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/// \file utils/config/tree.hpp
/// Data type to represent a tree of arbitrary values with string keys.
#if !defined(UTILS_CONFIG_TREE_HPP)
#define UTILS_CONFIG_TREE_HPP
#include <map>
#include <string>
#include <lutok/state.hpp>
#include "utils/config/keys.hpp"
#include "utils/config/nodes.hpp"
#include "utils/shared_ptr.hpp"
namespace utils {
namespace config {
/// Flat representation of all properties as strings.
typedef std::map< std::string, std::string > properties_map;
/// Representation of a tree.
///
/// The string keys of the tree are in dotted notation and actually represent
/// path traversals through the nodes.
///
/// Our trees are "strictly-keyed": keys must be defined as "existent" before
/// their values can be set. Defining a key is a separate action from setting
/// its value. The rationale is that we want to be able to control what keys
/// get defined: because trees are used to hold configuration, we want to catch
/// typos as early as possible. Also, users cannot set keys unless the types
/// are known in advance because our leaf nodes are strictly typed.
///
/// However, there is an exception to the strict keys: the inner nodes of the
/// tree can be static or dynamic. Static inner nodes have a known subset of
/// children and attempting to set keys not previously defined will result in an
/// error. Dynamic inner nodes do not have a predefined set of keys and can be
/// used to accept arbitrary user input.
///
/// For simplicity reasons, we force the root of the tree to be a static inner
/// node. In other words, the root can never contain a value by itself and this
/// is not a problem because the root is not addressable by the key space.
/// Additionally, the root is strict so all of its direct children must be
/// explicitly defined.
///
/// This is, effectively, a simple wrapper around the node representing the
/// root. Having a separate class aids in clearly representing the concept of a
/// tree and all of its public methods. Also, the tree accepts dotted notations
/// for the keys while the internal structures do not.
///
/// Note that trees are shallow-copied unless a deep copy is requested with
/// deep_copy().
class tree {
/// The root of the tree.
std::shared_ptr< detail::static_inner_node > _root;
explicit tree(detail::static_inner_node*);
public:
tree(void);
~tree(void);
tree deep_copy(void) const;
template< class LeafType >
void define(const std::string&);
void define_dynamic(const std::string&);
bool is_set(const std::string&) const;
template< class LeafType >
const typename LeafType::value_type& lookup(const std::string&) const;
template< class LeafType >
typename LeafType::value_type& lookup_rw(const std::string&);
template< class LeafType >
void set(const std::string&, const typename LeafType::value_type&);
void push_lua(const std::string&, lutok::state&) const;
void set_lua(const std::string&, lutok::state&, const int);
std::string lookup_string(const std::string&) const;
void set_string(const std::string&, const std::string&);
properties_map all_properties(const std::string& = "",
const bool = false) const;
bool operator==(const tree&) const;
bool operator!=(const tree&) const;
};
} // namespace config
} // namespace utils
#endif // !defined(UTILS_CONFIG_TREE_HPP)