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    VS SDK Notes: This resx file contains the resources that will be consumed from your package by Visual Studio.
    For example, Visual Studio will attempt to load resource '400' from this resource stream when it needs to
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    resources it needs, you should put additional resources that Visual Studio will load directly into this resx 
    file. 

    Resources that you would like to access directly from your package in a strong-typed fashion should be stored 
    in Resources.resx or another resx file.
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    Microsoft ResX Schema 
    
    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
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    various data types are done through the TypeConverter classes 
    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
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    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
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    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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        <comment>This is a comment</comment>
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    Classes that don't support this are serialized and stored with the 
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    The mimetype is used for serialized objects, and tells the 
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    mimetype: application/x-microsoft.net.object.binary.base64
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            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
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            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
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    <value>ClangFormat</value>
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  <data name="112" xml:space="preserve">
    <value>Formats code by calling the clang-format executable.</value>
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    <value>Resources\Package.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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