/* $NetBSD: dumpfont.c,v 1.6 2002/01/26 13:21:11 aymeric Exp $ */ /* * This is a *real* hack to dump the topaz80 kernel font. This one is * ways nicer than the ugly Mach font, but we'll have to dump it from a * running system to not run against Commodore copyrights. *NEVER* distribute * the generated font with BSD, always regenerate! */ #include <exec/types.h> #include <exec/memory.h> #include <dos/dos.h> #include <graphics/gfx.h> #include <graphics/rastport.h> #include <graphics/text.h> #include <inline/exec.h> #include <inline/graphics.h> #include <stdio.h> int main(void) { unsigned char str[256], *pp; int i; struct TextAttr ta = { "topaz.font", 8, FS_NORMAL, FPF_ROMFONT }; struct RastPort rp; struct BitMap bm = { 256, /* bytes per row */ 8, /* rows */ 0, /* flags */ 1, /* depth */ 0, /* pad */ 0 }; /* planes */ struct TextFont *tf; InitRastPort (& rp); rp.BitMap = &bm; bm.Planes[0] = pp = AllocRaster (256 * 8, 8); if (!pp) { fprintf (stderr, "Can't allocate raster!\n"); exit (1); } bzero (pp, 256 * 8); tf = OpenFont (& ta); if (! tf) { fprintf (stderr, "can't open topaz font.\n"); exit (1); } SetFont (&rp, tf); /* initialize string to be printed */ for (i = 32; i < 256; i++) str[i - 32] = i; Move (&rp, 0, 6); Text (&rp, str, 256 - 32); { int bin = open ("bitmap", 1); if (bin >= 0) { write (bin, pp, 256*8); close (bin); } } /* dump them.. */ printf ("/* generated automatically by dumpfont.c. *DONT* distribute\n"); printf (" this file, it contains information Copyright by Commodore!\n"); printf ("\n"); printf (" This is the (new) topaz80 system font: */\n\n"); printf ("unsigned char kernel_font_width = 8;\n"); printf ("unsigned char kernel_font_height = 8;\n"); printf ("unsigned char kernel_font_lo = 32;\n"); printf ("unsigned char kernel_font_hi = 255;\n\n"); printf ("unsigned char kernel_cursor[] = {\n"); printf (" 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff };\n\n"); printf ("unsigned char kernel_font[] = {\n"); for (i = 0; i < 256 - 32; i++) { printf( "/* %c */ ", i + 32); printf( "0x%02x, 0x%02x, 0x%02x, 0x%02x, " "0x%02x, 0x%02x, 0x%02x, 0x%02x,\n", pp[i+0*256], pp[i+1*256], pp[i+2*256], pp[i+3*256], pp[i+4*256], pp[i+5*256], pp[i+6*256], pp[i+7*256]); } printf ("};\n"); CloseFont (tf); FreeRaster (pp, 256 * 8, 8); } |