/* $NetBSD: testFunction.c,v 1.6 2008/04/28 20:23:04 martin Exp $ */
/* This is a derivative work. */
/*-
* Copyright (c) 2001 The NetBSD Foundation, Inc.
* All rights reserved.
*
* This code is derived from software contributed to The NetBSD Foundation
* by Ross Harvey.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/*
===============================================================================
This C source file is part of TestFloat, Release 2a, a package of programs
for testing the correctness of floating-point arithmetic complying to the
IEC/IEEE Standard for Floating-Point.
Written by John R. Hauser. More information is available through the Web
page `http://HTTP.CS.Berkeley.EDU/~jhauser/arithmetic/TestFloat.html'.
THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort
has been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT
TIMES RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO
PERSONS AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ANY
AND ALL LOSSES, COSTS, OR OTHER PROBLEMS ARISING FROM ITS USE.
Derivative works are acceptable, even for commercial purposes, so long as
(1) they include prominent notice that the work is derivative, and (2) they
include prominent notice akin to these four paragraphs for those parts of
this code that are retained.
===============================================================================
*/
#include "milieu.h"
#include "softfloat.h"
#include "testCases.h"
#include "testLoops.h"
#include "systmodes.h"
#include "systflags.h"
#include "systfloat.h"
#include "testFunction.h"
const functionT functions[ NUM_FUNCTIONS ] = {
{ 0, 0, 0, 0 },
{ "int32_to_float32", 1, FALSE, TRUE },
{ "int32_to_float64", 1, FALSE, FALSE },
{ "int32_to_floatx80", 1, FALSE, FALSE },
{ "int32_to_float128", 1, FALSE, FALSE },
{ "int64_to_float32", 1, FALSE, TRUE },
{ "int64_to_float64", 1, FALSE, TRUE },
{ "int64_to_floatx80", 1, FALSE, FALSE },
{ "int64_to_float128", 1, FALSE, FALSE },
{ "float32_to_int32", 1, FALSE, TRUE },
{ "float32_to_int32_round_to_zero", 1, FALSE, FALSE },
{ "float32_to_int64", 1, FALSE, TRUE },
{ "float32_to_int64_round_to_zero", 1, FALSE, FALSE },
{ "float32_to_float64", 1, FALSE, FALSE },
{ "float32_to_floatx80", 1, FALSE, FALSE },
{ "float32_to_float128", 1, FALSE, FALSE },
{ "float32_round_to_int", 1, FALSE, TRUE },
{ "float32_add", 2, FALSE, TRUE },
{ "float32_sub", 2, FALSE, TRUE },
{ "float32_mul", 2, FALSE, TRUE },
{ "float32_div", 2, FALSE, TRUE },
{ "float32_rem", 2, FALSE, FALSE },
{ "float32_sqrt", 1, FALSE, TRUE },
{ "float32_eq", 2, FALSE, FALSE },
{ "float32_le", 2, FALSE, FALSE },
{ "float32_lt", 2, FALSE, FALSE },
{ "float32_eq_signaling", 2, FALSE, FALSE },
{ "float32_le_quiet", 2, FALSE, FALSE },
{ "float32_lt_quiet", 2, FALSE, FALSE },
{ "float64_to_int32", 1, FALSE, TRUE },
{ "float64_to_int32_round_to_zero", 1, FALSE, FALSE },
{ "float64_to_int64", 1, FALSE, TRUE },
{ "float64_to_int64_round_to_zero", 1, FALSE, FALSE },
{ "float64_to_float32", 1, FALSE, TRUE },
{ "float64_to_floatx80", 1, FALSE, FALSE },
{ "float64_to_float128", 1, FALSE, FALSE },
{ "float64_round_to_int", 1, FALSE, TRUE },
{ "float64_add", 2, FALSE, TRUE },
{ "float64_sub", 2, FALSE, TRUE },
{ "float64_mul", 2, FALSE, TRUE },
{ "float64_div", 2, FALSE, TRUE },
{ "float64_rem", 2, FALSE, FALSE },
{ "float64_sqrt", 1, FALSE, TRUE },
{ "float64_eq", 2, FALSE, FALSE },
{ "float64_le", 2, FALSE, FALSE },
{ "float64_lt", 2, FALSE, FALSE },
{ "float64_eq_signaling", 2, FALSE, FALSE },
{ "float64_le_quiet", 2, FALSE, FALSE },
{ "float64_lt_quiet", 2, FALSE, FALSE },
{ "floatx80_to_int32", 1, FALSE, TRUE },
{ "floatx80_to_int32_round_to_zero", 1, FALSE, FALSE },
{ "floatx80_to_int64", 1, FALSE, TRUE },
{ "floatx80_to_int64_round_to_zero", 1, FALSE, FALSE },
{ "floatx80_to_float32", 1, FALSE, TRUE },
{ "floatx80_to_float64", 1, FALSE, TRUE },
{ "floatx80_to_float128", 1, FALSE, FALSE },
{ "floatx80_round_to_int", 1, FALSE, TRUE },
{ "floatx80_add", 2, TRUE, TRUE },
{ "floatx80_sub", 2, TRUE, TRUE },
{ "floatx80_mul", 2, TRUE, TRUE },
{ "floatx80_div", 2, TRUE, TRUE },
{ "floatx80_rem", 2, FALSE, FALSE },
{ "floatx80_sqrt", 1, TRUE, TRUE },
{ "floatx80_eq", 2, FALSE, FALSE },
{ "floatx80_le", 2, FALSE, FALSE },
{ "floatx80_lt", 2, FALSE, FALSE },
{ "floatx80_eq_signaling", 2, FALSE, FALSE },
{ "floatx80_le_quiet", 2, FALSE, FALSE },
{ "floatx80_lt_quiet", 2, FALSE, FALSE },
{ "float128_to_int32", 1, FALSE, TRUE },
{ "float128_to_int32_round_to_zero", 1, FALSE, FALSE },
{ "float128_to_int64", 1, FALSE, TRUE },
{ "float128_to_int64_round_to_zero", 1, FALSE, FALSE },
{ "float128_to_float32", 1, FALSE, TRUE },
{ "float128_to_float64", 1, FALSE, TRUE },
{ "float128_to_floatx80", 1, FALSE, TRUE },
{ "float128_round_to_int", 1, FALSE, TRUE },
{ "float128_add", 2, FALSE, TRUE },
{ "float128_sub", 2, FALSE, TRUE },
{ "float128_mul", 2, FALSE, TRUE },
{ "float128_div", 2, FALSE, TRUE },
{ "float128_rem", 2, FALSE, FALSE },
{ "float128_sqrt", 1, FALSE, TRUE },
{ "float128_eq", 2, FALSE, FALSE },
{ "float128_le", 2, FALSE, FALSE },
{ "float128_lt", 2, FALSE, FALSE },
{ "float128_eq_signaling", 2, FALSE, FALSE },
{ "float128_le_quiet", 2, FALSE, FALSE },
{ "float128_lt_quiet", 2, FALSE, FALSE },
};
const flag functionExists[ NUM_FUNCTIONS ] = {
0,
#ifdef SYST_INT32_TO_FLOAT32
1,
#else
0,
#endif
#ifdef SYST_INT32_TO_FLOAT64
1,
#else
0,
#endif
#ifdef SYST_INT32_TO_FLOATX80
1,
#else
0,
#endif
#ifdef SYST_INT32_TO_FLOAT128
1,
#else
0,
#endif
#ifdef SYST_INT64_TO_FLOAT32
1,
#else
0,
#endif
#ifdef SYST_INT64_TO_FLOAT64
1,
#else
0,
#endif
#ifdef SYST_INT64_TO_FLOATX80
1,
#else
0,
#endif
#ifdef SYST_INT64_TO_FLOAT128
1,
#else
0,
#endif
#ifdef SYST_FLOAT32_TO_INT32
1,
#else
0,
#endif
#ifdef SYST_FLOAT32_TO_INT32_ROUND_TO_ZERO
1,
#else
0,
#endif
#ifdef SYST_FLOAT32_TO_INT64
1,
#else
0,
#endif
#ifdef SYST_FLOAT32_TO_INT64_ROUND_TO_ZERO
1,
#else
0,
#endif
#ifdef SYST_FLOAT32_TO_FLOAT64
1,
#else
0,
#endif
#ifdef SYST_FLOAT32_TO_FLOATX80
1,
#else
0,
#endif
#ifdef SYST_FLOAT32_TO_FLOAT128
1,
#else
0,
#endif
#ifdef SYST_FLOAT32_ROUND_TO_INT
1,
#else
0,
#endif
#ifdef SYST_FLOAT32_ADD
1,
#else
0,
#endif
#ifdef SYST_FLOAT32_SUB
1,
#else
0,
#endif
#ifdef SYST_FLOAT32_MUL
1,
#else
0,
#endif
#ifdef SYST_FLOAT32_DIV
1,
#else
0,
#endif
#ifdef SYST_FLOAT32_REM
1,
#else
0,
#endif
#ifdef SYST_FLOAT32_SQRT
1,
#else
0,
#endif
#ifdef SYST_FLOAT32_EQ
1,
#else
0,
#endif
#ifdef SYST_FLOAT32_LE
1,
#else
0,
#endif
#ifdef SYST_FLOAT32_LT
1,
#else
0,
#endif
#ifdef SYST_FLOAT32_EQ_SIGNALING
1,
#else
0,
#endif
#ifdef SYST_FLOAT32_LE_QUIET
1,
#else
0,
#endif
#ifdef SYST_FLOAT32_LT_QUIET
1,
#else
0,
#endif
#ifdef SYST_FLOAT64_TO_INT32
1,
#else
0,
#endif
#ifdef SYST_FLOAT64_TO_INT32_ROUND_TO_ZERO
1,
#else
0,
#endif
#ifdef SYST_FLOAT64_TO_INT64
1,
#else
0,
#endif
#ifdef SYST_FLOAT64_TO_INT64_ROUND_TO_ZERO
1,
#else
0,
#endif
#ifdef SYST_FLOAT64_TO_FLOAT32
1,
#else
0,
#endif
#ifdef SYST_FLOAT64_TO_FLOATX80
1,
#else
0,
#endif
#ifdef SYST_FLOAT64_TO_FLOAT128
1,
#else
0,
#endif
#ifdef SYST_FLOAT64_ROUND_TO_INT
1,
#else
0,
#endif
#ifdef SYST_FLOAT64_ADD
1,
#else
0,
#endif
#ifdef SYST_FLOAT64_SUB
1,
#else
0,
#endif
#ifdef SYST_FLOAT64_MUL
1,
#else
0,
#endif
#ifdef SYST_FLOAT64_DIV
1,
#else
0,
#endif
#ifdef SYST_FLOAT64_REM
1,
#else
0,
#endif
#ifdef SYST_FLOAT64_SQRT
1,
#else
0,
#endif
#ifdef SYST_FLOAT64_EQ
1,
#else
0,
#endif
#ifdef SYST_FLOAT64_LE
1,
#else
0,
#endif
#ifdef SYST_FLOAT64_LT
1,
#else
0,
#endif
#ifdef SYST_FLOAT64_EQ_SIGNALING
1,
#else
0,
#endif
#ifdef SYST_FLOAT64_LE_QUIET
1,
#else
0,
#endif
#ifdef SYST_FLOAT64_LT_QUIET
1,
#else
0,
#endif
#ifdef SYST_FLOATX80_TO_INT32
1,
#else
0,
#endif
#ifdef SYST_FLOATX80_TO_INT32_ROUND_TO_ZERO
1,
#else
0,
#endif
#ifdef SYST_FLOATX80_TO_INT64
1,
#else
0,
#endif
#ifdef SYST_FLOATX80_TO_INT64_ROUND_TO_ZERO
1,
#else
0,
#endif
#ifdef SYST_FLOATX80_TO_FLOAT32
1,
#else
0,
#endif
#ifdef SYST_FLOATX80_TO_FLOAT64
1,
#else
0,
#endif
#ifdef SYST_FLOATX80_TO_FLOAT128
1,
#else
0,
#endif
#ifdef SYST_FLOATX80_ROUND_TO_INT
1,
#else
0,
#endif
#ifdef SYST_FLOATX80_ADD
1,
#else
0,
#endif
#ifdef SYST_FLOATX80_SUB
1,
#else
0,
#endif
#ifdef SYST_FLOATX80_MUL
1,
#else
0,
#endif
#ifdef SYST_FLOATX80_DIV
1,
#else
0,
#endif
#ifdef SYST_FLOATX80_REM
1,
#else
0,
#endif
#ifdef SYST_FLOATX80_SQRT
1,
#else
0,
#endif
#ifdef SYST_FLOATX80_EQ
1,
#else
0,
#endif
#ifdef SYST_FLOATX80_LE
1,
#else
0,
#endif
#ifdef SYST_FLOATX80_LT
1,
#else
0,
#endif
#ifdef SYST_FLOATX80_EQ_SIGNALING
1,
#else
0,
#endif
#ifdef SYST_FLOATX80_LE_QUIET
1,
#else
0,
#endif
#ifdef SYST_FLOATX80_LT_QUIET
1,
#else
0,
#endif
#ifdef SYST_FLOAT128_TO_INT32
1,
#else
0,
#endif
#ifdef SYST_FLOAT128_TO_INT32_ROUND_TO_ZERO
1,
#else
0,
#endif
#ifdef SYST_FLOAT128_TO_INT64
1,
#else
0,
#endif
#ifdef SYST_FLOAT128_TO_INT64_ROUND_TO_ZERO
1,
#else
0,
#endif
#ifdef SYST_FLOAT128_TO_FLOAT32
1,
#else
0,
#endif
#ifdef SYST_FLOAT128_TO_FLOAT64
1,
#else
0,
#endif
#ifdef SYST_FLOAT128_TO_FLOATX80
1,
#else
0,
#endif
#ifdef SYST_FLOAT128_ROUND_TO_INT
1,
#else
0,
#endif
#ifdef SYST_FLOAT128_ADD
1,
#else
0,
#endif
#ifdef SYST_FLOAT128_SUB
1,
#else
0,
#endif
#ifdef SYST_FLOAT128_MUL
1,
#else
0,
#endif
#ifdef SYST_FLOAT128_DIV
1,
#else
0,
#endif
#ifdef SYST_FLOAT128_REM
1,
#else
0,
#endif
#ifdef SYST_FLOAT128_SQRT
1,
#else
0,
#endif
#ifdef SYST_FLOAT128_EQ
1,
#else
0,
#endif
#ifdef SYST_FLOAT128_LE
1,
#else
0,
#endif
#ifdef SYST_FLOAT128_LT
1,
#else
0,
#endif
#ifdef SYST_FLOAT128_EQ_SIGNALING
1,
#else
0,
#endif
#ifdef SYST_FLOAT128_LE_QUIET
1,
#else
0,
#endif
#ifdef SYST_FLOAT128_LT_QUIET
1,
#else
0,
#endif
};
static void
testFunctionVariety(
uint8 functionCode, int8 roundingPrecision, int8 roundingMode )
{
uint8 roundingCode;
functionName = functions[ functionCode ].name;
#ifdef FLOATX80
if ( roundingPrecision == 32 ) {
roundingPrecisionName = "32";
}
else if ( roundingPrecision == 64 ) {
roundingPrecisionName = "64";
}
else if ( roundingPrecision == 80 ) {
roundingPrecisionName = "80";
}
else {
roundingPrecision = 80;
roundingPrecisionName = 0;
}
floatx80_rounding_precision = roundingPrecision;
syst_float_set_rounding_precision( roundingPrecision );
#endif
switch ( roundingMode ) {
case 0:
roundingModeName = 0;
roundingCode = float_round_nearest_even;
break;
case ROUND_NEAREST_EVEN:
roundingModeName = "nearest_even";
roundingCode = float_round_nearest_even;
break;
case ROUND_TO_ZERO:
roundingModeName = "to_zero";
roundingCode = float_round_to_zero;
break;
case ROUND_DOWN:
roundingModeName = "down";
roundingCode = float_round_down;
break;
case ROUND_UP:
roundingModeName = "up";
roundingCode = float_round_up;
break;
default:
return;
}
float_rounding_mode = roundingCode;
syst_float_set_rounding_mode( roundingCode );
fputs( "Testing ", stderr );
writeFunctionName( stderr );
fputs( ".\n", stderr );
switch ( functionCode ) {
#ifdef SYST_INT32_TO_FLOAT32
case INT32_TO_FLOAT32:
test_a_int32_z_float32( int32_to_float32, syst_int32_to_float32 );
break;
#endif
#ifdef SYST_INT32_TO_FLOAT64
case INT32_TO_FLOAT64:
test_a_int32_z_float64( int32_to_float64, syst_int32_to_float64 );
break;
#endif
#ifdef SYST_INT32_TO_FLOATX80
case INT32_TO_FLOATX80:
test_a_int32_z_floatx80( int32_to_floatx80, syst_int32_to_floatx80 );
break;
#endif
#ifdef SYST_INT32_TO_FLOAT128
case INT32_TO_FLOAT128:
test_a_int32_z_float128( int32_to_float128, syst_int32_to_float128 );
break;
#endif
#ifdef SYST_INT64_TO_FLOAT32
case INT64_TO_FLOAT32:
test_a_int64_z_float32( int64_to_float32, syst_int64_to_float32 );
break;
#endif
#ifdef SYST_INT64_TO_FLOAT64
case INT64_TO_FLOAT64:
test_a_int64_z_float64( int64_to_float64, syst_int64_to_float64 );
break;
#endif
#ifdef SYST_INT64_TO_FLOATX80
case INT64_TO_FLOATX80:
test_a_int64_z_floatx80( int64_to_floatx80, syst_int64_to_floatx80 );
break;
#endif
#ifdef SYST_INT64_TO_FLOAT128
case INT64_TO_FLOAT128:
test_a_int64_z_float128( int64_to_float128, syst_int64_to_float128 );
break;
#endif
#ifdef SYST_FLOAT32_TO_INT32
case FLOAT32_TO_INT32:
test_a_float32_z_int32( float32_to_int32, syst_float32_to_int32 );
break;
#endif
#ifdef SYST_FLOAT32_TO_INT32_ROUND_TO_ZERO
case FLOAT32_TO_INT32_ROUND_TO_ZERO:
test_a_float32_z_int32(
float32_to_int32_round_to_zero,
syst_float32_to_int32_round_to_zero
);
break;
#endif
#ifdef SYST_FLOAT32_TO_INT64
case FLOAT32_TO_INT64:
test_a_float32_z_int64( float32_to_int64, syst_float32_to_int64 );
break;
#endif
#ifdef SYST_FLOAT32_TO_INT64_ROUND_TO_ZERO
case FLOAT32_TO_INT64_ROUND_TO_ZERO:
test_a_float32_z_int64(
float32_to_int64_round_to_zero,
syst_float32_to_int64_round_to_zero
);
break;
#endif
#ifdef SYST_FLOAT32_TO_FLOAT64
case FLOAT32_TO_FLOAT64:
test_a_float32_z_float64(
float32_to_float64, syst_float32_to_float64 );
break;
#endif
#ifdef SYST_FLOAT32_TO_FLOATX80
case FLOAT32_TO_FLOATX80:
test_a_float32_z_floatx80(
float32_to_floatx80, syst_float32_to_floatx80 );
break;
#endif
#ifdef SYST_FLOAT32_TO_FLOAT128
case FLOAT32_TO_FLOAT128:
test_a_float32_z_float128(
float32_to_float128, syst_float32_to_float128 );
break;
#endif
#ifdef SYST_FLOAT32_ROUND_TO_INT
case FLOAT32_ROUND_TO_INT:
test_az_float32( float32_round_to_int, syst_float32_round_to_int );
break;
#endif
#ifdef SYST_FLOAT32_ADD
case FLOAT32_ADD:
test_abz_float32( float32_add, syst_float32_add );
break;
#endif
#ifdef SYST_FLOAT32_SUB
case FLOAT32_SUB:
test_abz_float32( float32_sub, syst_float32_sub );
break;
#endif
#ifdef SYST_FLOAT32_MUL
case FLOAT32_MUL:
test_abz_float32( float32_mul, syst_float32_mul );
break;
#endif
#ifdef SYST_FLOAT32_DIV
case FLOAT32_DIV:
test_abz_float32( float32_div, syst_float32_div );
break;
#endif
#ifdef SYST_FLOAT32_REM
case FLOAT32_REM:
test_abz_float32( float32_rem, syst_float32_rem );
break;
#endif
#ifdef SYST_FLOAT32_SQRT
case FLOAT32_SQRT:
test_az_float32( float32_sqrt, syst_float32_sqrt );
break;
#endif
#ifdef SYST_FLOAT32_EQ
case FLOAT32_EQ:
test_ab_float32_z_flag( float32_eq, syst_float32_eq );
break;
#endif
#ifdef SYST_FLOAT32_LE
case FLOAT32_LE:
test_ab_float32_z_flag( float32_le, syst_float32_le );
break;
#endif
#ifdef SYST_FLOAT32_LT
case FLOAT32_LT:
test_ab_float32_z_flag( float32_lt, syst_float32_lt );
break;
#endif
#ifdef SYST_FLOAT32_EQ_SIGNALING
case FLOAT32_EQ_SIGNALING:
test_ab_float32_z_flag(
float32_eq_signaling, syst_float32_eq_signaling );
break;
#endif
#ifdef SYST_FLOAT32_LE_QUIET
case FLOAT32_LE_QUIET:
test_ab_float32_z_flag( float32_le_quiet, syst_float32_le_quiet );
break;
#endif
#ifdef SYST_FLOAT32_LT_QUIET
case FLOAT32_LT_QUIET:
test_ab_float32_z_flag( float32_lt_quiet, syst_float32_lt_quiet );
break;
#endif
#ifdef SYST_FLOAT64_TO_INT32
case FLOAT64_TO_INT32:
test_a_float64_z_int32( float64_to_int32, syst_float64_to_int32 );
break;
#endif
#ifdef SYST_FLOAT64_TO_INT32_ROUND_TO_ZERO
case FLOAT64_TO_INT32_ROUND_TO_ZERO:
test_a_float64_z_int32(
float64_to_int32_round_to_zero,
syst_float64_to_int32_round_to_zero
);
break;
#endif
#ifdef SYST_FLOAT64_TO_INT64
case FLOAT64_TO_INT64:
test_a_float64_z_int64( float64_to_int64, syst_float64_to_int64 );
break;
#endif
#ifdef SYST_FLOAT64_TO_INT64_ROUND_TO_ZERO
case FLOAT64_TO_INT64_ROUND_TO_ZERO:
test_a_float64_z_int64(
float64_to_int64_round_to_zero,
syst_float64_to_int64_round_to_zero
);
break;
#endif
#ifdef SYST_FLOAT64_TO_FLOAT32
case FLOAT64_TO_FLOAT32:
test_a_float64_z_float32(
float64_to_float32, syst_float64_to_float32 );
break;
#endif
#ifdef SYST_FLOAT64_TO_FLOATX80
case FLOAT64_TO_FLOATX80:
test_a_float64_z_floatx80(
float64_to_floatx80, syst_float64_to_floatx80 );
break;
#endif
#ifdef SYST_FLOAT64_TO_FLOAT128
case FLOAT64_TO_FLOAT128:
test_a_float64_z_float128(
float64_to_float128, syst_float64_to_float128 );
break;
#endif
#ifdef SYST_FLOAT64_ROUND_TO_INT
case FLOAT64_ROUND_TO_INT:
test_az_float64( float64_round_to_int, syst_float64_round_to_int );
break;
#endif
#ifdef SYST_FLOAT64_ADD
case FLOAT64_ADD:
test_abz_float64( float64_add, syst_float64_add );
break;
#endif
#ifdef SYST_FLOAT64_SUB
case FLOAT64_SUB:
test_abz_float64( float64_sub, syst_float64_sub );
break;
#endif
#ifdef SYST_FLOAT64_MUL
case FLOAT64_MUL:
test_abz_float64( float64_mul, syst_float64_mul );
break;
#endif
#ifdef SYST_FLOAT64_DIV
case FLOAT64_DIV:
test_abz_float64( float64_div, syst_float64_div );
break;
#endif
#ifdef SYST_FLOAT64_REM
case FLOAT64_REM:
test_abz_float64( float64_rem, syst_float64_rem );
break;
#endif
#ifdef SYST_FLOAT64_SQRT
case FLOAT64_SQRT:
test_az_float64( float64_sqrt, syst_float64_sqrt );
break;
#endif
#ifdef SYST_FLOAT64_EQ
case FLOAT64_EQ:
test_ab_float64_z_flag( float64_eq, syst_float64_eq );
break;
#endif
#ifdef SYST_FLOAT64_LE
case FLOAT64_LE:
test_ab_float64_z_flag( float64_le, syst_float64_le );
break;
#endif
#ifdef SYST_FLOAT64_LT
case FLOAT64_LT:
test_ab_float64_z_flag( float64_lt, syst_float64_lt );
break;
#endif
#ifdef SYST_FLOAT64_EQ_SIGNALING
case FLOAT64_EQ_SIGNALING:
test_ab_float64_z_flag(
float64_eq_signaling, syst_float64_eq_signaling );
break;
#endif
#ifdef SYST_FLOAT64_LE_QUIET
case FLOAT64_LE_QUIET:
test_ab_float64_z_flag( float64_le_quiet, syst_float64_le_quiet );
break;
#endif
#ifdef SYST_FLOAT64_LT_QUIET
case FLOAT64_LT_QUIET:
test_ab_float64_z_flag( float64_lt_quiet, syst_float64_lt_quiet );
break;
#endif
#ifdef SYST_FLOATX80_TO_INT32
case FLOATX80_TO_INT32:
test_a_floatx80_z_int32( floatx80_to_int32, syst_floatx80_to_int32 );
break;
#endif
#ifdef SYST_FLOATX80_TO_INT32_ROUND_TO_ZERO
case FLOATX80_TO_INT32_ROUND_TO_ZERO:
test_a_floatx80_z_int32(
floatx80_to_int32_round_to_zero,
syst_floatx80_to_int32_round_to_zero
);
break;
#endif
#ifdef SYST_FLOATX80_TO_INT64
case FLOATX80_TO_INT64:
test_a_floatx80_z_int64( floatx80_to_int64, syst_floatx80_to_int64 );
break;
#endif
#ifdef SYST_FLOATX80_TO_INT64_ROUND_TO_ZERO
case FLOATX80_TO_INT64_ROUND_TO_ZERO:
test_a_floatx80_z_int64(
floatx80_to_int64_round_to_zero,
syst_floatx80_to_int64_round_to_zero
);
break;
#endif
#ifdef SYST_FLOATX80_TO_FLOAT32
case FLOATX80_TO_FLOAT32:
test_a_floatx80_z_float32(
floatx80_to_float32, syst_floatx80_to_float32 );
break;
#endif
#ifdef SYST_FLOATX80_TO_FLOAT64
case FLOATX80_TO_FLOAT64:
test_a_floatx80_z_float64(
floatx80_to_float64, syst_floatx80_to_float64 );
break;
#endif
#ifdef SYST_FLOATX80_TO_FLOAT128
case FLOATX80_TO_FLOAT128:
test_a_floatx80_z_float128(
floatx80_to_float128, syst_floatx80_to_float128 );
break;
#endif
#ifdef SYST_FLOATX80_ROUND_TO_INT
case FLOATX80_ROUND_TO_INT:
test_az_floatx80( floatx80_round_to_int, syst_floatx80_round_to_int );
break;
#endif
#ifdef SYST_FLOATX80_ADD
case FLOATX80_ADD:
test_abz_floatx80( floatx80_add, syst_floatx80_add );
break;
#endif
#ifdef SYST_FLOATX80_SUB
case FLOATX80_SUB:
test_abz_floatx80( floatx80_sub, syst_floatx80_sub );
break;
#endif
#ifdef SYST_FLOATX80_MUL
case FLOATX80_MUL:
test_abz_floatx80( floatx80_mul, syst_floatx80_mul );
break;
#endif
#ifdef SYST_FLOATX80_DIV
case FLOATX80_DIV:
test_abz_floatx80( floatx80_div, syst_floatx80_div );
break;
#endif
#ifdef SYST_FLOATX80_REM
case FLOATX80_REM:
test_abz_floatx80( floatx80_rem, syst_floatx80_rem );
break;
#endif
#ifdef SYST_FLOATX80_SQRT
case FLOATX80_SQRT:
test_az_floatx80( floatx80_sqrt, syst_floatx80_sqrt );
break;
#endif
#ifdef SYST_FLOATX80_EQ
case FLOATX80_EQ:
test_ab_floatx80_z_flag( floatx80_eq, syst_floatx80_eq );
break;
#endif
#ifdef SYST_FLOATX80_LE
case FLOATX80_LE:
test_ab_floatx80_z_flag( floatx80_le, syst_floatx80_le );
break;
#endif
#ifdef SYST_FLOATX80_LT
case FLOATX80_LT:
test_ab_floatx80_z_flag( floatx80_lt, syst_floatx80_lt );
break;
#endif
#ifdef SYST_FLOATX80_EQ_SIGNALING
case FLOATX80_EQ_SIGNALING:
test_ab_floatx80_z_flag(
floatx80_eq_signaling, syst_floatx80_eq_signaling );
break;
#endif
#ifdef SYST_FLOATX80_LE_QUIET
case FLOATX80_LE_QUIET:
test_ab_floatx80_z_flag( floatx80_le_quiet, syst_floatx80_le_quiet );
break;
#endif
#ifdef SYST_FLOATX80_LT_QUIET
case FLOATX80_LT_QUIET:
test_ab_floatx80_z_flag( floatx80_lt_quiet, syst_floatx80_lt_quiet );
break;
#endif
#ifdef SYST_FLOAT128_TO_INT32
case FLOAT128_TO_INT32:
test_a_float128_z_int32( float128_to_int32, syst_float128_to_int32 );
break;
#endif
#ifdef SYST_FLOAT128_TO_INT32_ROUND_TO_ZERO
case FLOAT128_TO_INT32_ROUND_TO_ZERO:
test_a_float128_z_int32(
float128_to_int32_round_to_zero,
syst_float128_to_int32_round_to_zero
);
break;
#endif
#ifdef SYST_FLOAT128_TO_INT64
case FLOAT128_TO_INT64:
test_a_float128_z_int64( float128_to_int64, syst_float128_to_int64 );
break;
#endif
#ifdef SYST_FLOAT128_TO_INT64_ROUND_TO_ZERO
case FLOAT128_TO_INT64_ROUND_TO_ZERO:
test_a_float128_z_int64(
float128_to_int64_round_to_zero,
syst_float128_to_int64_round_to_zero
);
break;
#endif
#ifdef SYST_FLOAT128_TO_FLOAT32
case FLOAT128_TO_FLOAT32:
test_a_float128_z_float32(
float128_to_float32, syst_float128_to_float32 );
break;
#endif
#ifdef SYST_FLOAT128_TO_FLOAT64
case FLOAT128_TO_FLOAT64:
test_a_float128_z_float64(
float128_to_float64, syst_float128_to_float64 );
break;
#endif
#ifdef SYST_FLOAT128_TO_FLOATX80
case FLOAT128_TO_FLOATX80:
test_a_float128_z_floatx80(
float128_to_floatx80, syst_float128_to_floatx80 );
break;
#endif
#ifdef SYST_FLOAT128_ROUND_TO_INT
case FLOAT128_ROUND_TO_INT:
test_az_float128( float128_round_to_int, syst_float128_round_to_int );
break;
#endif
#ifdef SYST_FLOAT128_ADD
case FLOAT128_ADD:
test_abz_float128( float128_add, syst_float128_add );
break;
#endif
#ifdef SYST_FLOAT128_SUB
case FLOAT128_SUB:
test_abz_float128( float128_sub, syst_float128_sub );
break;
#endif
#ifdef SYST_FLOAT128_MUL
case FLOAT128_MUL:
test_abz_float128( float128_mul, syst_float128_mul );
break;
#endif
#ifdef SYST_FLOAT128_DIV
case FLOAT128_DIV:
test_abz_float128( float128_div, syst_float128_div );
break;
#endif
#ifdef SYST_FLOAT128_REM
case FLOAT128_REM:
test_abz_float128( float128_rem, syst_float128_rem );
break;
#endif
#ifdef SYST_FLOAT128_SQRT
case FLOAT128_SQRT:
test_az_float128( float128_sqrt, syst_float128_sqrt );
break;
#endif
#ifdef SYST_FLOAT128_EQ
case FLOAT128_EQ:
test_ab_float128_z_flag( float128_eq, syst_float128_eq );
break;
#endif
#ifdef SYST_FLOAT128_LE
case FLOAT128_LE:
test_ab_float128_z_flag( float128_le, syst_float128_le );
break;
#endif
#ifdef SYST_FLOAT128_LT
case FLOAT128_LT:
test_ab_float128_z_flag( float128_lt, syst_float128_lt );
break;
#endif
#ifdef SYST_FLOAT128_EQ_SIGNALING
case FLOAT128_EQ_SIGNALING:
test_ab_float128_z_flag(
float128_eq_signaling, syst_float128_eq_signaling );
break;
#endif
#ifdef SYST_FLOAT128_LE_QUIET
case FLOAT128_LE_QUIET:
test_ab_float128_z_flag( float128_le_quiet, syst_float128_le_quiet );
break;
#endif
#ifdef SYST_FLOAT128_LT_QUIET
case FLOAT128_LT_QUIET:
test_ab_float128_z_flag( float128_lt_quiet, syst_float128_lt_quiet );
break;
#endif
}
if ( ( errorStop && anyErrors ) || stop ) exitWithStatus();
}
void
testFunction(
uint8 functionCode, int8 roundingPrecisionIn, int8 roundingModeIn )
{
int8 roundingPrecision, roundingMode;
roundingPrecision = 32;
for (;;) {
if ( ! functions[ functionCode ].roundingPrecision ) {
roundingPrecision = 0;
}
else if ( roundingPrecisionIn ) {
roundingPrecision = roundingPrecisionIn;
}
for ( roundingMode = 1;
roundingMode < NUM_ROUNDINGMODES;
++roundingMode
) {
if ( ! functions[ functionCode ].roundingMode ) {
roundingMode = 0;
}
else if ( roundingModeIn ) {
roundingMode = roundingModeIn;
}
testFunctionVariety(
functionCode, roundingPrecision, roundingMode );
if ( roundingModeIn || ! roundingMode ) break;
}
if ( roundingPrecisionIn || ! roundingPrecision ) break;
if ( roundingPrecision == 80 ) {
break;
}
else if ( roundingPrecision == 64 ) {
roundingPrecision = 80;
}
else if ( roundingPrecision == 32 ) {
roundingPrecision = 64;
}
}
}