Defined in 1 files as a prototype:
Defined in 1 files as a function:
Referenced in 15 files:
- games/rogue/hit.c
- games/rogue/init.c, line 189
- games/rogue/inventory.c
- games/rogue/level.c
- games/rogue/monster.c
- games/rogue/move.c
- games/rogue/object.c
- games/rogue/random.c, line 139
- games/rogue/ring.c
- games/rogue/room.c
- games/rogue/spec_hit.c
- games/rogue/throw.c
- games/rogue/trap.c
- games/rogue/use.c
- games/rogue/zap.c