Defined in 1 files as a typedef:
Defined in 1 files as a prototype:
Defined in 2 files as a macro:
Defined in 1 files as a function:
Referenced in 30 files:
- games/dab/algor.cc, line 44
- games/dab/algor.h, line 44
- games/dab/board.cc
- games/dab/board.h
- games/dab/gamescreen.h
- games/dab/human.cc, line 49
- games/dab/human.h, line 43
- games/dab/main.cc
- games/dab/player.cc
- games/dab/player.h, line 46
- games/dab/ttyscrn.cc
- games/dab/ttyscrn.h
- games/hunt/huntd/answer.c
- games/hunt/huntd/draw.c
- games/hunt/huntd/driver.c
- games/hunt/huntd/execute.c
- games/hunt/huntd/expl.c
- games/hunt/huntd/extern.c
- games/hunt/huntd/hunt.h
- games/hunt/huntd/shots.c
- games/hunt/huntd/terminal.c
- games/mille/comp.c, line 66
- games/mille/init.c
- games/mille/mille.c
- games/mille/misc.c
- games/mille/move.c
- games/mille/print.c, line 88
- games/robots/auto.c, line 147
- games/robots/move.c
- games/robots/play_level.c, line 55