/* $NetBSD: cgsixreg.h,v 1.10 2013/05/28 15:25:37 macallan Exp $ */
/*
* Copyright (c) 1993
* The Regents of the University of California. All rights reserved.
*
* This software was developed by the Computer Systems Engineering group
* at Lawrence Berkeley Laboratory under DARPA contract BG 91-66 and
* contributed to Berkeley.
*
* All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Lawrence Berkeley Laboratory.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* @(#)cgsixreg.h 8.4 (Berkeley) 1/21/94
*/
/*
* CG6 display registers. (Note, I got tired of writing `cgsix' about
* halfway through and changed everything to cg6, but I probably missed
* some. Unfortunately, the way config works, we need to spell out `six'
* in some places anyway.)
*
* The cg6 is a complicated beastie. We have been unable to extract any
* documentation and most of the following are guesses based on a limited
* amount of reverse engineering.
*
* A cg6 is composed of numerous groups of control registers, all with TLAs:
* FBC - frame buffer control?
* FHC - fbc hardware configuration / control? register (32 bits)
* DHC - ???
* TEC - transform engine control?
* THC - TEC Hardware Configuration
* ROM - a 64Kbyte ROM with who knows what in it.
* colormap - see below
* frame buffer memory (video RAM)
* possible other stuff
*
* Like the cg3, the cg6 uses a Brooktree Video DAC (see btreg.h).
*
* Various revisions of the cgsix have various hardware bugs. So far,
* we have only seen rev 1 & 2.
*/
/* Control register banks offsets */
#define CGSIX_ROM_OFFSET 0x000000
#define CGSIX_BT_OFFSET 0x200000
#define CGSIX_DHC_OFFSET 0x240000
#define CGSIX_ALT_OFFSET 0x280000
#define CGSIX_FHC_OFFSET 0x300000
#define CGSIX_THC_OFFSET 0x301000
#define CGSIX_FBC_OFFSET 0x700000
#define CGSIX_TEC_OFFSET 0x701000
#define CGSIX_RAM_OFFSET 0x800000
/* bits in FHC register */
#define FHC_FBID_MASK 0xff000000 /* bits 24..31 are frame buffer ID */
#define FHC_FBID_SHIFT 24
#define FHC_REV_MASK 0x00f00000 /* bits 20..23 are revision */
#define FHC_REV_SHIFT 20
#define FHC_FROP_DISABLE 0x00080000 /* disable fast rasterops */
#define FHC_ROW_DISABLE 0x00040000 /* disable row cache */
#define FHC_SRC_DISABLE 0x00020000 /* disable source cache */
#define FHC_DST_DISABLE 0x00010000 /* disable destination cache */
#define FHC_RESET 0x00008000 /* reset FBC */
#define FHC_XXX0 0x00004000 /* unused */
#define FHC_LEBO 0x00002000 /* set little endian byte order */
#define FHC_RES_MASK 0x00001800 /* bits 11&12 are resolution */
#define FHC_RES_1024 0x00000000 /* res = 1024x768 */
#define FHC_RES_1152 0x00000800 /* res = 1152x900 */
#define FHC_RES_1280 0x00001000 /* res = 1280x1024 */
#define FHC_RES_1600 0x00001800 /* res = 1600x1200 */
#define FHC_CPU_MASK 0x00000600 /* bits 9&10 are cpu type */
#define FHC_CPU_SPARC 0x00000000 /* cpu = sparc */
#define FHC_CPU_68020 0x00000200 /* cpu = 68020 */
#define FHC_CPU_386 0x00000400 /* cpu = 80386 */
#define FHC_CPU_XXX 0x00000600 /* unused */
#define FHC_TEST 0x00000100 /* modify TESTX and TESTY */
#define FHC_TESTX_MASK 0x000000f0 /* bits 4..7 are test window X */
#define FHC_TESTX_SHIFT 4
#define FHC_TESTY_MASK 0x0000000f /* bits 0..3 are test window Y */
#define FHC_TESTY_SHIFT 0
/*
* The layout of the THC.
*/
struct cg6_thc {
u_int32_t thc_xxx0[512]; /* ??? */
u_int32_t thc_hsync1; /* horizontal sync timing */
u_int32_t thc_hsync2; /* more hsync timing */
u_int32_t thc_hsync3; /* yet more hsync timing */
u_int32_t thc_vsync1; /* vertical sync timing */
u_int32_t thc_vsync2; /* only two of these */
u_int32_t thc_refresh; /* refresh counter */
u_int32_t thc_misc; /* miscellaneous control & status */
u_int32_t thc_xxx1[56]; /* ??? */
u_int32_t thc_cursxy; /* cursor x,y position (16 bits each) */
u_int32_t thc_cursmask[32];/* cursor mask bits */
u_int32_t thc_cursbits[32];/* what to show where mask enabled */
};
/* bits in thc_misc */
#define THC_MISC_XXX0 0xfff00000 /* unused */
#define THC_MISC_REVMASK 0x000f0000 /* cg6 revision? */
#define THC_MISC_REVSHIFT 16
#define THC_MISC_XXX1 0x0000e000 /* unused */
#define THC_MISC_RESET 0x00001000 /* ??? */
#define THC_MISC_XXX2 0x00000800 /* unused */
#define THC_MISC_VIDEN 0x00000400 /* video enable */
#define THC_MISC_SYNC 0x00000200 /* sync status */
#define THC_MISC_VSYNC 0x00000100 /* vsync status */
#define THC_MISC_SYNCEN 0x00000080 /* sync enable */
#define THC_MISC_CURSRES 0x00000040 /* cursor resolution */
#define THC_MISC_INTEN 0x00000020 /* v.retrace intr enable */
#define THC_MISC_INTR 0x00000010 /* intr pending / ack bit */
#define THC_MISC_XXX 0x0000000f /* ??? */
/* cursor x / y position value for `off' */
#define THC_CURSOFF (65536-32) /* i.e., USHRT_MAX+1-32 */
/*
* Partial description of TEC (needed to get around FHC rev 1 bugs).
*/
struct cg6_tec_xxx {
u_int32_t tec_mv; /* matrix stuff */
u_int32_t tec_clip; /* clipping stuff */
u_int32_t tec_vdc; /* ??? */
};
/*
* Partial description of FBC
*
* Most of this we don't care about; here are only the portions
* we need, most notably the blitter. Comments are merely my
* best guesses as to register functions, based largely on the
* X11R6.4 sunGX code. Some of these are here only so we can
* stuff canned values in them (eg, offx).
*/
struct cg6_fbc {
u_int32_t fbc_config; /* r/o CONFIG register */
volatile u_int32_t fbc_mode; /* mode setting */
u_int32_t fbc_clip; /* TEC clip check */
u_int32_t fbc_pad2[1];
u_int32_t fbc_s; /* global status */
u_int32_t fbc_draw; /* drawing pipeline status */
u_int32_t fbc_blit; /* blitter status */
u_int32_t fbc_font; /* pixel transfer register */
u_int32_t fbc_pad3[24];
u_int32_t fbc_x0; /* blitter, src llx */
u_int32_t fbc_y0; /* blitter, src lly */
u_int32_t fbc_pad4[2];
u_int32_t fbc_x1; /* blitter, src urx */
u_int32_t fbc_y1; /* blitter, src ury */
u_int32_t fbc_pad5[2];
u_int32_t fbc_x2; /* blitter, dst llx */
u_int32_t fbc_y2; /* blitter, dst lly */
u_int32_t fbc_pad6[2];
u_int32_t fbc_x3; /* blitter, dst urx */
u_int32_t fbc_y3; /* blitter, dst ury */
u_int32_t fbc_pad7[2];
u_int32_t fbc_offx; /* x offset for drawing */
u_int32_t fbc_offy; /* y offset for drawing */
u_int32_t fbc_pad8[2];
u_int32_t fbc_incx; /* x offset for drawing */
u_int32_t fbc_incy; /* y offset for drawing */
u_int32_t fbc_pad81[2];
u_int32_t fbc_clipminx; /* clip rectangle llx */
u_int32_t fbc_clipminy; /* clip rectangle lly */
u_int32_t fbc_pad9[2];
u_int32_t fbc_clipmaxx; /* clip rectangle urx */
u_int32_t fbc_clipmaxy; /* clip rectangle ury */
u_int32_t fbc_pad10[2];
u_int32_t fbc_fg; /* fg value for rop */
u_int32_t fbc_bg;
u_int32_t fbc_alu; /* operation to be performed */
u_int32_t fbc_pad12[509];
u_int32_t fbc_arectx; /* rectangle drawing, x coord */
u_int32_t fbc_arecty; /* rectangle drawing, y coord */
/* actually much more, but nothing more we need */
};
/* FBC mode definitions (from XFree86) */
#define CG6_FBC_BLIT_IGNORE 0x00000000
#define CG6_FBC_BLIT_NOSRC 0x00100000
#define CG6_FBC_BLIT_SRC 0x00200000
#define CG6_FBC_BLIT_ILLEGAL 0x00300000
#define CG6_FBC_BLIT_MASK 0x00300000
#define CG6_FBC_VBLANK 0x00080000
#define CG6_FBC_MODE_IGNORE 0x00000000
#define CG6_FBC_MODE_COLOR8 0x00020000
#define CG6_FBC_MODE_COLOR1 0x00040000
#define CG6_FBC_MODE_HRMONO 0x00060000
#define CG6_FBC_MODE_MASK 0x00060000
#define CG6_FBC_DRAW_IGNORE 0x00000000
#define CG6_FBC_DRAW_RENDER 0x00008000
#define CG6_FBC_DRAW_PICK 0x00010000
#define CG6_FBC_DRAW_ILLEGAL 0x00018000
#define CG6_FBC_DRAW_MASK 0x00018000
#define CG6_FBC_BWRITE0_IGNORE 0x00000000
#define CG6_FBC_BWRITE0_ENABLE 0x00002000
#define CG6_FBC_BWRITE0_DISABLE 0x00004000
#define CG6_FBC_BWRITE0_ILLEGAL 0x00006000
#define CG6_FBC_BWRITE0_MASK 0x00006000
#define CG6_FBC_BWRITE1_IGNORE 0x00000000
#define CG6_FBC_BWRITE1_ENABLE 0x00000800
#define CG6_FBC_BWRITE1_DISABLE 0x00001000
#define CG6_FBC_BWRITE1_ILLEGAL 0x00001800
#define CG6_FBC_BWRITE1_MASK 0x00001800
#define CG6_FBC_BREAD_IGNORE 0x00000000
#define CG6_FBC_BREAD_0 0x00000200
#define CG6_FBC_BREAD_1 0x00000400
#define CG6_FBC_BREAD_ILLEGAL 0x00000600
#define CG6_FBC_BREAD_MASK 0x00000600
#define CG6_FBC_BDISP_IGNORE 0x00000000
#define CG6_FBC_BDISP_0 0x00000080
#define CG6_FBC_BDISP_1 0x00000100
#define CG6_FBC_BDISP_ILLEGAL 0x00000180
#define CG6_FBC_BDISP_MASK 0x00000180
#define CG6_FBC_INDEX_MOD 0x00000040
#define CG6_FBC_INDEX_MASK 0x00000030
/* rasterops */
#define GX_ROP_CLEAR 0x0
#define GX_ROP_INVERT 0x1
#define GX_ROP_NOOP 0x2
#define GX_ROP_SET 0x3
#define GX_ROP_00_0(rop) ((rop) << 0)
#define GX_ROP_00_1(rop) ((rop) << 2)
#define GX_ROP_01_0(rop) ((rop) << 4)
#define GX_ROP_01_1(rop) ((rop) << 6)
#define GX_ROP_10_0(rop) ((rop) << 8)
#define GX_ROP_10_1(rop) ((rop) << 10)
#define GX_ROP_11_0(rop) ((rop) << 12)
#define GX_ROP_11_1(rop) ((rop) << 14)
#define GX_PLOT_PLOT 0x00000000
#define GX_PLOT_UNPLOT 0x00020000
#define GX_RAST_BOOL 0x00000000
#define GX_RAST_LINEAR 0x00040000
#define GX_ATTR_UNSUPP 0x00400000
#define GX_ATTR_SUPP 0x00800000
#define GX_POLYG_OVERLAP 0x01000000
#define GX_POLYG_NONOVERLAP 0x02000000
#define GX_PATTERN_ZEROS 0x04000000
#define GX_PATTERN_ONES 0x08000000
#define GX_PATTERN_MASK 0x0c000000
#define GX_PIXEL_ZEROS 0x10000000
#define GX_PIXEL_ONES 0x20000000
#define GX_PIXEL_MASK 0x30000000
#define GX_PLANE_ZEROS 0x40000000
#define GX_PLANE_ONES 0x80000000
#define GX_PLANE_MASK 0xc0000000
/* rops for bit blit / copy area
with:
Plane Mask - use plane mask reg.
Pixel Mask - use all ones.
Patt Mask - use all ones.
*/
#define POLY_O GX_POLYG_OVERLAP
#define POLY_N GX_POLYG_NONOVERLAP
#define ROP_STANDARD (GX_PLANE_MASK |\
GX_PIXEL_ONES |\
GX_ATTR_SUPP |\
GX_RAST_BOOL |\
GX_PLOT_PLOT)
/* fg = don't care bg = don't care */
#define ROP_BLIT(O,I) (ROP_STANDARD | \
GX_PATTERN_ONES |\
GX_ROP_11_1(I) |\
GX_ROP_11_0(O) |\
GX_ROP_10_1(I) |\
GX_ROP_10_0(O) |\
GX_ROP_01_1(I) |\
GX_ROP_01_0(O) |\
GX_ROP_00_1(I) |\
GX_ROP_00_0(O))
/* fg = fgPixel bg = don't care */
#define ROP_FILL(O,I) (ROP_STANDARD | \
GX_PATTERN_ONES |\
GX_ROP_11_1(I) |\
GX_ROP_11_0(I) |\
GX_ROP_10_1(I) |\
GX_ROP_10_0(I) | \
GX_ROP_01_1(O) |\
GX_ROP_01_0(O) |\
GX_ROP_00_1(O) |\
GX_ROP_00_0(O))
/* fg = fgPixel bg = don't care */
#define ROP_STIP(O,I) (ROP_STANDARD |\
GX_ROP_11_1(I) |\
GX_ROP_11_0(GX_ROP_NOOP) |\
GX_ROP_10_1(I) |\
GX_ROP_10_0(GX_ROP_NOOP) | \
GX_ROP_01_1(O) |\
GX_ROP_01_0(GX_ROP_NOOP) |\
GX_ROP_00_1(O) |\
GX_ROP_00_0(GX_ROP_NOOP))
/* fg = fgPixel bg = bgPixel */
#define ROP_OSTP(O,I) (ROP_STANDARD |\
GX_ROP_11_1(I) |\
GX_ROP_11_0(I) |\
GX_ROP_10_1(I) |\
GX_ROP_10_0(O) |\
GX_ROP_01_1(O) |\
GX_ROP_01_0(I) |\
GX_ROP_00_1(O) |\
GX_ROP_00_0(O))
#define GX_ROP_USE_PIXELMASK 0x30000000
#define GX_BLT_INPROGRESS 0x20000000
/* status register(s) */
#define GX_EXCEPTION 0x80000000
#define GX_TEC_EXCEPTION 0x40000000
#define GX_FULL 0x20000000
#define GX_INPROGRESS 0x10000000
#define GX_UNSUPPORTED_ATTR 0x02000000
#define GX_HRMONO 0x01000000
#define GX_OVERFLOW 0x00200000
#define GX_PICK 0x00100000
#define GX_TEC_HIDDEN 0x00040000
#define GX_TEC_INTERSECT 0x00020000
#define GX_TEC_VISIBLE 0x00010000
#define GX_BLIT_HARDWARE 0x00008000 /* hardware can blit this */
#define GX_BLIT_SOFTWARE 0x00004000 /* software must blit this */
#define GX_BLIT_SRC_HIDDEN 0x00002000
#define GX_BLIT_SRC_INTERSECT 0x00001000
#define GX_BLIT_SRC_VISIBLE 0x00000800
#define GX_BLIT_DST_HIDDEN 0x00000400
#define GX_BLIT_DST_INTERSECT 0x00000200
#define GX_BLIT_DST_VISIBLE 0x00000100
#define GX_DRAW_HARDWARE 0x00000010 /* hardware can draw this */
#define GX_DRAW_SOFTAWRE 0x00000008 /* software must draw this */
#define GX_DRAW_HIDDEN 0x00000004
#define GX_DRAW_INTERSECT 0x00000002
#define GX_DRAW_VISIBLE 0x00000001
/* MISC register */
#define GX_INDEX(n) ((n) << 4)
#define GX_INDEX_ALL 0x00000030
#define GX_INDEX_MOD 0x00000040
#define GX_BDISP_0 0x00000080
#define GX_BDISP_1 0x00000100
#define GX_BDISP_ALL 0x00000180
#define GX_BREAD_0 0x00000200
#define GX_BREAD_1 0x00000400
#define GX_BREAD_ALL 0x00000600
#define GX_BWRITE1_ENABLE 0x00000800
#define GX_BWRITE1_DISABLE 0x00001000
#define GX_BWRITE1_ALL 0x00001800
#define GX_BWRITE0_ENABLE 0x00002000
#define GX_BWRITE0_DISABLE 0x00004000
#define GX_BWRITE0_ALL 0x00006000
#define GX_DRAW_RENDER 0x00008000
#define GX_DRAW_PICK 0x00010000
#define GX_DRAW_ALL 0x00018000
#define GX_MODE_COLOR8 0x00020000
#define GX_MODE_COLOR1 0x00040000
#define GX_MODE_HRMONO 0x00060000
#define GX_MODE_ALL 0x00060000
#define GX_VBLANK 0x00080000
#define GX_BLIT_NOSRC 0x00100000
#define GX_BLIT_SRC 0x00200000
#define GX_BLIT_ALL 0x00300000
#if _CG6_LAYOUT_NOT_USED_ANYMORE
/*
* This structure exists only to compute the layout of the CG6
* hardware. Each of the individual substructures lives on a
* separate `page' (where a `page' is at least 4K), and many are
* very far apart. We avoid large offsets (which make for lousy
* code) by using pointers to the individual interesting pieces,
* and map them in independently (to avoid using up PTEs unnecessarily).
*/
struct cg6_layout {
/* ROM at 0 */
union {
int un_id; /* ID = ?? */
char un_rom[65536]; /* 64K rom */
char un_pad[0x200000];
} cg6_rom_un;
/* Brooktree DAC at 0x200000 */
union {
struct bt_regs un_btregs;
char un_pad[0x040000];
} cg6_bt_un;
/* DHC, whatever that is, at 0x240000 */
union {
char un_pad[0x40000];
} cg6_dhc_un;
/* ALT, whatever that is, at 0x280000 */
union {
char un_pad[0x80000];
} cg6_alt_un;
/* FHC register at 0x300000 */
union {
int un_fhc;
char un_pad[0x1000];
} cg6_fhc_un;
/* THC at 0x301000 */
union {
struct cg6_thc un_thc;
char un_pad[0x400000 - 0x1000];
} cg6_thc_un;
/* FBC at 0x700000 */
union {
char un_pad[0x1000];
} cg6_fbc_un;
/* TEC at 0x701000 */
union {
char un_pad[0x100000 - 0x1000];
struct cg6_tec_xxx un_tec;
} cg6_tec_un;
/* Video RAM at 0x800000 */
char cg6_ram[1024 * 1024]; /* approx.? */
};
#endif