/* $NetBSD: extern.c,v 1.10 2009/07/20 06:39:06 dholland Exp $ */ /* * Copyright (c) 1980, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #include <sys/cdefs.h> #ifndef lint #if 0 static char sccsid[] = "@(#)extern.c 8.1 (Berkeley) 5/31/93"; #else __RCSID("$NetBSD: extern.c,v 1.10 2009/07/20 06:39:06 dholland Exp $"); #endif #endif /* not lint */ #include "robots.h" bool Real_time = false; /* Play in real time? */ bool Auto_bot = false; /* Automatic mover */ bool Jump = false; /* Jump while running, counting, or waiting */ bool Teleport = false; /* Teleport automatically when player must */ bool Dead; /* Player is now dead */ bool Running = false; /* Currently in the middle of a run */ bool Waiting; /* Player is waiting for end */ bool Newscore; /* There was a new score added */ bool Was_bonus = false; /* Was a bonus last level */ bool Full_clear = true; /* Lots of junk for init_field to clear */ #ifdef FANCY bool Pattern_roll = false; /* Auto play for YHBJNLUK pattern */ bool Stand_still = false; /* Auto play for standing still pattern */ #endif char Cnt_move; /* Command which has preceded the count */ char Run_ch; /* Character for the direction we are running */ char Field[Y_FIELDSIZE][X_FIELDSIZE]; /* the playing field itself */ const char *Next_move; /* Next move to be used in the pattern */ const char *Move_list = "YHBJNLUK";/* List of moves in the pattern */ int Count = 0; /* Command count */ int Level; /* Current level */ int Num_robots; /* Number of robots left */ int Num_scrap; /* Number of scrap heaps */ int Num_scores; /* Number of scores posted */ int Num_games; /* Number of games to play */ int Start_level = 1; /* Level on which to start */ int Wait_bonus; /* bonus for waiting */ uint32_t Score; /* Current score */ COORD Max; /* Max area robots take up */ COORD Min; /* Min area robots take up */ COORD My_pos; /* Player's current position */ COORD Robots[MAXROBOTS]; /* Robots' current positions */ COORD Scrap[MAXROBOTS]; /* ScrapHeap' current position */ jmp_buf End_move; /* Jump to on Real_time */ |