Defined in 2 files as a variable:
Defined in 2 files as a prototype:
- games/adventure/wizard.c, line 55 (as a prototype)
- games/battlestar/init.c, line 45 (as a prototype)
Defined in 1 files as a macro:
Defined in 2 files as a function:
- games/adventure/wizard.c, line 115 (as a function)
- games/battlestar/init.c, line 111 (as a function)
Defined in 2 files as a externvar:
Referenced in 24 files:
- games/adventure/wizard.c, line 105
- games/battlestar/init.c, line 75
- games/hack/hack.bones.c, line 168
- games/hack/hack.end.c
- games/hack/hack.main.c
- games/hack/hack.mklev.c
- games/hack/hack.mkshop.c
- games/hack/hack.pager.c, line 469
- games/hack/hack.trap.c, line 430
- games/hack/hack.u_init.c, line 324
- games/larn/create.c
- games/larn/diag.c
- games/larn/display.c
- games/larn/main.c
- games/larn/monster.c
- games/larn/scores.c, line 651
- games/larn/signal.c, line 62
- games/rogue/hit.c
- games/rogue/inventory.c
- games/rogue/level.c
- games/rogue/play.c
- games/rogue/ring.c, line 267
- games/rogue/save.c
- games/rogue/zap.c