/* $NetBSD: bdinit.c,v 1.37 2022/06/19 10:33:17 rillig Exp $ */
/*
* Copyright (c) 1994
* The Regents of the University of California. All rights reserved.
*
* This code is derived from software contributed to Berkeley by
* Ralph Campbell.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include <sys/cdefs.h>
/* from: @(#)bdinit.c 8.2 (Berkeley) 5/3/95 */
__RCSID("$NetBSD: bdinit.c,v 1.37 2022/06/19 10:33:17 rillig Exp $");
#include <string.h>
#include "gomoku.h"
static void init_overlap(void);
static void
init_spot_flags_and_fval(struct spotstr *sp, int col, int row)
{
sp->s_flags = 0;
if (row < 5) {
set_blocked(sp, DIR_DR);
set_blocked(sp, DIR_D_);
set_blocked(sp, DIR_DL);
sp->s_fval[BLACK][DIR_DR].s = 0x600;
sp->s_fval[BLACK][DIR_D_].s = 0x600;
sp->s_fval[BLACK][DIR_DL].s = 0x600;
sp->s_fval[WHITE][DIR_DR].s = 0x600;
sp->s_fval[WHITE][DIR_D_].s = 0x600;
sp->s_fval[WHITE][DIR_DL].s = 0x600;
} else if (row == 5) {
/* five spaces, blocked on one side */
sp->s_fval[BLACK][DIR_DR].s = 0x500;
sp->s_fval[BLACK][DIR_D_].s = 0x500;
sp->s_fval[BLACK][DIR_DL].s = 0x500;
sp->s_fval[WHITE][DIR_DR].s = 0x500;
sp->s_fval[WHITE][DIR_D_].s = 0x500;
sp->s_fval[WHITE][DIR_DL].s = 0x500;
} else {
/* six spaces, not blocked */
sp->s_fval[BLACK][DIR_DR].s = 0x401;
sp->s_fval[BLACK][DIR_D_].s = 0x401;
sp->s_fval[BLACK][DIR_DL].s = 0x401;
sp->s_fval[WHITE][DIR_DR].s = 0x401;
sp->s_fval[WHITE][DIR_D_].s = 0x401;
sp->s_fval[WHITE][DIR_DL].s = 0x401;
}
if (col > BSZ - 4) {
set_blocked(sp, DIR__R);
set_blocked(sp, DIR_DR);
sp->s_fval[BLACK][DIR__R].s = 0x600;
sp->s_fval[BLACK][DIR_DR].s = 0x600;
sp->s_fval[WHITE][DIR__R].s = 0x600;
sp->s_fval[WHITE][DIR_DR].s = 0x600;
} else if (col == BSZ - 4) {
sp->s_fval[BLACK][DIR__R].s = 0x500;
sp->s_fval[WHITE][DIR__R].s = 0x500;
if (!is_blocked(sp, DIR_DR)) {
sp->s_fval[BLACK][DIR_DR].s = 0x500;
sp->s_fval[WHITE][DIR_DR].s = 0x500;
}
} else {
sp->s_fval[BLACK][DIR__R].s = 0x401;
sp->s_fval[WHITE][DIR__R].s = 0x401;
if (col < 5) {
set_blocked(sp, DIR_DL);
sp->s_fval[BLACK][DIR_DL].s = 0x600;
sp->s_fval[WHITE][DIR_DL].s = 0x600;
} else if (col == 5 && !is_blocked(sp, DIR_DL)) {
sp->s_fval[BLACK][DIR_DL].s = 0x500;
sp->s_fval[WHITE][DIR_DL].s = 0x500;
}
}
}
/* Allocate one of the pre-allocated frames for each non-blocked frame. */
static void
init_spot_frame(struct spotstr *sp, frame_index *fip)
{
for (direction r = 4; r-- > 0; ) {
if (is_blocked(sp, r))
continue;
frame_index fi = (*fip)++;
sp->s_frame[r] = fi;
struct combostr *cbp = &frames[fi];
cbp->c_combo.s = sp->s_fval[BLACK][r].s;
cbp->c_vertex = (spot_index)(sp - board);
cbp->c_nframes = 1;
cbp->c_dir = r;
}
}
void
init_board(void)
{
game.nmoves = 0;
game.win_spot = 0;
game.user_x = 1 + (BSZ - 1) / 2;
game.user_y = 1 + (BSZ - 1) / 2;
struct spotstr *sp = board;
for (int i = 0; i < 1 + BSZ + 1; i++, sp++) {
sp->s_occ = BORDER; /* bottom border and corners */
sp->s_flags = BFLAGALL;
}
/* fill the playing area of the board with EMPTY spots */
frame_index fi = 0;
memset(frames, 0, sizeof(frames));
for (int row = 1; row <= BSZ; row++, sp++) {
for (int col = 1; col <= BSZ; col++, sp++) {
sp->s_occ = EMPTY;
sp->s_wval = 0;
init_spot_flags_and_fval(sp, col, row);
init_spot_frame(sp, &fi);
}
sp->s_occ = BORDER; /* combined left and right border */
sp->s_flags = BFLAGALL;
}
for (int i = 0; i < BSZ + 1; i++, sp++) {
sp->s_occ = BORDER; /* top border and top-right corner */
sp->s_flags = BFLAGALL;
}
sortframes[BLACK] = NULL;
sortframes[WHITE] = NULL;
init_overlap();
}
/*
* Variable names for frames A and B:
*
* fi index of the frame in the global 'frames'
* d direction delta, difference between adjacent spot indexes
* off index of the spot in the frame, 0 to 5
*/
/*
* Each entry in the overlap array is a bit mask with eight bits corresponding
* to whether frame B overlaps frame A (as indexed by overlap[A * FAREA + B]).
*
* The eight bits correspond to whether A and B are open-ended (length 6) or
* closed (length 5).
*
* 0 A closed and B closed
* 1 A closed and B open
* 2 A open and B closed
* 3 A open and B open
* 4 A closed and B closed and overlaps in more than one spot
* 5 A closed and B open and overlaps in more than one spot
* 6 A open and B closed and overlaps in more than one spot
* 7 A open and B open and overlaps in more than one spot
*
* As pieces are played during the game, frames that no longer share an empty
* spot will be removed from the overlap array by setting the entry to 0.
*/
static u_char
adjust_overlap(u_char ov, int ra, int offa, int rb, int offb, int mask)
{
ov |= (offb == 5) ? mask & 0xA : mask;
if (rb != ra)
return ov;
/* compute the multiple spot overlap values */
switch (offa) {
case 0:
if (offb == 4)
ov |= 0xA0;
else if (offb != 5)
ov |= 0xF0;
break;
case 1:
if (offb == 5)
ov |= 0xA0;
else
ov |= 0xF0;
break;
case 4:
if (offb == 0)
ov |= 0xC0;
else
ov |= 0xF0;
break;
case 5:
if (offb == 1)
ov |= 0xC0;
else if (offb != 0)
ov |= 0xF0;
break;
default:
ov |= 0xF0;
}
return ov;
}
/*
* Given a single spot 's' of frame A, update the overlap information for
* each frame B that overlaps frame A in that spot.
*/
static void
init_overlap_frame(int fia, int ra, int offa, spot_index s, int mask)
{
for (int rb = 4; --rb >= 0;) {
int db = dd[rb];
for (int offb = 0; offb < 6; offb++) {
/* spb0 is the spot where frame B starts. */
const struct spotstr *spb0 = &board[s - offb * db];
if (spb0->s_occ == BORDER)
break;
if (is_blocked(spb0, rb))
continue;
frame_index fib = spb0->s_frame[rb];
intersect[fia * FAREA + fib] = s;
u_char *op = &overlap[fia * FAREA + fib];
*op = adjust_overlap(*op, ra, offa, rb, offb, mask);
}
}
}
static void
init_overlap(void)
{
memset(overlap, 0, sizeof(overlap));
memset(intersect, 0, sizeof(intersect));
for (int fia = FAREA; fia-- > 0;) {
const struct combostr *fa = &frames[fia];
spot_index s = fa->c_vertex;
u_char ra = fa->c_dir;
int da = dd[ra];
/*
* len = 5 if closed, 6 if open. At this early stage, Black
* and White have the same value for cv_win.
*/
int len = 5 + board[s].s_fval[BLACK][ra].cv_win;
for (int offa = 0; offa < len; offa++) {
/* spot[5] in frame A only overlaps if it is open */
int mask = (offa == 5) ? 0xC : 0xF;
init_overlap_frame(fia, ra, offa, s + offa * da, mask);
}
}
}