1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 | /* Code to go along with tests in rtti.exp. Copyright 2003-2020 Free Software Foundation, Inc. Contributed by David Carlton <carlton@bactrian.org> and by Kealia, Inc. This file is part of GDB. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "rtti.h" namespace n1 { class C1; class Base1 { public: virtual ~Base1() { } }; class C1: public Base1 { public: }; class D1 : public C1{ public: D1(C1 *, C1 *); C1* expr_1_; C1* expr_2_; }; D1::D1(C1 *expr_1, C1 *expr_2) : expr_1_(expr_1), expr_2_(expr_2) { } C1 *create1() { return new D1(0, 0); } } // n1 // NOTE: carlton/2004-01-23: This call exists only to convince GCC to // keep around a reference to 'obj' in n2::func - GCC 3.4 had been // optimizing it away. void refer_to (n2::C2 *obj) { // Do nothing. } void refer_to (n2::n3::C3 *obj) { // Do nothing. } namespace n2 { void func () { C2 *obj = create2 (); refer_to (obj); // func-constructs-done return; } namespace n3 { void func3 () { C3 *obj3 = create3 (); refer_to (obj3); // func3-constructs-done return; } } } int main() { using namespace n1; using namespace n2; C1 *e1 = create1(); C2 *e2 = create2(); n2::func(); // main-constructs-done n2::n3::func3(); return 0; } |