// RUN: %clang_cc1 -fblocks -emit-llvm %s -o - -triple=i386-pc-win32 | FileCheck %s template<typename Signature> class C; template<typename Ret> class C<Ret(void)> {}; typedef C<void(void)> C0; template<typename Ret, typename Arg1> class C<Ret(Arg1)> {}; template<typename Ret, typename Arg1, typename Arg2> class C<Ret(Arg1, Arg2)> {}; C0 callback_void; // CHECK: "?callback_void@@3V?$C@$$A6AXXZ@@A" volatile C0 callback_void_volatile; // CHECK: "?callback_void_volatile@@3V?$C@$$A6AXXZ@@C" class Type {}; C<int(void)> callback_int; // CHECK: "?callback_int@@3V?$C@$$A6AHXZ@@A" C<Type(void)> callback_Type; // CHECK: "?callback_Type@@3V?$C@$$A6A?AVType@@XZ@@A" C<void(int)> callback_void_int; // CHECK: "?callback_void_int@@3V?$C@$$A6AXH@Z@@A" C<int(int)> callback_int_int; // CHECK: "?callback_int_int@@3V?$C@$$A6AHH@Z@@A" C<void(Type)> callback_void_Type; // CHECK: "?callback_void_Type@@3V?$C@$$A6AXVType@@@Z@@A" void foo(C0 c) {} // CHECK: "?foo@@YAXV?$C@$$A6AXXZ@@@Z" // Here be dragons! // Let's face the magic of template partial specialization... void function(C<void(void)>) {} // CHECK: "?function@@YAXV?$C@$$A6AXXZ@@@Z" template<typename Ret> class C<Ret(*)(void)> {}; void function_pointer(C<void(*)(void)>) {} // CHECK: "?function_pointer@@YAXV?$C@P6AXXZ@@@Z" // Block equivalent to the previous definitions. template<typename Ret> class C<Ret(^)(void)> {}; void block(C<void(^)(void)>) {} // CHECK: "?block@@YAXV?$C@P_EAXXZ@@@Z" // FYI blocks are not present in MSVS, so we're free to choose the spec. template<typename T> class C<void (T::*)(void)> {}; class Z { public: void method() {} }; void member_pointer(C<void (Z::*)(void)>) {} // CHECK: "?member_pointer@@YAXV?$C@P8Z@@AEXXZ@@@Z" template<typename T> void bar(T) {} void call_bar() { bar<int (*)(int)>(0); // CHECK: "??$bar@P6AHH@Z@@YAXP6AHH@Z@Z" bar<int (^)(int)>(0); // CHECK: "??$bar@P_EAHH@Z@@YAXP_EAHH@Z@Z" // FYI blocks are not present in MSVS, so we're free to choose the spec. } template <void (*Fn)()> void WrapFnPtr() { Fn(); } template <void (&Fn)()> void WrapFnRef() { Fn(); } struct Thing { static void VoidStaticMethod(); }; void VoidFn(); void CallWrapper() { WrapFnPtr<VoidFn>(); WrapFnRef<VoidFn>(); WrapFnPtr<Thing::VoidStaticMethod>(); WrapFnRef<Thing::VoidStaticMethod>(); } // CHECK: call {{.*}} @"??$WrapFnPtr@$1?VoidFn@@YAXXZ@@YAXXZ" // CHECK: call {{.*}} @"??$WrapFnRef@$1?VoidFn@@YAXXZ@@YAXXZ" // CHECK: call {{.*}} @"??$WrapFnPtr@$1?VoidStaticMethod@Thing@@SAXXZ@@YAXXZ" // CHECK: call {{.*}} @"??$WrapFnRef@$1?VoidStaticMethod@Thing@@SAXXZ@@YAXXZ" |