/* Arithmetic. Copyright (C) 2001-2002, 2006 Free Software Foundation, Inc. Written by Bruno Haible <bruno@clisp.org>, 2001. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include <config.h> /* This file can also be used to define gcd functions for other unsigned types, such as 'unsigned long long' or 'uintmax_t'. */ #ifndef WORD_T /* Specification. */ # include "gcd.h" # define WORD_T unsigned long # define GCD gcd #endif #include <stdlib.h> /* Return the greatest common divisor of a > 0 and b > 0. */ WORD_T GCD (WORD_T a, WORD_T b) { /* Why no division, as in Euclid's algorithm? Because in Euclid's algorithm the division result floor(a/b) or floor(b/a) is very often = 1 or = 2, and nearly always < 8. A sequence of a few subtractions and tests is faster than a division. */ /* Why not Euclid's algorithm? Because the two integers can be shifted by 1 bit in a single instruction, and the algorithm uses fewer variables than Euclid's algorithm. */ WORD_T c = a | b; c = c ^ (c - 1); /* c = largest power of 2 that divides a and b. */ if (a & c) { if (b & c) goto odd_odd; else goto odd_even; } else { if (b & c) goto even_odd; else abort (); } for (;;) { odd_odd: /* a/c and b/c both odd */ if (a == b) break; if (a > b) { a = a - b; even_odd: /* a/c even, b/c odd */ do a = a >> 1; while ((a & c) == 0); } else { b = b - a; odd_even: /* a/c odd, b/c even */ do b = b >> 1; while ((b & c) == 0); } } /* a = b */ return a; } |