Defined in 1 files as a macro:
Referenced in 19 files:
- games/rogue/hit.c
- games/rogue/init.c, line 120
- games/rogue/inventory.c
- games/rogue/level.c
- games/rogue/message.c
- games/rogue/monster.c
- games/rogue/move.c
- games/rogue/object.c, line 59
- games/rogue/pack.c
- games/rogue/ring.c
- games/rogue/rogue.h, line 342
- games/rogue/room.c
- games/rogue/save.c
- games/rogue/score.c
- games/rogue/spec_hit.c, line 293
- games/rogue/throw.c
- games/rogue/trap.c
- games/rogue/use.c
- games/rogue/zap.c