// RUN: %clang_cc1 -triple mips-unknown-linux -o - -emit-llvm %s | FileCheck %s -check-prefixes=ALL,O32 -enable-var-scope
// RUN: %clang_cc1 -triple mipsel-unknown-linux -o - -emit-llvm %s | FileCheck %s -check-prefixes=ALL,O32 -enable-var-scope
// RUN: %clang_cc1 -triple mips64-unknown-linux -o - -emit-llvm -target-abi n32 %s | FileCheck %s -check-prefixes=ALL,N32,NEW -enable-var-scope
// RUN: %clang_cc1 -triple mips64-unknown-linux -o - -emit-llvm -target-abi n32 %s | FileCheck %s -check-prefixes=ALL,N32,NEW -enable-var-scope
// RUN: %clang_cc1 -triple mips64-unknown-linux -o - -emit-llvm %s | FileCheck %s -check-prefixes=ALL,N64,NEW -enable-var-scope
// RUN: %clang_cc1 -triple mips64el-unknown-linux -o - -emit-llvm %s | FileCheck %s -check-prefixes=ALL,N64,NEW -enable-var-scope
#include <stdarg.h>
typedef int v4i32 __attribute__ ((__vector_size__ (16)));
int test_i32(char *fmt, ...) {
va_list va;
va_start(va, fmt);
int v = va_arg(va, int);
va_end(va);
return v;
}
// ALL-LABEL: define i32 @test_i32(i8*{{.*}} %fmt, ...)
//
// O32: %va = alloca i8*, align [[$PTRALIGN:4]]
// N32: %va = alloca i8*, align [[$PTRALIGN:4]]
// N64: %va = alloca i8*, align [[$PTRALIGN:8]]
// ALL: [[V:%.*]] = alloca i32, align 4
// NEW: [[PROMOTION_TEMP:%.*]] = alloca i32, align 4
//
// ALL: [[VA:%.+]] = bitcast i8** %va to i8*
// ALL: call void @llvm.va_start(i8* [[VA]])
// ALL: [[AP_CUR:%.+]] = load i8*, i8** %va, align [[$PTRALIGN]]
// O32: [[AP_NEXT:%.+]] = getelementptr inbounds i8, i8* [[AP_CUR]], [[$INTPTR_T:i32]] [[$CHUNKSIZE:4]]
// NEW: [[AP_NEXT:%.+]] = getelementptr inbounds i8, i8* [[AP_CUR]], [[$INTPTR_T:i32|i64]] [[$CHUNKSIZE:8]]
//
// ALL: store i8* [[AP_NEXT]], i8** %va, align [[$PTRALIGN]]
//
// O32: [[AP_CAST:%.+]] = bitcast i8* [[AP_CUR]] to [[CHUNK_T:i32]]*
// O32: [[ARG:%.+]] = load i32, i32* [[AP_CAST]], align [[CHUNKALIGN:4]]
//
// N32: [[AP_CAST:%.+]] = bitcast i8* [[AP_CUR]] to [[CHUNK_T:i64]]*
// N32: [[TMP:%.+]] = load i64, i64* [[AP_CAST]], align [[CHUNKALIGN:8]]
// N64: [[AP_CAST:%.+]] = bitcast i8* [[AP_CUR]] to [[CHUNK_T:i64]]*
// N64: [[TMP:%.+]] = load i64, i64* [[AP_CAST]], align [[CHUNKALIGN:8]]
// NEW: [[TMP2:%.+]] = trunc i64 [[TMP]] to i32
// NEW: store i32 [[TMP2]], i32* [[PROMOTION_TEMP]], align 4
// NEW: [[ARG:%.+]] = load i32, i32* [[PROMOTION_TEMP]], align 4
// ALL: store i32 [[ARG]], i32* [[V]], align 4
//
// ALL: [[VA1:%.+]] = bitcast i8** %va to i8*
// ALL: call void @llvm.va_end(i8* [[VA1]])
// ALL: }
long long test_i64(char *fmt, ...) {
va_list va;
va_start(va, fmt);
long long v = va_arg(va, long long);
va_end(va);
return v;
}
// ALL-LABEL: define i64 @test_i64(i8*{{.*}} %fmt, ...)
//
// ALL: %va = alloca i8*, align [[$PTRALIGN]]
// ALL: [[VA:%.+]] = bitcast i8** %va to i8*
// ALL: call void @llvm.va_start(i8* [[VA]])
// ALL: [[AP_CUR:%.+]] = load i8*, i8** %va, align [[$PTRALIGN]]
//
// i64 is 8-byte aligned, while this is within O32's stack alignment there's no
// guarantee that the offset is still 8-byte aligned after earlier reads.
// O32: [[TMP1:%.+]] = ptrtoint i8* [[AP_CUR]] to i32
// O32: [[TMP2:%.+]] = add i32 [[TMP1]], 7
// O32: [[TMP3:%.+]] = and i32 [[TMP2]], -8
// O32: [[AP_CUR:%.+]] = inttoptr i32 [[TMP3]] to i8*
//
// ALL: [[AP_NEXT:%.+]] = getelementptr inbounds i8, i8* [[AP_CUR]], [[$INTPTR_T]] 8
// ALL: store i8* [[AP_NEXT]], i8** %va, align [[$PTRALIGN]]
//
// ALL: [[AP_CAST:%.*]] = bitcast i8* [[AP_CUR]] to i64*
// ALL: [[ARG:%.+]] = load i64, i64* [[AP_CAST]], align 8
//
// ALL: [[VA1:%.+]] = bitcast i8** %va to i8*
// ALL: call void @llvm.va_end(i8* [[VA1]])
// ALL: }
char *test_ptr(char *fmt, ...) {
va_list va;
va_start(va, fmt);
char *v = va_arg(va, char *);
va_end(va);
return v;
}
// ALL-LABEL: define i8* @test_ptr(i8*{{.*}} %fmt, ...)
//
// ALL: %va = alloca i8*, align [[$PTRALIGN]]
// ALL: [[V:%.*]] = alloca i8*, align [[$PTRALIGN]]
// N32: [[AP_CAST:%.+]] = alloca i8*, align 4
// ALL: [[VA:%.+]] = bitcast i8** %va to i8*
// ALL: call void @llvm.va_start(i8* [[VA]])
// ALL: [[AP_CUR:%.+]] = load i8*, i8** %va, align [[$PTRALIGN]]
// ALL: [[AP_NEXT:%.+]] = getelementptr inbounds i8, i8* [[AP_CUR]], [[$INTPTR_T]] [[$CHUNKSIZE]]
// ALL: store i8* [[AP_NEXT]], i8** %va, align [[$PTRALIGN]]
//
// When the chunk size matches the pointer size, this is easy.
// O32: [[AP_CAST:%.+]] = bitcast i8* [[AP_CUR]] to i8**
// N64: [[AP_CAST:%.+]] = bitcast i8* [[AP_CUR]] to i8**
// Otherwise we need a promotion temporary.
// N32: [[TMP1:%.+]] = bitcast i8* [[AP_CUR]] to i64*
// N32: [[TMP2:%.+]] = load i64, i64* [[TMP1]], align 8
// N32: [[TMP3:%.+]] = trunc i64 [[TMP2]] to i32
// N32: [[PTR:%.+]] = inttoptr i32 [[TMP3]] to i8*
// N32: store i8* [[PTR]], i8** [[AP_CAST]], align 4
//
// ALL: [[ARG:%.+]] = load i8*, i8** [[AP_CAST]], align [[$PTRALIGN]]
// ALL: store i8* [[ARG]], i8** [[V]], align [[$PTRALIGN]]
//
// ALL: [[VA1:%.+]] = bitcast i8** %va to i8*
// ALL: call void @llvm.va_end(i8* [[VA1]])
// ALL: }
int test_v4i32(char *fmt, ...) {
va_list va;
va_start(va, fmt);
v4i32 v = va_arg(va, v4i32);
va_end(va);
return v[0];
}
// ALL-LABEL: define i32 @test_v4i32(i8*{{.*}} %fmt, ...)
//
// ALL: %va = alloca i8*, align [[$PTRALIGN]]
// ALL: [[V:%.+]] = alloca <4 x i32>, align 16
// ALL: [[VA1:%.+]] = bitcast i8** %va to i8*
// ALL: call void @llvm.va_start(i8* [[VA1]])
// ALL: [[AP_CUR:%.+]] = load i8*, i8** %va, align [[$PTRALIGN]]
//
// Vectors are 16-byte aligned, however the O32 ABI has a maximum alignment of
// 8-bytes since the base of the stack is 8-byte aligned.
// O32: [[TMP1:%.+]] = ptrtoint i8* [[AP_CUR]] to i32
// O32: [[TMP2:%.+]] = add i32 [[TMP1]], 7
// O32: [[TMP3:%.+]] = and i32 [[TMP2]], -8
// O32: [[AP_CUR:%.+]] = inttoptr i32 [[TMP3]] to i8*
//
// NEW: [[TMP1:%.+]] = ptrtoint i8* [[AP_CUR]] to [[$INTPTR_T]]
// NEW: [[TMP2:%.+]] = add [[$INTPTR_T]] [[TMP1]], 15
// NEW: [[TMP3:%.+]] = and [[$INTPTR_T]] [[TMP2]], -16
// NEW: [[AP_CUR:%.+]] = inttoptr [[$INTPTR_T]] [[TMP3]] to i8*
//
// ALL: [[AP_NEXT:%.+]] = getelementptr inbounds i8, i8* [[AP_CUR]], [[$INTPTR_T]] 16
// ALL: store i8* [[AP_NEXT]], i8** %va, align [[$PTRALIGN]]
//
// ALL: [[AP_CAST:%.+]] = bitcast i8* [[AP_CUR]] to <4 x i32>*
// O32: [[ARG:%.+]] = load <4 x i32>, <4 x i32>* [[AP_CAST]], align 8
// N64: [[ARG:%.+]] = load <4 x i32>, <4 x i32>* [[AP_CAST]], align 16
// N32: [[ARG:%.+]] = load <4 x i32>, <4 x i32>* [[AP_CAST]], align 16
// ALL: store <4 x i32> [[ARG]], <4 x i32>* [[V]], align 16
//
// ALL: [[VA1:%.+]] = bitcast i8** %va to i8*
// ALL: call void @llvm.va_end(i8* [[VA1]])
// ALL: [[VECEXT:%.+]] = extractelement <4 x i32> {{.*}}, i32 0
// ALL: ret i32 [[VECEXT]]
// ALL: }