/* $NetBSD: kbdmap.c,v 1.8 2022/05/26 14:28:56 tsutsui Exp $ */
/* from: arch/amiga/dev/kbdmap.c */
/* modified for X680x0 by Masaru Oki and Makoto MINOURA */
#include <sys/cdefs.h>
__KERNEL_RCSID(0, "$NetBSD: kbdmap.c,v 1.8 2022/05/26 14:28:56 tsutsui Exp $");
#include "kbdmap.h"
/* define a default keymap. This can be changed by keyboard ioctl's */
/* mode shortcuts: */
#define S KBD_MODE_STRING
#define DG (KBD_MODE_DEAD | KBD_MODE_GRAVE)
#define DA (KBD_MODE_DEAD | KBD_MODE_ACUTE)
#define DC (KBD_MODE_DEAD | KBD_MODE_CIRC)
#define DT (KBD_MODE_DEAD | KBD_MODE_TILDE)
#define DD (KBD_MODE_DEAD | KBD_MODE_DIER)
#define C KBD_MODE_CAPS
#define K KBD_MODE_KPAD
#define D KBD_MODE_DEAD
struct kbdmap kbdmap;
const struct kbdmap ascii_kbdmap = {
/* normal map */
{
{0, 0}, /* 0x00 */
{0, ESC},
{0, '1'},
{0, '2'},
{0, '3'},
{0, '4'},
{0, '5'},
{0, '6'},
{0, '7'}, /* 0x08 */
{0, '8'},
{0, '9'},
{0, '0'},
{0, '-'},
{0, '^'},
{0, '\\'},
{0, DEL}, /* really BS, DEL & BS swapped */
{0, '\t'}, /* 0x10 */
{C, 'q'},
{C, 'w'},
{C, 'e'},
{C, 'r'},
{C, 't'},
{C, 'y'},
{C, 'u'},
{C, 'i'}, /* 0x18 */
{C, 'o'},
{C, 'p'},
{0, '@'},
{0, '['},
{0, '\r'}, /* return */
{C, 'a'},
{C, 's'},
{C, 'd'}, /* 0x20 */
{C, 'f'},
{C, 'g'},
{C, 'h'},
{C, 'j'},
{C, 'k'},
{C, 'l'},
{0, ';'},
{0, ':'}, /* 0x28 */
{0, ']'},
{C, 'z'},
{C, 'x'},
{C, 'c'},
{C, 'v'},
{C, 'b'},
{C, 'n'},
{C, 'm'}, /* 0x30 */
{0, ','},
{0, '.'},
{0, '/'},
{0, '_'},
{0, ' '},
{S, 0x4a}, /* HOME */
{0, '\b'}, /* really DEL, BS & DEL swapped */
{S, 0x43}, /* 0x38 ROLLUP */
{S, 0x3e}, /* ROLLDOWN */
{S, 0x6a}, /* UNDO */
{S, 0x53}, /* CRSR LEFT */
{S, 0x5b}, /* CRSR UP */
{S, 0x57}, /* CRSR RIGHT */
{S, 0x4f}, /* CRSR DOWN */
{S, 0x5f}, /* CLR */
{K, '/'}, /* 0x40 */
{K, '*'},
{K, '-'},
{K, '7'},
{K, '8'},
{K, '9'},
{K, '+'},
{K, '4'},
{K, '5'}, /* 0x48 */
{K, '6'},
{K, '='},
{K, '1'},
{K, '2'},
{K, '3'},
{K, '\r'}, /* enter */
{K, '0'},
{K, ','}, /* 0x50 */
{K, '.'},
{0, 0},
{0, 0},
{S, 0x64}, /* HELP */
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 0x58 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{S,0x39}, /* INS: not used */
{0, 0},
{0, 0}, /* 0x60 */
{0, 0},
{0, 0},
{S, 0x00}, /* F1 */
{S, 0x04}, /* F2 */
{S, 0x08}, /* F3 */
{S, 0x0c}, /* F4 */
{S, 0x10}, /* F5 */
{S, 0x16}, /* F6 */
{S, 0x1c}, /* F7 */
{S, 0x22}, /* 0x68 F8 */
{S, 0x28}, /* F9 */
{S, 0x2e}, /* F10 */
},
/* shifted map */
{
{0, 0}, /* 0x00 */
{0, ESC},
{0, '!'},
{0, '\"'},
{0, '#'},
{0, '$'},
{0, '%'},
{0, '&'},
{0, '\''}, /* 0x08 */
{0, '('},
{0, ')'},
{0, 0},
{0, '='},
{0, '~'},
{0, '|'},
{0, DEL}, /* really BS, DEL & BS swapped */
{0, '\t'}, /* 0x10 shift TAB */
{C, 'Q'},
{C, 'W'},
{C, 'E'},
{C, 'R'},
{C, 'T'},
{C, 'Y'},
{C, 'U'},
{C, 'I'}, /* 0x18 */
{C, 'O'},
{C, 'P'},
{0, '`'},
{0, '{'},
{0, '\r'}, /* return */
{C, 'A'},
{C, 'S'},
{C, 'D'}, /* 0x20 */
{C, 'F'},
{C, 'G'},
{C, 'H'},
{C, 'J'},
{C, 'K'},
{C, 'L'},
{0, '+'},
{0, '*'}, /* 0x28 */
{0, '}'},
{C, 'Z'},
{C, 'X'},
{C, 'C'},
{C, 'V'},
{C, 'B'},
{C, 'N'},
{C, 'M'}, /* 0x30 */
{0, '<'}, /* 0x38 */
{0, '>'},
{0, '?'},
{0, '_'},
{0, ' '},
{S, 0x4a}, /* HOME */
{0, '\b'}, /* really DEL, BS & DEL swapped */
{S, 0x43}, /* 0x38 ROLLUP */
{S, 0x3e}, /* ROLLDOWN */
{S, 0x6a}, /* UNDO */
{D, 0}, /* shift CRSR LEFT */
{D, 0}, /* shift CRSR UP */
{D, 0}, /* shift CRSR RIGHT */
{D, 0}, /* shift CRSR DOWN */
{D, 0}, /* CLR */
{D, '/'}, /* 0x40 */
{D, '*'},
{D, '-'},
{D, '7'},
{D, '8'},
{D, '9'},
{D, '+'},
{D, '4'},
{D, '5'}, /* 0x48 */
{D, '6'},
{D, '='},
{D, '1'},
{D, '2'},
{D, '3'},
{K, '\r'}, /* enter */
{D, '0'},
{D, ','}, /* 0x50 */
{D, '.'},
{0, 0},
{0, 0},
{S, 0x64}, /* HELP */
{0, 0},
{0, 0},
{0, 0},
{0, 0}, /* 0x58 */
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{0, 0},
{S, 0x39}, /* INS: not used */
{0, 0},
{0, 0}, /* 0x60 */
{0, 0},
{0, 0},
{S, 0x00}, /* shift F1 */
{S, 0x04}, /* shift F2 */
{S, 0x08}, /* shift F3 */
{S, 0x0c}, /* shift F4 */
{S, 0x10}, /* shift F5 */
{S, 0x16}, /* shift F6 */
{S, 0x1c}, /* shift F7 */
{S, 0x22}, /* 0x68 shift F8 */
{S, 0x28}, /* shift F9 */
{S, 0x2e}, /* shift F10 */
},
/* alt map */
{
},
/* shift alt map */
{
},
{
/* string table. If there's a better way to get the offsets into the
above table, please tell me..
NOTE: save yourself and others a lot of grief by *not* using
CSI == 0x9b, using the two-character sequence gives
much less trouble, especially in GNU-Emacs.. */
3, ESC, 'O', 'P', /* 0x00: F1 (k1) */
3, ESC, 'O', 'Q', /* 0x04: F2 (k2) */
3, ESC, 'O', 'R', /* 0x08: F3 (k3) */
3, ESC, 'O', 'S', /* 0x0c: F4 (k4) */
5, ESC, '[', '1', '7', '~', /* 0x10: F5 (k5) */
5, ESC, '[', '1', '8', '~', /* 0x16: F6 (k6) */
5, ESC, '[', '1', '9', '~', /* 0x1c: F7 (k7) */
5, ESC, '[', '2', '0', '~', /* 0x22: F8 (k8) */
5, ESC, '[', '2', '1', '~', /* 0x28: F9 (k9) */
5, ESC, '[', '2', '9', '~', /* 0x2e: F10 (k;) */
4, ESC, '[', '3', '~', /* 0x34: DEL (kD) */
4, ESC, '[', '2', '~', /* 0x39: INS (kI) */
4, ESC, '[', '6', '~', /* 0x3e: RDN (kN) */
4, ESC, '[', '5', '~', /* 0x43: RUP (kP) */
1, 8, /* 0x48: BS (kb) */
4, ESC, '[', '1', '~', /* 0x4a: HOME (kh) */
3, ESC, '[', 'B', /* 0x4f: down (kd) */
3, ESC, '[', 'D', /* 0x53: left (kl) */
3, ESC, '[', 'C', /* 0x57: right (kr) */
3, ESC, '[', 'A', /* 0x5b: up (ku) */
4, ESC, '[', '9', '~', /* 0x5f: CLR (kC) */
5, ESC, '[', '2', '8', '~', /* 0x64: HELP (kq) */
4, ESC, '[', '7', '~', /* 0x6a: UNDO */
},
};
unsigned char acctable[KBD_NUM_ACC][64] = {
};