/* Copyright Joyent, Inc. and other Node contributors. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "uv.h" #include "task.h" #include <stdio.h> #include <stdlib.h> static int connect_cb_called = 0; static int close_cb_called = 0; static void connect_cb(uv_connect_t* handle, int status) { ASSERT_NOT_NULL(handle); connect_cb_called++; } static void close_cb(uv_handle_t* handle) { ASSERT_NOT_NULL(handle); close_cb_called++; } TEST_IMPL(tcp_connect_error_fault) { const char garbage[] = "blah blah blah blah blah blah blah blah blah blah blah blah"; const struct sockaddr_in* garbage_addr; uv_tcp_t server; int r; uv_connect_t req; garbage_addr = (const struct sockaddr_in*) &garbage; r = uv_tcp_init(uv_default_loop(), &server); ASSERT(r == 0); r = uv_tcp_connect(&req, &server, (const struct sockaddr*) garbage_addr, connect_cb); ASSERT(r == UV_EINVAL); uv_close((uv_handle_t*)&server, close_cb); uv_run(uv_default_loop(), UV_RUN_DEFAULT); ASSERT(connect_cb_called == 0); ASSERT(close_cb_called == 1); MAKE_VALGRIND_HAPPY(); return 0; } |