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// SPDX-License-Identifier: GPL-2.0
#include <linux/module.h>
#include <linux/kernel.h>
#include <linux/errno.h>
#include <linux/string.h>
#include <linux/mm.h>
#include <linux/slab.h>
#include <linux/delay.h>
#include <linux/fb.h>
#include <linux/ioport.h>
#include <linux/init.h>
#include <linux/pci.h>
#include <linux/vmalloc.h>
#include <linux/pagemap.h>
#include <linux/console.h>
#include <linux/platform_device.h>
#include <linux/screen_info.h>

#include "sm750.h"
#include "sm750_accel.h"
static inline void write_dpr(struct lynx_accel *accel, int offset, u32 regValue)
{
	writel(regValue, accel->dprBase + offset);
}

static inline u32 read_dpr(struct lynx_accel *accel, int offset)
{
	return readl(accel->dprBase + offset);
}

static inline void write_dpPort(struct lynx_accel *accel, u32 data)
{
	writel(data, accel->dpPortBase);
}

void sm750_hw_de_init(struct lynx_accel *accel)
{
	/* setup 2d engine registers */
	u32 reg, clr;

	write_dpr(accel, DE_MASKS, 0xFFFFFFFF);

	/* dpr1c */
	reg =  0x3;

	clr = DE_STRETCH_FORMAT_PATTERN_XY |
	      DE_STRETCH_FORMAT_PATTERN_Y_MASK |
	      DE_STRETCH_FORMAT_PATTERN_X_MASK |
	      DE_STRETCH_FORMAT_ADDRESSING_MASK |
	      DE_STRETCH_FORMAT_SOURCE_HEIGHT_MASK;

	/* DE_STRETCH bpp format need be initialized in setMode routine */
	write_dpr(accel, DE_STRETCH_FORMAT,
		  (read_dpr(accel, DE_STRETCH_FORMAT) & ~clr) | reg);

	/* disable clipping and transparent */
	write_dpr(accel, DE_CLIP_TL, 0); /* dpr2c */
	write_dpr(accel, DE_CLIP_BR, 0); /* dpr30 */

	write_dpr(accel, DE_COLOR_COMPARE_MASK, 0); /* dpr24 */
	write_dpr(accel, DE_COLOR_COMPARE, 0);

	clr = DE_CONTROL_TRANSPARENCY | DE_CONTROL_TRANSPARENCY_MATCH |
		DE_CONTROL_TRANSPARENCY_SELECT;

	/* dpr0c */
	write_dpr(accel, DE_CONTROL, read_dpr(accel, DE_CONTROL) & ~clr);
}

/*
 * set2dformat only be called from setmode functions
 * but if you need dual framebuffer driver,need call set2dformat
 * every time you use 2d function
 */

void sm750_hw_set2dformat(struct lynx_accel *accel, int fmt)
{
	u32 reg;

	/* fmt=0,1,2 for 8,16,32,bpp on sm718/750/502 */
	reg = read_dpr(accel, DE_STRETCH_FORMAT);
	reg &= ~DE_STRETCH_FORMAT_PIXEL_FORMAT_MASK;
	reg |= ((fmt << DE_STRETCH_FORMAT_PIXEL_FORMAT_SHIFT) &
		DE_STRETCH_FORMAT_PIXEL_FORMAT_MASK);
	write_dpr(accel, DE_STRETCH_FORMAT, reg);
}

int sm750_hw_fillrect(struct lynx_accel *accel,
		      u32 base, u32 pitch, u32 Bpp,
		      u32 x, u32 y, u32 width, u32 height,
		      u32 color, u32 rop)
{
	u32 deCtrl;

	if (accel->de_wait() != 0) {
		/*
		 * int time wait and always busy,seems hardware
		 * got something error
		 */
		pr_debug("De engine always busy\n");
		return -1;
	}

	write_dpr(accel, DE_WINDOW_DESTINATION_BASE, base); /* dpr40 */
	write_dpr(accel, DE_PITCH,
		  ((pitch / Bpp << DE_PITCH_DESTINATION_SHIFT) &
		   DE_PITCH_DESTINATION_MASK) |
		  (pitch / Bpp & DE_PITCH_SOURCE_MASK)); /* dpr10 */

	write_dpr(accel, DE_WINDOW_WIDTH,
		  ((pitch / Bpp << DE_WINDOW_WIDTH_DST_SHIFT) &
		   DE_WINDOW_WIDTH_DST_MASK) |
		   (pitch / Bpp & DE_WINDOW_WIDTH_SRC_MASK)); /* dpr44 */

	write_dpr(accel, DE_FOREGROUND, color); /* DPR14 */

	write_dpr(accel, DE_DESTINATION,
		  ((x << DE_DESTINATION_X_SHIFT) & DE_DESTINATION_X_MASK) |
		  (y & DE_DESTINATION_Y_MASK)); /* dpr4 */

	write_dpr(accel, DE_DIMENSION,
		  ((width << DE_DIMENSION_X_SHIFT) & DE_DIMENSION_X_MASK) |
		  (height & DE_DIMENSION_Y_ET_MASK)); /* dpr8 */

	deCtrl = DE_CONTROL_STATUS | DE_CONTROL_LAST_PIXEL |
		DE_CONTROL_COMMAND_RECTANGLE_FILL | DE_CONTROL_ROP_SELECT |
		(rop & DE_CONTROL_ROP_MASK); /* dpr0xc */

	write_dpr(accel, DE_CONTROL, deCtrl);
	return 0;
}

int sm750_hw_copyarea(
struct lynx_accel *accel,
unsigned int sBase,  /* Address of source: offset in frame buffer */
unsigned int sPitch, /* Pitch value of source surface in BYTE */
unsigned int sx,
unsigned int sy,     /* Starting coordinate of source surface */
unsigned int dBase,  /* Address of destination: offset in frame buffer */
unsigned int dPitch, /* Pitch value of destination surface in BYTE */
unsigned int Bpp,    /* Color depth of destination surface */
unsigned int dx,
unsigned int dy,     /* Starting coordinate of destination surface */
unsigned int width,
unsigned int height, /* width and height of rectangle in pixel value */
unsigned int rop2)   /* ROP value */
{
	unsigned int nDirection, de_ctrl;

	nDirection = LEFT_TO_RIGHT;
	/* Direction of ROP2 operation: 1 = Left to Right, (-1) = Right to Left */
	de_ctrl = 0;

	/* If source and destination are the same surface, need to check for overlay cases */
	if (sBase == dBase && sPitch == dPitch) {
		/* Determine direction of operation */
		if (sy < dy) {
			/*  +----------+
			 *  |S         |
			 *  |   +----------+
			 *  |   |      |   |
			 *  |   |      |   |
			 *  +---|------+   |
			 *	|         D|
			 *	+----------+
			 */

			nDirection = BOTTOM_TO_TOP;
		} else if (sy > dy) {
			/*  +----------+
			 *  |D         |
			 *  |   +----------+
			 *  |   |      |   |
			 *  |   |      |   |
			 *  +---|------+   |
			 *	|         S|
			 *	+----------+
			 */

			nDirection = TOP_TO_BOTTOM;
		} else {
			/* sy == dy */

			if (sx <= dx) {
				/* +------+---+------+
				 * |S     |   |     D|
				 * |      |   |      |
				 * |      |   |      |
				 * |      |   |      |
				 * +------+---+------+
				 */

				nDirection = RIGHT_TO_LEFT;
			} else {
			/* sx > dx */

				/* +------+---+------+
				 * |D     |   |     S|
				 * |      |   |      |
				 * |      |   |      |
				 * |      |   |      |
				 * +------+---+------+
				 */

				nDirection = LEFT_TO_RIGHT;
			}
		}
	}

	if ((nDirection == BOTTOM_TO_TOP) || (nDirection == RIGHT_TO_LEFT)) {
		sx += width - 1;
		sy += height - 1;
		dx += width - 1;
		dy += height - 1;
	}

	/*
	 * Note:
	 * DE_FOREGROUND are DE_BACKGROUND are don't care.
	 * DE_COLOR_COMPARE and DE_COLOR_COMPARE_MAKS
	 * are set by set deSetTransparency().
	 */

	/*
	 * 2D Source Base.
	 * It is an address offset (128 bit aligned)
	 * from the beginning of frame buffer.
	 */
	write_dpr(accel, DE_WINDOW_SOURCE_BASE, sBase); /* dpr40 */

	/*
	 * 2D Destination Base.
	 * It is an address offset (128 bit aligned)
	 * from the beginning of frame buffer.
	 */
	write_dpr(accel, DE_WINDOW_DESTINATION_BASE, dBase); /* dpr44 */

    /*
     * Program pitch (distance between the 1st points of two adjacent lines).
     * Note that input pitch is BYTE value, but the 2D Pitch register uses
     * pixel values. Need Byte to pixel conversion.
     */
	write_dpr(accel, DE_PITCH,
		  ((dPitch / Bpp << DE_PITCH_DESTINATION_SHIFT) &
		   DE_PITCH_DESTINATION_MASK) |
		  (sPitch / Bpp & DE_PITCH_SOURCE_MASK)); /* dpr10 */

    /*
     * Screen Window width in Pixels.
     * 2D engine uses this value to calculate the linear address in frame buffer
     * for a given point.
     */
	write_dpr(accel, DE_WINDOW_WIDTH,
		  ((dPitch / Bpp << DE_WINDOW_WIDTH_DST_SHIFT) &
		   DE_WINDOW_WIDTH_DST_MASK) |
		  (sPitch / Bpp & DE_WINDOW_WIDTH_SRC_MASK)); /* dpr3c */

	if (accel->de_wait() != 0)
		return -1;

	write_dpr(accel, DE_SOURCE,
		  ((sx << DE_SOURCE_X_K1_SHIFT) & DE_SOURCE_X_K1_MASK) |
		  (sy & DE_SOURCE_Y_K2_MASK)); /* dpr0 */
	write_dpr(accel, DE_DESTINATION,
		  ((dx << DE_DESTINATION_X_SHIFT) & DE_DESTINATION_X_MASK) |
		  (dy & DE_DESTINATION_Y_MASK)); /* dpr04 */
	write_dpr(accel, DE_DIMENSION,
		  ((width << DE_DIMENSION_X_SHIFT) & DE_DIMENSION_X_MASK) |
		  (height & DE_DIMENSION_Y_ET_MASK)); /* dpr08 */

	de_ctrl = (rop2 & DE_CONTROL_ROP_MASK) | DE_CONTROL_ROP_SELECT |
		((nDirection == RIGHT_TO_LEFT) ? DE_CONTROL_DIRECTION : 0) |
		DE_CONTROL_COMMAND_BITBLT | DE_CONTROL_STATUS;
	write_dpr(accel, DE_CONTROL, de_ctrl); /* dpr0c */

	return 0;
}

static unsigned int deGetTransparency(struct lynx_accel *accel)
{
	unsigned int de_ctrl;

	de_ctrl = read_dpr(accel, DE_CONTROL);

	de_ctrl &= (DE_CONTROL_TRANSPARENCY_MATCH |
		    DE_CONTROL_TRANSPARENCY_SELECT | DE_CONTROL_TRANSPARENCY);

	return de_ctrl;
}

int sm750_hw_imageblit(struct lynx_accel *accel,
		 const char *pSrcbuf, /* pointer to start of source buffer in system memory */
		 u32 srcDelta,          /* Pitch value (in bytes) of the source buffer, +ive means top down and -ive mean button up */
		 u32 startBit, /* Mono data can start at any bit in a byte, this value should be 0 to 7 */
		 u32 dBase,    /* Address of destination: offset in frame buffer */
		 u32 dPitch,   /* Pitch value of destination surface in BYTE */
		 u32 bytePerPixel,      /* Color depth of destination surface */
		 u32 dx,
		 u32 dy,       /* Starting coordinate of destination surface */
		 u32 width,
		 u32 height,   /* width and height of rectangle in pixel value */
		 u32 fColor,   /* Foreground color (corresponding to a 1 in the monochrome data */
		 u32 bColor,   /* Background color (corresponding to a 0 in the monochrome data */
		 u32 rop2)     /* ROP value */
{
	unsigned int ulBytesPerScan;
	unsigned int ul4BytesPerScan;
	unsigned int ulBytesRemain;
	unsigned int de_ctrl = 0;
	unsigned char ajRemain[4];
	int i, j;

	startBit &= 7; /* Just make sure the start bit is within legal range */
	ulBytesPerScan = (width + startBit + 7) / 8;
	ul4BytesPerScan = ulBytesPerScan & ~3;
	ulBytesRemain = ulBytesPerScan & 3;

	if (accel->de_wait() != 0)
		return -1;

	/*
	 * 2D Source Base.
	 * Use 0 for HOST Blt.
	 */
	write_dpr(accel, DE_WINDOW_SOURCE_BASE, 0);

	/* 2D Destination Base.
	 * It is an address offset (128 bit aligned)
	 * from the beginning of frame buffer.
	 */
	write_dpr(accel, DE_WINDOW_DESTINATION_BASE, dBase);

	/*
	 * Program pitch (distance between the 1st points of two adjacent
	 * lines). Note that input pitch is BYTE value, but the 2D Pitch
	 * register uses pixel values. Need Byte to pixel conversion.
	 */
	write_dpr(accel, DE_PITCH,
		  ((dPitch / bytePerPixel << DE_PITCH_DESTINATION_SHIFT) &
		   DE_PITCH_DESTINATION_MASK) |
		  (dPitch / bytePerPixel & DE_PITCH_SOURCE_MASK)); /* dpr10 */

	/*
	 * Screen Window width in Pixels.
	 * 2D engine uses this value to calculate the linear address
	 * in frame buffer for a given point.
	 */
	write_dpr(accel, DE_WINDOW_WIDTH,
		  ((dPitch / bytePerPixel << DE_WINDOW_WIDTH_DST_SHIFT) &
		   DE_WINDOW_WIDTH_DST_MASK) |
		  (dPitch / bytePerPixel & DE_WINDOW_WIDTH_SRC_MASK));

	 /*
	  * Note: For 2D Source in Host Write, only X_K1_MONO field is needed,
	  * and Y_K2 field is not used.
	  * For mono bitmap, use startBit for X_K1.
	  */
	write_dpr(accel, DE_SOURCE,
		  (startBit << DE_SOURCE_X_K1_SHIFT) &
		  DE_SOURCE_X_K1_MONO_MASK); /* dpr00 */

	write_dpr(accel, DE_DESTINATION,
		  ((dx << DE_DESTINATION_X_SHIFT) & DE_DESTINATION_X_MASK) |
		  (dy & DE_DESTINATION_Y_MASK)); /* dpr04 */

	write_dpr(accel, DE_DIMENSION,
		  ((width << DE_DIMENSION_X_SHIFT) & DE_DIMENSION_X_MASK) |
		  (height & DE_DIMENSION_Y_ET_MASK)); /* dpr08 */

	write_dpr(accel, DE_FOREGROUND, fColor);
	write_dpr(accel, DE_BACKGROUND, bColor);

	de_ctrl = (rop2 & DE_CONTROL_ROP_MASK) |
		DE_CONTROL_ROP_SELECT | DE_CONTROL_COMMAND_HOST_WRITE |
		DE_CONTROL_HOST | DE_CONTROL_STATUS;

	write_dpr(accel, DE_CONTROL, de_ctrl | deGetTransparency(accel));

	/* Write MONO data (line by line) to 2D Engine data port */
	for (i = 0; i < height; i++) {
		/* For each line, send the data in chunks of 4 bytes */
		for (j = 0; j < (ul4BytesPerScan / 4); j++)
			write_dpPort(accel, *(unsigned int *)(pSrcbuf + (j * 4)));

		if (ulBytesRemain) {
			memcpy(ajRemain, pSrcbuf + ul4BytesPerScan,
			       ulBytesRemain);
			write_dpPort(accel, *(unsigned int *)ajRemain);
		}

		pSrcbuf += srcDelta;
	}

	return 0;
}