#include <stdio.h> template <typename V> struct S { V *f, *l; __attribute__ ((noinline)) S (void) { f = 0, l = 0; } void foo (V *x) { if (x->p != 0) x->p->n = x->n; else f = x->n; if (x->n != 0) x->n->p = x->p; else l = x->p; } __attribute__ ((noinline)) void bar (V *x) { x->n = 0; x->p = l; if (l != 0) l->n = x; else f = x; l = x; } }; struct H; struct A { S <H> k; }; struct H { A *a; H *p, *n; __attribute__ ((noinline)) H (void) { p = 0, n = 0, a = 0; } __attribute__ ((noinline)) H (A *b) : a (b) { p = 0; n = 0; if (a != 0) a->k.bar (this); } __attribute__ ((noinline)) H (const H &h) : a (h.a) { p = 0; n = 0; if (a != 0) a->k.bar (this); } ~H (void) { if (a != 0) a->k.foo (this); } H &operator= (const H &o) { if (a != 0 || &o == this) __builtin_abort (); a = o.a; if (a != 0) a->k.bar (this); return *this; } }; __attribute__ ((noinline)) H baz (void) { return H (new A); } H g; int main (void) { g = baz (); if (g.a->k.f != &g) __builtin_abort (); printf ("OK\n"); return 0; } |