/* mpf_mul_2exp -- Multiply a float by 2^n.
Copyright 1993, 1994, 1996, 2000-2002, 2004 Free Software Foundation, Inc.
This file is part of the GNU MP Library.
The GNU MP Library is free software; you can redistribute it and/or modify
it under the terms of either:
* the GNU Lesser General Public License as published by the Free
Software Foundation; either version 3 of the License, or (at your
option) any later version.
or
* the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any
later version.
or both in parallel, as here.
The GNU MP Library is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received copies of the GNU General Public License and the
GNU Lesser General Public License along with the GNU MP Library. If not,
see https://www.gnu.org/licenses/. */
#include "gmp.h"
#include "gmp-impl.h"
/* Multiples of GMP_NUMB_BITS in exp simply mean an amount added to EXP(u)
to set EXP(r). The remainder exp%GMP_NUMB_BITS is then a left shift for
the limb data.
If exp%GMP_NUMB_BITS == 0 then there's no shifting, we effectively just
do an mpz_set with changed EXP(r). Like mpz_set we take prec+1 limbs in
this case. Although just prec would suffice, it's nice to have
mpf_mul_2exp with exp==0 come out the same as mpz_set.
When shifting we take up to prec many limbs from the input. Our shift is
cy = mpn_lshift (PTR(r), PTR(u)+k, size, ...), where k is the number of
low limbs dropped from u, and the carry out is stored to PTR(r)[size].
It may be noted that the low limb PTR(r)[0] doesn't incorporate bits from
PTR(u)[k-1] (when k>=1 makes that limb available). Taking just prec
limbs from the input (with the high non-zero) is enough bits for the
application requested precision, there's no need for extra work.
If r==u the shift will have overlapping operands. When k==0 (ie. when
usize <= prec), the overlap is supported by lshift (ie. dst == src).
But when r==u and k>=1 (ie. usize > prec), we would have an invalid
overlap (ie. mpn_lshift (rp, rp+k, ...)). In this case we must instead
use mpn_rshift (PTR(r)+1, PTR(u)+k, size, NUMB-shift) with the carry out
stored to PTR(r)[0]. An rshift by NUMB-shift bits like this gives
identical data, it's just its overlap restrictions which differ.
Enhancements:
The way mpn_lshift is used means successive mpf_mul_2exp calls on the
same operand will accumulate low zero limbs, until prec+1 limbs is
reached. This is wasteful for subsequent operations. When abs_usize <=
prec, we should test the low exp%GMP_NUMB_BITS many bits of PTR(u)[0],
ie. those which would be shifted out by an mpn_rshift. If they're zero
then use that mpn_rshift. */
void
mpf_mul_2exp (mpf_ptr r, mpf_srcptr u, mp_bitcnt_t exp)
{
mp_srcptr up;
mp_ptr rp = r->_mp_d;
mp_size_t usize;
mp_size_t abs_usize;
mp_size_t prec = r->_mp_prec;
mp_exp_t uexp = u->_mp_exp;
usize = u->_mp_size;
if (UNLIKELY (usize == 0))
{
r->_mp_size = 0;
r->_mp_exp = 0;
return;
}
abs_usize = ABS (usize);
up = u->_mp_d;
if (exp % GMP_NUMB_BITS == 0)
{
prec++; /* retain more precision here as we don't need
to account for carry-out here */
if (abs_usize > prec)
{
up += abs_usize - prec;
abs_usize = prec;
}
if (rp != up)
MPN_COPY_INCR (rp, up, abs_usize);
r->_mp_exp = uexp + exp / GMP_NUMB_BITS;
}
else
{
mp_limb_t cy_limb;
mp_size_t adj;
if (abs_usize > prec)
{
up += abs_usize - prec;
abs_usize = prec;
/* Use mpn_rshift since mpn_lshift operates downwards, and we
therefore would clobber part of U before using that part, in case
R is the same variable as U. */
cy_limb = mpn_rshift (rp + 1, up, abs_usize,
GMP_NUMB_BITS - exp % GMP_NUMB_BITS);
rp[0] = cy_limb;
adj = rp[abs_usize] != 0;
}
else
{
cy_limb = mpn_lshift (rp, up, abs_usize, exp % GMP_NUMB_BITS);
rp[abs_usize] = cy_limb;
adj = cy_limb != 0;
}
abs_usize += adj;
r->_mp_exp = uexp + exp / GMP_NUMB_BITS + adj;
}
r->_mp_size = usize >= 0 ? abs_usize : -abs_usize;
}