EZTEST_QREADY BIT(5)
# define V3D_ERR_FDBGS_EZTEST_VLF_OKNOVALID BIT(4)
# define V3D_ERR_FDBGS_EZTEST_QSTALL BIT(3)
# define V3D_ERR_FDBGS_EZTEST_IP_VLFSTALL BIT(2)
# define V3D_ERR_FDBGS_EZTEST_IP_PRSTALL BIT(1)
# define V3D_ERR_FDBGS_EZTEST_IP_QSTALL BIT(0)
#define V3D_ERR_STAT 0x00f20
# define V3D_ERR_L2CARE BIT(15)
# define V3D_ERR_VCMBE BIT(14)
# define V3D_ERR_VCMRE BIT(13)
# define V3D_ERR_VCDI BIT(12)
# define V3D_ERR_VCDE BIT(11)
# define V3D_ERR_VDWE BIT(10)
# define V3D_ERR_VPMEAS BIT(9)
# define V3D_ERR_VPMEFNA BIT(8)
# define V3D_ERR_VPMEWNA BIT(7)
# define V3D_ERR_VPMERNA BIT(6)
# define V3D_ERR_VPMERR BIT(5)
# define V3D_ERR_VPMEWR BIT(4)
# define V3D_ERR_VPAERRGL BIT(3)
# define V3D_ERR_VPAEBRGL BIT(2)
# define V3D_ERR_VPAERGS BIT(1)
# define V3D_ERR_VPAEABB BIT(0)
#endif /* V3D_REGS_H */