/* $NetBSD: flt_rounds.c,v 1.2 2022/04/08 10:17:52 andvar Exp $ */ /*- * Copyright (c) 2014 The NetBSD Foundation, Inc. * All rights reserved. * * This code is derived from software contributed to The NetBSD Foundation * by Matt Thomas of 3am Software Foundry. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include <sys/cdefs.h> #if defined(LIBC_SCCS) && !defined(lint) __RCSID("$NetBSD: flt_rounds.c,v 1.2 2022/04/08 10:17:52 andvar Exp $"); #endif /* LIBC_SCCS and not lint */ #include <sys/param.h> #include <sys/types.h> #include <ieeefp.h> #include <aarch64/armreg.h> /* * Return the current FP rounding mode * * Returns: * 0 - round to zero * 1 - round to nearest * 2 - round to positive infinity * 3 - round to negative infinity * * However, the rounding modes stored in the FPCR are: * 0 - round to nearest * 1 - round to positive infinity * 2 - round to negative infinity * 3 - round to zero * * To convert, just add 1 and then mask with 3. */ int __flt_rounds(void); int __flt_rounds(void) { return (__SHIFTOUT(reg_fpcr_read(), FPCR_RMODE) + 1) & 3; } |