Defined in 1 files as a member:
Referenced in 8 files:
- games/rogue/level.c
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- games/rogue/monster.c
- games/rogue/object.c, line 217
- games/rogue/rogue.h, line 286
- games/rogue/room.c
- games/rogue/spec_hit.c, line 317
- games/rogue/trap.c, line 170
- games/rogue/use.c, line 581