// RUN: %clang_cc1 -emit-llvm %s -o - -triple i686-pc-linux-gnu | FileCheck %s // RUN: %clang_cc1 -emit-llvm %s -o - -triple i686-pc-win32 | FileCheck -check-prefix MSVC %s struct A { int a; virtual int aa(); }; struct B { int b; virtual int bb(); }; struct C : virtual A, virtual B { int c; virtual int aa(); virtual int bb(); }; struct AA { int a; virtual int aa(); }; struct BB { int b; virtual int bb(); }; struct CC : AA, BB { virtual int aa(); virtual int bb(); virtual int cc(); }; struct D : virtual C, virtual CC { int e; }; D* x; A* a() { return x; } // CHECK: @_Z1av() [[NUW:#[0-9]+]] // CHECK: [[VBASEOFFSETPTRA:%[a-zA-Z0-9\.]+]] = getelementptr i8, i8* {{.*}}, i64 -16 // CHECK: [[CASTVBASEOFFSETPTRA:%[a-zA-Z0-9\.]+]] = bitcast i8* [[VBASEOFFSETPTRA]] to i32* // CHECK: load i32, i32* [[CASTVBASEOFFSETPTRA]] // CHECK: } // MSVC: @"?a@@YAPAUA@@XZ"() [[NUW:#[0-9]+]] { // MSVC: %[[vbptr_off:.*]] = getelementptr inbounds i8, i8* {{.*}}, i32 0 // MSVC: %[[vbptr:.*]] = bitcast i8* %[[vbptr_off]] to i32** // MSVC: %[[vbtable:.*]] = load i32*, i32** %[[vbptr]] // MSVC: %[[entry:.*]] = getelementptr inbounds i32, i32* {{.*}}, i32 1 // MSVC: %[[offset:.*]] = load i32, i32* %[[entry]] // MSVC: add nsw i32 0, %[[offset]] // MSVC: } B* b() { return x; } // CHECK: @_Z1bv() [[NUW]] // CHECK: [[VBASEOFFSETPTRA:%[a-zA-Z0-9\.]+]] = getelementptr i8, i8* {{.*}}, i64 -20 // CHECK: [[CASTVBASEOFFSETPTRA:%[a-zA-Z0-9\.]+]] = bitcast i8* [[VBASEOFFSETPTRA]] to i32* // CHECK: load i32, i32* [[CASTVBASEOFFSETPTRA]] // CHECK: } // Same as 'a' except we use a different vbtable offset. // MSVC: @"?b@@YAPAUB@@XZ"() [[NUW:#[0-9]+]] { // MSVC: %[[vbptr_off:.*]] = getelementptr inbounds i8, i8* {{.*}}, i32 0 // MSVC: %[[vbptr:.*]] = bitcast i8* %[[vbptr_off]] to i32** // MSVC: %[[vbtable:.*]] = load i32*, i32** %[[vbptr]] // MSVC: %[[entry:.*]] = getelementptr inbounds i32, i32* {{.*}}, i32 2 // MSVC: %[[offset:.*]] = load i32, i32* %[[entry]] // MSVC: add nsw i32 0, %[[offset]] // MSVC: } BB* c() { return x; } // CHECK: @_Z1cv() [[NUW]] // CHECK: [[VBASEOFFSETPTRC:%[a-zA-Z0-9\.]+]] = getelementptr i8, i8* {{.*}}, i64 -24 // CHECK: [[CASTVBASEOFFSETPTRC:%[a-zA-Z0-9\.]+]] = bitcast i8* [[VBASEOFFSETPTRC]] to i32* // CHECK: [[VBASEOFFSETC:%[a-zA-Z0-9\.]+]] = load i32, i32* [[CASTVBASEOFFSETPTRC]] // CHECK: add i32 [[VBASEOFFSETC]], 8 // CHECK: } // Same as 'a' except we use a different vbtable offset. // MSVC: @"?c@@YAPAUBB@@XZ"() [[NUW:#[0-9]+]] { // MSVC: %[[vbptr_off:.*]] = getelementptr inbounds i8, i8* {{.*}}, i32 0 // MSVC: %[[vbptr:.*]] = bitcast i8* %[[vbptr_off]] to i32** // MSVC: %[[vbtable:.*]] = load i32*, i32** %[[vbptr]] // MSVC: %[[entry:.*]] = getelementptr inbounds i32, i32* {{.*}}, i32 4 // MSVC: %[[offset:.*]] = load i32, i32* %[[entry]] // MSVC: add nsw i32 0, %[[offset]] // MSVC: } // Put the vbptr at a non-zero offset inside a non-virtual base. struct E { int e; }; struct F : E, D { int f; }; F* y; BB* d() { return y; } // Same as 'c' except the vbptr offset is 4, changing the initial GEP and the // final add. // MSVC: @"?d@@YAPAUBB@@XZ"() [[NUW:#[0-9]+]] { // MSVC: %[[vbptr_off:.*]] = getelementptr inbounds i8, i8* {{.*}}, i32 4 // MSVC: %[[vbptr:.*]] = bitcast i8* %[[vbptr_off]] to i32** // MSVC: %[[vbtable:.*]] = load i32*, i32** %[[vbptr]] // MSVC: %[[entry:.*]] = getelementptr inbounds i32, i32* {{.*}}, i32 4 // MSVC: %[[offset:.*]] = load i32, i32* %[[entry]] // MSVC: add nsw i32 4, %[[offset]] // MSVC: } // CHECK: attributes [[NUW]] = { noinline nounwind{{.*}} } |