#source: gregget1.s #source: greg-5.s #source: greg-5.s #source: greg-5.s #source: greg-5.s #source: greg-5.s #source: greg-5.s #source: greg-5.s #source: greg-5.s #source: greg-5.s #source: greg-5.s #source: greg-5.s #source: greg-5.s #source: greg-5.s #source: greg-4.s #source: greg-4.s #source: greg-4.s #source: greg-4.s #source: greg-4.s #source: greg-4.s #source: greg-4.s #source: greg-4.s #source: greg-4.s #source: greg-4.s #source: greg-4.s #source: greg-4.s #source: greg-4.s #source: greg-4.s #source: greg-1.s #source: a.s #source: start.s #as: -x #ld: -m mmo #objdump: -dt # Allocating the maximum number of gregs and referring to one at the end # still works, mmo. .*: file format mmo SYMBOL TABLE: 0+14 g \.text Main 0+14 g \.text _start 0+fe g \*REG\* areg 0+10 g \.text a Disassembly of section \.text: 0+ <a-0x10>: 0: e3fe0010 setl areg,0x10 4: e6fe0000 incml areg,0x0 8: e5fe0000 incmh areg,0x0 c: e4fe0000 inch areg,0x0 0+10 <a>: 10: e3fd0004 setl \$253,0x4 0+14 <(Main|_start)>: 14: e3fd0001 setl \$253,0x1 |